# Revamping Mining and Resource Distribution in EVE Online

**URL:** <https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107>\
**Category:** Player Features & Ideas\
**Created:** [March 18, 2025, 11:15pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107 "2025-03-18T23:15:22Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Xzanos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xzanos/32/454127_2.png) [@Xzanos](https://forums.eveonline.com/u/Xzanos)\
**Post date:** [March 18, 2025, 11:15pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/1 "2025-03-18T23:15:22Z")

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### **1. Dynamic Resource Shifting – Mining That Shapes the Universe**

To prevent **predictability and static farming** , mining should **actively impact the resource landscape** :

- **Belt Depletion and Regeneration** : If an asteroid belt is heavily mined for an extended period, it **shrinks and eventually disappears** , pushing ore to new locations.
- **Ore Redistribution Across Regions** : The **total ore in New Eden remains constant** , but its **location shifts dynamically** —heavily mined areas deplete faster, while under-mined areas accumulate richer deposits.
- **Redistribution Must Be Severe Enough to Prevent Equilibrium** : The mechanics should ensure that **ore locations constantly shift** , preventing industrial players from setting up **permanent mining hubs** and reinforcing a **constantly evolving resource landscape**.
- **Encourages Industrial Exploration** : With **Rorquals scanning regions** and **prospector ships pinpointing exact deposits** , mining becomes **an active and evolving process**.
- **Ore Distribution Unlinked from System Security Class** : High-sec, low-sec, and null-sec should all **have the potential to spawn all ore types** , with **redistribution mechanics determining ore placement rather than static security classifications**.

### **2. Industrial Scanning and Prospector Roles**

A **scanning-based mining system** would create a **more interactive and strategic approach** to resource gathering:

- **Rorquals scan entire regions** , identifying **potential hotspots and ore distributions**.
- **Prospector ships (like Ventures) perform local scans**, finding the **exact locations of ore deposits** either in asteroid belts or by finding anomalies.
- **Industrial Cyno Beacons** would be used to summon mining fleets to asteroid belts.
- **This scanning & exploration process creates competition** , forcing players to **actively locate and secure mining sites** rather than staying static.

### **3. The Rorqual as a Strategic Mining Command Platform**

The **Rorqual remains a capital mining vessel** , but its role shifts towards **fleet coordination, resource discovery, and logistical support** , reinforcing it as a **cornerstone of organized mining operations** rather than an overpowered solo miner.

- **Long-Range Industrial Scanning** : Can **scan entire regions** to identify **high-value asteroid belts and shifting ore deposits** , allowing fleets to mobilize efficiently. (Possibly the Orca could have a less powerful scanning ability)
- **Retains the Industrial Core Module** : The Rorqual will keep its ability to **enter industrial siege mode** , boosting **defensive capabilities and fleet bonuses** while locking it in place.
- **Loses the Ability to Mine Independently** : To shift focus to **fleet support** , the Rorqual will no longer mine directly but instead offer **powerful bonuses and coordination tools** to mining ships.
- **Greatly Increased Command Bonuses** : Instead of mining itself, the Rorqual’s **buffs to mining fleets will be significantly increased** , encouraging **organized fleet operations over solo mining dominance**.
- **Expanded Ore Storage & Compression** : Larger ore bays and **enhanced compression efficiency** make the Rorqual a **mobile industrial hub** , improving fleet logistics.
- **Fleet Mobility & Coordination** : Equipped with an **Industrial Jump Bridge** , enabling it to **move itself and industrial ships** to discovered ore locations, reducing downtime and enhancing mining efficiency.
- **Asteroid Tractor Beams** : Allows the Rorqual to **pull in distant asteroids** , optimizing large-belt mining operations while maintaining asteroid field size and immersiveness.
- **Industrial Jump Bridge** : Works in tandem with industrial cyno equip **prospector ships (like the Venture)**, which perform **localized scans and deploy beacons** to summon mining fleets.

### **4. Ore Anomalies vs. Asteroid Belts – A Shift in Mining Structures**

Mining structures should evolve to **offer distinct choices based on risk, organization, and fleet size** :

#### **Ore Anomalies – Dynamic, Solo-Focused Mining**

- **Smaller-scale mining zones** discovered through traditional scanning systems.
- **Ore type and anomaly spawn rates dynamically shift** —anomalies become more or less frequent based on mining activity rather than remaining static.
- **Some safety advantages** —limited entry points via acceleration gates, making them **easier to defend against roaming threats**.
- **Designed for solo miners or small groups** , offering **an accessible but lower-yield per site alternative to asteroid belts**.
- Rorquals/Orca could still be used to help identify regions and systems with better anomalies but not risked by fielding the ship itself if the risk is too high.

