# Roaming bands of Redeemer fleets are GOD

**URL:** <https://forums.eveonline.com/t/roaming-bands-of-redeemer-fleets-are-god/466595>\
**Category:** Warfare & Tactics\
**Created:** [November 2, 2024, 5:48am UTC](https://forums.eveonline.com/t/roaming-bands-of-redeemer-fleets-are-god/466595 "2024-11-02T05:48:51Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![Xalon\_Hawk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xalon_hawk/32/442735_2.png) [@Xalon\_Hawk](https://forums.eveonline.com/u/Xalon_Hawk)\
**Post date:** [December 2, 2024, 10:32pm UTC](https://forums.eveonline.com/t/roaming-bands-of-redeemer-fleets-are-god/466595/22 "2024-12-02T22:32:26Z")

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I think it would be really interesting to have there be an AOE dmg burst release when ships/structures explode. Maybe less, idk.

So many times i want to destroy a ship or structure and still hope that if will affect nearby ships lol

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**Author:** ![mardus\_Darmazaf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mardus_darmazaf/32/375818_2.png) [@mardus\_Darmazaf](https://forums.eveonline.com/u/mardus_Darmazaf)\
**Post date:** [January 2, 2025, 12:21am UTC](https://forums.eveonline.com/t/roaming-bands-of-redeemer-fleets-are-god/466595/23 "2025-01-02T00:21:56Z")

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If you are on the wrong end always pull up  
Logs if its a milti boxer and 20 accounts activate guns in 1 second report for using key broadcasting

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**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [January 2, 2025, 9:34am UTC](https://forums.eveonline.com/t/roaming-bands-of-redeemer-fleets-are-god/466595/24 "2025-01-02T09:34:18Z")

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Excuse me while I park this Hoarder full of ammo on the Jita Undock. I’ll then proceed to abuse the Corp Friendly Fire mechanic to detonate it…

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**Author:** ![Nujenif\_Talvanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nujenif_talvanen/32/433113_2.png) [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Post date:** [January 16, 2025, 4:51pm UTC](https://forums.eveonline.com/t/roaming-bands-of-redeemer-fleets-are-god/466595/25 "2025-01-16T16:51:24Z")

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I have played games where ship explosions do damage and flying through ship wreckage or debris fields cause you to take slow but consistent damage. It’s very challenging sometimes and I don’t think it’d work well for Eve. Can you imagine an insured Freighter timing its self destruct in Highsec on a gate to kill random people?

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**Author:** ![Moko\_Musana](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/moko_musana/32/373694_2.png) [@Moko\_Musana](https://forums.eveonline.com/u/Moko_Musana)\
**Post date:** [February 4, 2025, 11:45am UTC](https://forums.eveonline.com/t/roaming-bands-of-redeemer-fleets-are-god/466595/26 "2025-02-04T11:45:48Z")

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Given how much damage the “dangerous” mercoxite toxic mining clouds that everyone warns miners about and even have a skill to reduce odds to generate a toxic cloud while mining tend to do (you can passive shield tank them in an untanked venture in case you never mined mercoxite), I doubt a freighter debris field would be able to wreck an autopiloting shuttle.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 5, 2025, 11:46am UTC](https://forums.eveonline.com/t/roaming-bands-of-redeemer-fleets-are-god/466595/27 "2025-05-05T11:46:05Z")

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