# Right, so CCP, about those gunnery skills

**URL:** <https://forums.eveonline.com/t/right-so-ccp-about-those-gunnery-skills/25426>\
**Category:** Skill Discussion\
**Created:** [September 18, 2017, 12:43pm UTC](https://forums.eveonline.com/t/right-so-ccp-about-those-gunnery-skills/25426 "2017-09-18T12:43:12Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![Hipqo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hipqo/32/10696_2.png) [@Hipqo](https://forums.eveonline.com/u/Hipqo)\
**Post date:** [November 26, 2017, 11:34am UTC](https://forums.eveonline.com/t/right-so-ccp-about-those-gunnery-skills/25426/21 "2017-11-26T11:34:49Z")

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So you want an edge, to justify not having pilot skills?  
Thats basically what you are saying here.  
“Give me more skills so i can PWN even more, without actually learning better ways of flying or fitting the ships”

After getting level V skills, its all about pilot skills. Thats why you dont get more skills, just get better at flying your crap.

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**Author:** ![Agondray](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agondray/32/414989_2.png) [@Agondray](https://forums.eveonline.com/u/Agondray)\
**Post date:** [November 30, 2017, 9:11pm UTC](https://forums.eveonline.com/t/right-so-ccp-about-those-gunnery-skills/25426/22 "2017-11-30T21:11:25Z")

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I have every skill in the game but one and lined up almost 2 years of skills for production and refining which are nothing but lvl 5s

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**Author:** ![Matthias\_Ancaladron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/matthias_ancaladron/32/128799_2.png) [@Matthias\_Ancaladron](https://forums.eveonline.com/u/Matthias_Ancaladron)\
**Post date:** [December 1, 2017, 4:56pm UTC](https://forums.eveonline.com/t/right-so-ccp-about-those-gunnery-skills/25426/23 "2017-12-01T16:56:54Z")

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Buff controlled bursts so hybrids and lasers get less cap use. Passive missile/projectile platforms already have no drawbacks like hybrids and lasers have with cap management.

There needs to be more drawbacks for each style. Projectiles and missiles currently have no downsides.

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**Author:** ![ArmyOfMe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/armyofme/32/514222_2.png) [@ArmyOfMe](https://forums.eveonline.com/u/ArmyOfMe)\
**Post date:** [December 1, 2017, 7:14pm UTC](https://forums.eveonline.com/t/right-so-ccp-about-those-gunnery-skills/25426/24 "2017-12-01T19:14:49Z")

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> [@Matthias\_Ancaladron](#):
>
> There needs to be more drawbacks for each style. Projectiles and missiles currently have no downsides.

Have you used projectiles? they are rubbish

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**Author:** ![Beachura](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beachura/32/16655_2.png) [@Beachura](https://forums.eveonline.com/u/Beachura)\
**Post date:** [December 4, 2017, 7:21am UTC](https://forums.eveonline.com/t/right-so-ccp-about-those-gunnery-skills/25426/25 "2017-12-04T07:21:18Z")

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What do you mean more skills?

Without skill injectors a new player would almost undoubtedly NEVER be able to train all skills before CCP shuts eve online down, **let that sink in for a minute**.

It’s already known as spreadsheet online, and you want to make it **MORE** complex?

It’s not just about you, there is a player base that CCP needs to try and keep alive.

Space nerds man, space nerds.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [March 4, 2018, 7:21am UTC](https://forums.eveonline.com/t/right-so-ccp-about-those-gunnery-skills/25426/26 "2018-03-04T07:21:20Z")

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