# Risk vs Reward for Ganking (New System)

**URL:** <https://forums.eveonline.com/t/risk-vs-reward-for-ganking-new-system/510041>\
**Category:** Player Features & Ideas\
**Created:** [April 16, 2026, 9:15pm UTC](https://forums.eveonline.com/t/risk-vs-reward-for-ganking-new-system/510041 "2026-04-16T21:15:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Shoulda\_Woulda\_Coulda](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shoulda_woulda_coulda/32/386895_2.png) [@Shoulda\_Woulda\_Coulda](https://forums.eveonline.com/u/Shoulda_Woulda_Coulda)\
**Post date:** [April 16, 2026, 9:15pm UTC](https://forums.eveonline.com/t/risk-vs-reward-for-ganking-new-system/510041/1 "2026-04-16T21:15:26Z")

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Hello everyone!

I wanted to bring forward the idea of new rating system which should be base on how much isk worth we destroy vs just a single player.

If you gank someone worth 1billion you get -1. Kill someone worth 10b you would get -5 etc. By doing this you will have to weight your options of what you kill and take the reward. While old system only went off how many times you killed someone or poded them.

New bribe system which allow players to pay concord to give players even higher neg system. This system would allow temp neg system all the way up too you undock you get poded by local police not concord. Player must already have -neg in order for this system to work.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 15, 2026, 9:15pm UTC](https://forums.eveonline.com/t/risk-vs-reward-for-ganking-new-system/510041/2 "2026-07-15T21:15:50Z")

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