# Rig slots mods and the law of personal gain

**URL:** <https://forums.eveonline.com/t/rig-slots-mods-and-the-law-of-personal-gain/464657>\
**Category:** Player Features & Ideas\
**Created:** [October 15, 2024, 4:56pm UTC](https://forums.eveonline.com/t/rig-slots-mods-and-the-law-of-personal-gain/464657 "2024-10-15T16:56:17Z")\
**Posts on this page:** 1\
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**Author:** ![0ptimus\_Swine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/0ptimus_swine/32/385816_2.png) [@0ptimus\_Swine](https://forums.eveonline.com/u/0ptimus_Swine)\
**Post date:** [October 17, 2024, 9:10pm UTC](https://forums.eveonline.com/t/rig-slots-mods-and-the-law-of-personal-gain/464657/6 "2024-10-17T21:10:53Z")

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The drawbacks are to prevent excessive bonuses in particular areas to a ship. If you’re concerned about the drawbacks when applying the bonus there’s a strong chance you probably need to look a little deeper into the implications of both.

I can’t think of any examples right now, but if you specify a rig and it’s attributes we can probably give you a heads up why a rig has a particular set of attributes.

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