# Requesting fit feedback - BNI skirmish boosts

**URL:** <https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936>\
**Category:** PvP Ships & Modules\
**Created:** [February 4, 2020, 1:47am UTC](https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936 "2020-02-04T01:47:25Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Nicen\_Jehr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicen_jehr/32/388048_2.png) [@Nicen\_Jehr](https://forums.eveonline.com/u/Nicen_Jehr)\
**Post date:** [February 4, 2020, 1:47am UTC](https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936/1 "2020-02-04T01:47:25Z")

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I haven’t used boosts since their rework. Asking for ideas in chat just yielded generic PvP fits. Hoping to get feedback from a more experienced fleet booster.

Design goal: Skirmish links for kitchen sink fleet. Expected fleet numbers 30-80, 40-100km range, sub-bs, with T1 logi support.

Budget 200m. I already have the BNI hull gathering dust so i slightly prefer using it over other hulls.

```auto
[Brutix Navy Issue, Brutix Navy Issue]
Signal Amplifier II
Corelum C-Type Energized Explosive Membrane
Corelum C-Type Energized Kinetic Membrane
Reactive Armor Hardener
800mm Rolled Tungsten Compact Plates
Corelum C-Type Energized Thermal Membrane
1600mm Rolled Tungsten Compact Plates

Sensor Booster II
Medium Cap Battery II
50MN Y-T8 Compact Microwarpdrive
Target Painter II

Skirmish Command Burst II
Skirmish Command Burst II
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
Small Tractor Beam II

Medium Ancillary Current Router I
Medium Anti-Explosive Pump I
Medium Command Processor I

Warrior II x5
Hammerhead II x5

Tungsten Charge M x2000
Federation Navy Antimatter Charge M x1200
ECCM Script x1
Antimatter Charge M x2000
Interdiction Maneuvers Charge x300
Targeting Range Script x1
Scan Resolution Script x1
Evasive Maneuvers Charge x300
Caldari Navy Thorium Charge M x1200
Rapid Deployment Charge x300
Nanite Repair Paste x30
Caldari Navy Tungsten Charge M x1200
Caldari Navy Iron Charge M x1200

```

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**Author:** ![Soldier\_Forrester](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/soldier_forrester/32/404576_2.png) [@Soldier\_Forrester](https://forums.eveonline.com/u/Soldier_Forrester)\
**Post date:** [February 9, 2020, 1:56pm UTC](https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936/2 "2020-02-09T13:56:06Z")

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What’s the reason for the sig amp and sensor booster? If you don’t mostly gatecamp with the ship you won’t need the scan resolution or targeting range, providing nice free slots, the combination of 2 different sized plates also seems weird to me as you usually either go for more resistance with a single 1600mm or for alot of buffer with 2 of them, using fitting rigs and sacrifices in other slots to make it work.  
Regarding your medium slots the medium battery is a bad choice for battlecruisers, that module is more usefull on destroyers, a medium cap booster would work there.  
The target painter makes sense as a ranged fleet support, personally i’d prefer a warp disruptor.  
I love having 2 skirmish links on BCs that are only meant to have a single utility highslot like on this brutix [https://zkillboard.com/kill/63108959/](https://zkillboard.com/kill/63108959/), I also do that with my Gnosis, nothing wrong with that, but the Tractor beam and bad downsized guns don’t seem very efficient.

> **Here is a quick build, you could switch the disruptor for a sebo to get your 100km lockrange but at that range this fits damage is useless without magstabs**
>
> ```
> [Brutix Navy Issue, buffer support]
> 
> 1600mm Crystalline Carbonide Restrained Plates
> Damage Control II
> Energized Adaptive Nano Membrane II
> Energized Adaptive Nano Membrane II
> Imperial Navy Armor Explosive Hardener
> Corpii A-Type Kinetic Plating
> Corpii A-Type Thermal Plating
> 
> 50MN Y-T8 Compact Microwarpdrive
> Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
> Warp Disruptor II
> Target Painter II
> 
> 250mm Railgun II, Caldari Navy Antimatter Charge M
> 250mm Railgun II, Caldari Navy Antimatter Charge M
> 250mm Railgun II, Caldari Navy Antimatter Charge M
> 250mm Railgun II, Caldari Navy Antimatter Charge M
> 250mm Railgun II, Caldari Navy Antimatter Charge M
> Skirmish Command Burst II, Rapid Deployment Charge
> Skirmish Command Burst II, Interdiction Maneuvers Charge
> 
> Medium Ancillary Current Router II
> Medium Ancillary Current Router I
> Medium Command Processor I
> 
> ```

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<div class="post-metadata">

**Author:** ![Nicen\_Jehr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicen_jehr/32/388048_2.png) [@Nicen\_Jehr](https://forums.eveonline.com/u/Nicen_Jehr)\
**Post date:** [February 9, 2020, 7:22pm UTC](https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936/3 "2020-02-09T19:22:11Z")

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Thank you for the constructive feedback. By dropping the 800mm plate I have enough resources for more resists, better guns and mids. Thanks also for showing me that collapse feature.