#### **Asteroid Belts – Large-Scale, High-Risk, High-Reward Mining**

- **Major ore sources designed for organized mining fleets.**
- **Fully exposed in space** , meaning **no acceleration gates** —ships must rely on **coordination, intel, and escort support** for protection.
- **Higher ore volumes and richer deposits** , rewarding **large fleet operations** willing to take the risk.
- **Asteroids are densely packed yet spread over a large area** , requiring **prospectors to locate valuable zones** and **Rorquals to consolidate the best resources**.
- **Subject to ore migration and depletion mechanics** , ensuring belts change dynamically based on mining activity rather than remaining static.
- **Return of asteroid belts to null security space** , creating **larger, riskier, but more lucrative mining opportunities**.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 19, 2025, 6:19am UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/2 "2025-03-19T06:19:19Z")

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Good ideas overall, I like the general concept. Not really much to critizise.

You probably should implement some effects for Sov-Null systems that are developed by the holders. Investment into ones home systems infrastructure should grant benefits of some sort, to reward people doing it if they can defend those infrastructure upgrades and/or grab those benefits successfully.

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**Author:** ![Xzanos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xzanos/32/454127_2.png) [@Xzanos](https://forums.eveonline.com/u/Xzanos)\
**Post date:** [March 19, 2025, 2:47pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/3 "2025-03-19T14:47:13Z")

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Thanks for the feed back! Its of course just an overview of the direction I feel things should be progressing towards.

While I do agree that SOV holders should have rewards for the investment into their home systems, I do not know if I agree that these benefits should **effect the volume or type of ore** that spawns. Maybe **bonuses to scanning for ore deposits in your own SOV** / structures for automated scanning etc. allowing for time advantage on resources within your own space. Manufacturing and refining SOV bonuses make much more sense to me if you are looking for Indy SOV bonuses.

I would love to hear more feedback in general and get a gauge on if people think these would be positive changes. I really feel more attention needs to be drawn to this area but that could just be me.

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**Author:** ![Eney\_Issier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eney_issier/32/472040_2.png) [@Eney\_Issier](https://forums.eveonline.com/u/Eney_Issier)\
**Post date:** [April 24, 2025, 5:48pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/4 "2025-04-24T17:48:00Z")

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Good overall idea. One think that makes it not likely in high is that cyno does not work there.

One thing I’d like to add is a version of static fields that are only enterable through acceleration gates and need a official empire sanctioned key chip, or some hacking skills.

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**Author:** ![0ptimus\_Swine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/0ptimus_swine/32/385816_2.png) [@0ptimus\_Swine](https://forums.eveonline.com/u/0ptimus_Swine)\
**Post date:** [April 25, 2025, 11:35pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/5 "2025-04-25T23:35:53Z")

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'\> AI slop  
'\>skip

 ![slop](https://global.discourse-cdn.com/eveonline/original/4X/9/3/7/93777c4bb5f29cbc64561eee5c87f57cf3c4d759.png)

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [April 25, 2025, 11:37pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/6 "2025-04-25T23:37:05Z")

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Using AI to detect AI. Gotta love the irony in that…

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**Author:** ![0ptimus\_Swine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/0ptimus_swine/32/385816_2.png) [@0ptimus\_Swine](https://forums.eveonline.com/u/0ptimus_Swine)\
**Post date:** [April 25, 2025, 11:41pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/7 "2025-04-25T23:41:18Z")

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And yet, I had to have this gut feeling before bothering my arse to copy paste the text into a third party wbsite. Maybe I had “detected” the AI slop before confirming it huh?

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [April 25, 2025, 11:42pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/8 "2025-04-25T23:42:32Z")

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Nothing against you at all. I just thought it was funny. AI provides the measure…and the countermeasure.

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**Author:** ![0ptimus\_Swine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/0ptimus_swine/32/385816_2.png) [@0ptimus\_Swine](https://forums.eveonline.com/u/0ptimus_Swine)\
**Post date:** [April 25, 2025, 11:45pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/9 "2025-04-25T23:45:43Z")

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Well, I had to have the feeling before confirming.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [April 25, 2025, 11:47pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/10 "2025-04-25T23:47:38Z")

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Gotta go with your gut. It was just an observation. AI is like a company that sells an attack helicopter and also the stinger missile to shoot it down with…

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**Author:** ![Eney\_Issier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eney_issier/32/472040_2.png) [@Eney\_Issier](https://forums.eveonline.com/u/Eney_Issier)\
**Post date:** [April 26, 2025, 5:28am UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/11 "2025-04-26T05:28:38Z")

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How ferengi of them.😉

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**Author:** ![Laubrani](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/laubrani/32/430644_2.png) [@Laubrani](https://forums.eveonline.com/u/Laubrani)\
**Post date:** [May 12, 2025, 11:19pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/12 "2025-05-12T23:19:50Z")

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Like the idea, but some of the specifics sounds bad, shouldn’t need to have to go out and scan too much. Miners want to deal with organization and heavy logistics, if they wanted to sit and play scan mini games, they would be scanning data / relic sites and not mining.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 12, 2025, 11:36pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/13 "2025-05-12T23:36:01Z")

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Miners like big paydays. These are few and fr between.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [August 10, 2025, 11:36pm UTC](https://forums.eveonline.com/t/revamping-mining-and-resource-distribution-in-eve-online/480107/14 "2025-08-10T23:36:17Z")

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