# Rookie Griefing Policy was updated Monday

**URL:** <https://forums.eveonline.com/t/rookie-griefing-policy-was-updated-monday/10258>\
**Category:** General Discussion\
**Created:** [July 14, 2017, 5:43am UTC](https://forums.eveonline.com/t/rookie-griefing-policy-was-updated-monday/10258 "2017-07-14T05:43:48Z")\
**Posts on this page:** 1\
**Showing post:** 187

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**Author:** ![R-0-B-0-C-O-P](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/r-0-b-0-c-o-p/32/474175_2.png) [@R-0-B-0-C-O-P](https://forums.eveonline.com/u/R-0-B-0-C-O-P)\
**Post date:** [August 12, 2017, 2:23pm UTC](https://forums.eveonline.com/t/rookie-griefing-policy-was-updated-monday/10258/187 "2017-08-12T14:23:21Z")

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You’re right. The issue is that there’s a broad generalization that pvp’ers only target things that can’t shoot back, which isn’t always true.

If you look at most engagements in any area of space there’s some level of risk management and assessing the likelihood that you will lose. people shoot things that can’t shoot back everywhere, and isn’t some generalization that should be painted just in highsec because everyone elsewhere is some elite pvper just because it’s not highsec.

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