Current build:

> **Brutix Navy Issue - Skirmish**
>
> ```auto
> [Brutix Navy Issue, Brutix Navy Issue - Skirmish]
> Corelum C-Type Energized Kinetic Membrane
> 1600mm Rolled Tungsten Compact Plates
> Corelum C-Type Energized Thermal Membrane
> Reactor Control Unit II
> Corelum C-Type Energized Explosive Membrane
> Reactive Armor Hardener
> Energized Adaptive Nano Membrane II
> 
> 50MN Y-T8 Compact Microwarpdrive
> Target Painter II
> Sensor Booster II
> Medium Capacitor Booster II
> 
> 250mm Railgun II
> Skirmish Command Burst II
> 250mm Railgun II
> 250mm Railgun II
> 250mm Railgun II
> Skirmish Command Burst II
> 250mm Railgun II
> 
> Medium Command Processor I
> Medium Ancillary Current Router I
> Medium Anti-Explosive Pump I
> 
> Warrior II x5
> Hammerhead II x5
> 
> Tungsten Charge M x1200
> Federation Navy Antimatter Charge M x1200
> ECCM Script x1
> Spike M x1400
> Antimatter Charge M x1200
> Interdiction Maneuvers Charge x300
> Targeting Range Script x1
> Scan Resolution Script x1
> Evasive Maneuvers Charge x300
> Caldari Navy Thorium Charge M x1200
> Rapid Deployment Charge x300
> Cap Booster 800 x12
> Nanite Repair Paste x30
> Caldari Navy Tungsten Charge M x1200
> Caldari Navy Iron Charge M x1200
> 
> ```

 ![Capture](https://global.discourse-cdn.com/eveonline/original/3X/6/7/67f2ad906dd3cadb42ecd0b0852c9a2a67cf69d5.png)

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<div class="post-metadata">

**Author:** ![Soldier\_Forrester](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/soldier_forrester/32/404576_2.png) [@Soldier\_Forrester](https://forums.eveonline.com/u/Soldier_Forrester)\
**Post date:** [February 9, 2020, 10:15pm UTC](https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936/4 "2020-02-09T22:15:45Z")

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Looks more solid, I dislike the reactor control, there is usually a better option when you just play around with it long enough, maybe because damage is not the focus here it does make sense to downsize the guns and drop powergrid mods.  
You also have alot of resistance in the lows already, trimark rigs will improve your tank more then the anti-explosive. The ingame tool always calculates your EHP from your weakest resistance so it may not look like much in game.

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<div class="post-metadata">

**Author:** ![So\_San](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/so_san/32/453414_2.png) [@So\_San](https://forums.eveonline.com/u/So_San)\
**Post date:** [February 10, 2020, 5:24am UTC](https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936/5 "2020-02-10T05:24:56Z")

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[Brutix Navy Issue, \*…]  
Damage Control II  
Magnetic Field Stabilizer II  
Magnetic Field Stabilizer II  
Reinforced Bulkheads II  
Reinforced Bulkheads II  
Reinforced Bulkheads II  
Reinforced Bulkheads II

F-90 Compact Sensor Booster  
Medium Compact Pb-Acid Cap Battery  
Target Painter II  
50MN Y-T8 Compact Microwarpdrive

Skirmish Command Burst II  
Skirmish Command Burst II  
200mm Prototype Gauss Gun  
200mm Prototype Gauss Gun  
200mm Prototype Gauss Gun  
200mm Prototype Gauss Gun  
200mm Prototype Gauss Gun

Medium Transverse Bulkhead II  
Medium Transverse Bulkhead II  
Medium Command Processor I

Hammerhead II x5  
Acolyte II x5

Caldari Navy Antimatter Charge M x3400

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<div class="post-metadata">

**Author:** ![Nicen\_Jehr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicen_jehr/32/388048_2.png) [@Nicen\_Jehr](https://forums.eveonline.com/u/Nicen_Jehr)\
**Post date:** [February 10, 2020, 6:35am UTC](https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936/6 "2020-02-10T06:35:58Z")

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Thanks, will look closer, but I prefer the armor build for logi support

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<div class="post-metadata">

**Author:** ![dewk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dewk/32/168218_2.png) [@dewk](https://forums.eveonline.com/u/dewk)\
**Post date:** [February 11, 2020, 9:04am UTC](https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936/7 "2020-02-11T09:04:52Z")

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Drop the lower armor plate and replace with armour laying, this give a good HP boost without the reduced velocity.

The other option is throw on instead an adaptive nano to boost armour resistance higher.

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<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 11, 2020, 9:04am UTC](https://forums.eveonline.com/t/requesting-fit-feedback-bni-skirmish-boosts/216936/8 "2020-05-11T09:04:54Z")

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Closed on May 11, 2020, 9:04am UTC

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