# Reworking Scrambler Mechanics

**URL:** <https://forums.eveonline.com/t/reworking-scrambler-mechanics/133334>\
**Category:** Player Features & Ideas\
**Created:** [January 13, 2019, 9:14pm UTC](https://forums.eveonline.com/t/reworking-scrambler-mechanics/133334 "2019-01-13T21:14:39Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 13, 2019, 9:44pm UTC](https://forums.eveonline.com/t/reworking-scrambler-mechanics/133334/3 "2019-01-13T21:44:42Z")

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I think ship classes should have different warp strengths

- small ships (fr and dest) should have a base warp str of 1(you need one point),
- cruisers a str of 3(faction scram is enough),
- BC a warp str of 5(2scrams one point to hold it),
- and BS should have 9 base warp core str (3 faction scrams).

add a percentage for faction/T2/T3

- faction have +20% (VNI has 3+0.6=4, brutix NI has 5+1=6)
- T2 have +30% (T2 frig has 2, T2 BS have 9+2.7=12)
- T3 have +40% (so T3C have a base 3+1.2=5 warp strength)

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