# Rework of Faction Resists without new mechanics

**URL:** <https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262>\
**Category:** Player Features & Ideas\
**Created:** [April 25, 2025, 8:04am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262 "2025-04-25T08:04:36Z")\
**Posts on this page:** 16\
**Page:** 2

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**Author:** ![Garlem\_Gastello](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/garlem_gastello/32/505227_2.png) [@Garlem\_Gastello](https://forums.eveonline.com/u/Garlem_Gastello)\
**Post date:** [April 26, 2025, 8:58am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/21 "2025-04-26T08:58:13Z")

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Lol, t2 MWD its a beginner’s test.

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**Author:** ![Karlito\_Uisen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karlito_uisen/32/450530_2.png) [@Karlito\_Uisen](https://forums.eveonline.com/u/Karlito_Uisen)\
**Post date:** [April 26, 2025, 10:21am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/22 "2025-04-26T10:21:07Z")

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fully support

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [April 26, 2025, 10:21am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/23 "2025-04-26T10:21:56Z")

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> [@Ramhead](#):
>
> Not before the T2 MWD modules are reworked. Which actually means never.

We’re not talking Meta/T1/T2 - we’re looking at Faction specifically.

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**Author:** ![Ramhead](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramhead/32/458614_2.png) [@Ramhead](https://forums.eveonline.com/u/Ramhead)\
**Post date:** [April 26, 2025, 11:53am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/24 "2025-04-26T11:53:16Z")

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Well.. I mean, if they don’t want to “fix” T2 modules, which are much more obvious candidate for a rework, then why should they care about faction ones. 🙂

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [April 26, 2025, 11:55am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/25 "2025-04-26T11:55:46Z")

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This isn’t Reddit - nothing matters here.

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**Author:** ![Gleb\_Koskov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gleb_koskov/32/374138_2.png) [@Gleb\_Koskov](https://forums.eveonline.com/u/Gleb_Koskov)\
**Post date:** [April 26, 2025, 7:59pm UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/26 "2025-04-26T19:59:54Z")

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Faction stuff is more about where are you getting it from, not many people do Khanid nor Ammatar, you won’t see much of those. The main benefit of having low CPU and low activation cost should stay. But I agree some decisions don’t seem to make much sense.

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**Author:** ![0ptimus\_Swine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/0ptimus_swine/32/385816_2.png) [@0ptimus\_Swine](https://forums.eveonline.com/u/0ptimus_Swine)\
**Post date:** [April 26, 2025, 8:40pm UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/27 "2025-04-26T20:40:36Z")

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I hope you never have to buy a phone, or car.

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**Author:** ![Garlem\_Gastello](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/garlem_gastello/32/505227_2.png) [@Garlem\_Gastello](https://forums.eveonline.com/u/Garlem_Gastello)\
**Post date:** [April 27, 2025, 8:28am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/28 "2025-04-27T08:28:26Z")

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> [@Gleb\_Koskov](#):
>
> Faction stuff is more about where are you getting it from, not many people do Khanid nor Ammatar, you won’t see much of those. The main benefit of having low CPU and low activation cost should stay. But I agree some decisions don’t seem to make much sense.

Yes, It doesn’t make any sense to do missions for them now. Unique bonuses can motivate people to do missions for these factions and make the space in the regions of these factions more populated.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [April 27, 2025, 12:42pm UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/29 "2025-04-27T12:42:58Z")

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> [@Garlem\_Gastello](#):
>
> Unique bonuses can motivate people to do missions for these factions and make the space in the regions of these factions more populated.

Not to take this off-topic, but missions and LP rewards could use a serious overhaul as well.

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**Author:** ![Garlem\_Gastello](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/garlem_gastello/32/505227_2.png) [@Garlem\_Gastello](https://forums.eveonline.com/u/Garlem_Gastello)\
**Post date:** [April 27, 2025, 4:00pm UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/30 "2025-04-27T16:00:41Z")

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> [@Arthur\_Aihaken](#):
>
> Not to take this off-topic, but missions and LP rewards could use a serious overhaul as well.

100% agreed, but its a separate long conversation.

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**Author:** ![Vokan\_Narkar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vokan_narkar/32/326293_2.png) [@Vokan\_Narkar](https://forums.eveonline.com/u/Vokan_Narkar)\
**Post date:** [April 29, 2025, 10:14am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/31 "2025-04-29T10:14:59Z")

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> [@Garlem\_Gastello](#):
>
> and make the space in the regions of these factions more populated.

You know this can be achieved much more easily by trimming that waste space down. Which shoould happen, amarr especially is a large wasteland with too many region and systems.

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<div class="post-metadata">

**Author:** ![Garlem\_Gastello](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/garlem_gastello/32/505227_2.png) [@Garlem\_Gastello](https://forums.eveonline.com/u/Garlem_Gastello)\
**Post date:** [April 29, 2025, 10:39am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/32 "2025-04-29T10:39:12Z")

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> [@Vokan\_Narkar](#):
>
> You know this can be achieved much more easily by trimming that waste space down. Which shoould happen, amarr especially is a large wasteland with too many region and systems.

“Cure a headache” or “chop off a head” are two ways to solve the same problem, but with radically different consequences.

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**Author:** ![Vokan\_Narkar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vokan_narkar/32/326293_2.png) [@Vokan\_Narkar](https://forums.eveonline.com/u/Vokan_Narkar)\
**Post date:** [April 29, 2025, 10:42am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/33 "2025-04-29T10:42:15Z")

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> [@Garlem\_Gastello](#):
>
> “Cure a headache” or “chop off a head” are two ways to solve the same problem, but with radically different consequences.

Your solution will not make this space any more populated because there are simply too many systems. I am not opposed to your suggestion otherwise, but claiming it will help with this exact problem is off because you are wrong on your premise why is this space deserted.

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<div class="post-metadata">

**Author:** ![Garlem\_Gastello](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/garlem_gastello/32/505227_2.png) [@Garlem\_Gastello](https://forums.eveonline.com/u/Garlem_Gastello)\
**Post date:** [April 29, 2025, 11:00am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/34 "2025-04-29T11:00:59Z")

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> [@Vokan\_Narkar](#):
>
> Your solution will not make this space any more populated because there are simply too many systems. I am not opposed to your suggestion otherwise, but claiming it will help with this exact problem is off because you are wrong on your premise why is this space deserted.

Naturally, my idea does not even indirectly address this issue. However, adding unique bonuses to faction modules depending on the faction is one of the ways to make all LP shops popular. Smartbomb rework its an example of that way (although some bonuses are still controversial).

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [April 29, 2025, 11:19am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/35 "2025-04-29T11:19:19Z")

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> [@Vokan\_Narkar](#):
>
> You know this can be achieved much more easily by trimming that waste space down. Which shoould happen, amarr especially is a large wasteland with too many region and systems.

I don’t see a ‘problem’ with quiet regions, some players like it that way. Player count (real persons) has dropped a lot, so I’d rather keep the systems and try to make them more interesting than to remove them for no other reason than ‘forcing’ the players closer together.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 28, 2025, 11:20am UTC](https://forums.eveonline.com/t/rework-of-faction-resists-without-new-mechanics/484262/36 "2025-07-28T11:20:12Z")

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