# Role for combat ceptors, help with oppressing cyno use

**URL:** <https://forums.eveonline.com/t/role-for-combat-ceptors-help-with-oppressing-cyno-use/177132>\
**Category:** Player Features & Ideas\
**Created:** [July 21, 2019, 4:43pm UTC](https://forums.eveonline.com/t/role-for-combat-ceptors-help-with-oppressing-cyno-use/177132 "2019-07-21T16:43:39Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [July 22, 2019, 12:53am UTC](https://forums.eveonline.com/t/role-for-combat-ceptors-help-with-oppressing-cyno-use/177132/8 "2019-07-22T00:53:07Z")

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CCP already has their own solution, its logical as they have not simply given combat inti’s some random stats and said here its now balanced.

The whole reason that combat inti’s have not been changed yet has to be, that they use new mechanics that are not yet released to us.

I just really hope that CCP fix’s their cap, its worse than t1 ships by like 2x lol…

But the whole cyno inbit on combat inti’s has been proposed many times in the last year:

> [@Next Summit Brainstorm - Ship Balance](https://forums.eveonline.com/t/next-summit-brainstorm-ship-balance/134070/46):
>
> Stabber Fleet Issue -1 turret +10% Damage +10% Tracking The T1 Stabber is amazing due to its 2 utility high slot’s but the stabber fleet is just a much worse version atm it badly needs a utility high and some fitting especially power grid, Don’t mind going from 6.2 effective turrets to 6 effective turrets by loosing the 1 turret slot so that it can have slightly more alpha and the utility high. Combat Interceptors Combat Int’s have no roll atm so the idea is to make them anti drone support…

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