# \[repro successful\] Audio Bug (long standing) - Ship Ambience

**URL:** <https://forums.eveonline.com/t/repro-successful-audio-bug-long-standing-ship-ambience/441325>\
**Category:** General Issues\
**Tags:** bug-reporting, audio\
**Created:** [February 29, 2024, 8:09pm UTC](https://forums.eveonline.com/t/repro-successful-audio-bug-long-standing-ship-ambience/441325 "2024-02-29T20:09:58Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![MinorFreak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minorfreak/32/401122_2.png) [@MinorFreak](https://forums.eveonline.com/u/MinorFreak)\
**Post date:** [March 9, 2024, 3:33am UTC](https://forums.eveonline.com/t/repro-successful-audio-bug-long-standing-ship-ambience/441325/21 "2024-03-09T03:33:21Z")

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how is that related to this bug, and have you been able to repro this or is your reply just an ‘anecdotal’?

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**Author:** ![MinorFreak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minorfreak/32/401122_2.png) [@MinorFreak](https://forums.eveonline.com/u/MinorFreak)\
**Post date:** [March 9, 2024, 3:40am UTC](https://forums.eveonline.com/t/repro-successful-audio-bug-long-standing-ship-ambience/441325/22 "2024-03-09T03:40:58Z")

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wouldn’t that be wild if the warbling bug was because CCP forgot to enable engine sounds in warp for frigates? (just speculating cuz the cool sounds a battleship makes in warp is totally absent it feels like for frigates…yes, i know they’re supposed to be ‘quieter’ but _shrug_)

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**Author:** ![MinorFreak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minorfreak/32/401122_2.png) [@MinorFreak](https://forums.eveonline.com/u/MinorFreak)\
**Post date:** [March 16, 2024, 6:21am UTC](https://forums.eveonline.com/t/repro-successful-audio-bug-long-standing-ship-ambience/441325/23 "2024-03-16T06:21:51Z")

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[](https://www.youtube.com/watch?v=Hs8fwIbjNeQ)

(1) doing it the original way of on/off prop mod, target rat, web rat, let web turn off itself, dock [warble active 1 & 2.0]  
= could this be the spooling up sound?

(3) not turning the prop mod on [warble not active v1.0; warble active 2.0, but not as loud]  
(4) prop mod on/off, and also web on/off [warble not active v1.0; warble active 2.0, but not as loud]  
= could this be the dirty engine sound?

(2) leaving the prop mod on [warble not active 1 & 2.0]  
(5) leaving the prop mod on, but on/off the web [warble not active 1 & 2.0]

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<div class="post-metadata">

**Author:** ![MinorFreak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minorfreak/32/401122_2.png) [@MinorFreak](https://forums.eveonline.com/u/MinorFreak)\
**Post date:** [March 20, 2024, 8:50pm UTC](https://forums.eveonline.com/t/repro-successful-audio-bug-long-standing-ship-ambience/441325/24 "2024-03-20T20:50:40Z")

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wouldn’t that be ironic if CCP did not intend for the ‘spool up’ of the prop mod to repeat itself indefinitely (say if you happened to be stopped or slow enough)?

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [June 18, 2024, 8:50pm UTC](https://forums.eveonline.com/t/repro-successful-audio-bug-long-standing-ship-ambience/441325/25 "2024-06-18T20:50:56Z")

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