# Safeties to Green. Or else

**URL:** <https://forums.eveonline.com/t/safeties-to-green-or-else/199805>\
**Category:** PvE Ships & Modules\
**Created:** [November 7, 2019, 11:11pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805 "2019-11-07T23:11:58Z")\
**Posts on this page:** 8\
**Page:** 11

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**Author:** ![Kosh\_Ohurra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kosh_ohurra/32/187707_2.png) [@Kosh\_Ohurra](https://forums.eveonline.com/u/Kosh_Ohurra)\
**Post date:** [February 18, 2020, 5:43pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/204 "2020-02-18T17:43:53Z")

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It really gets tiring with you moving goalposts all the time. First, I didn’t know anything about gank mechanics and shouldnt even speak about it.

Then changing the mechanics wouldn’t matter anyway because you would find a way around it.

Then changing the mechanics would lead to more ganking and be actually really good for the gankers.

And now it destroys ganking.

Make up your mind please.

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**Author:** ![Karynn\_Denton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karynn_denton/32/468090_2.png) [@Karynn\_Denton](https://forums.eveonline.com/u/Karynn_Denton)\
**Post date:** [February 18, 2020, 6:05pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/206 "2020-02-18T18:05:50Z")

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> [@Kosh\_Ohurra](#):
>
> The ganker chooses the location of course.

I’m going to gank someone in Nakugard VIII Belt 4.

Oh no-one’s there!

Looks like the ganker doesn’t choose location, and someone’s talking out of their backside.

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**Author:** ![Kosh\_Ohurra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kosh_ohurra/32/187707_2.png) [@Kosh\_Ohurra](https://forums.eveonline.com/u/Kosh_Ohurra)\
**Post date:** [February 18, 2020, 6:19pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/207 "2020-02-18T18:19:09Z")

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> [@Karynn\_Denton](#):
>
> I’m going to gank someone in Nakugard VIII Belt 4.
> 
> Oh no-one’s there!
> 
> Looks like the ganker doesn’t choose location, and someone’s talking out of their backside

Oh boy…

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [February 18, 2020, 7:56pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/208 "2020-02-18T19:56:18Z")

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> [@Kosh\_Ohurra](#):
>
> Make up your mind please.

Obviously you can’t really follow here. So let’s break it down:

- “making ganking more interesting” is dishonest BS
- You don’t execute a gank that is likely to fail because of the risk to lose the whole investment for zero benefit. Scaling up and securing the gank is more cost effective.
- Therefore your whole little change will not have the effect you hope for. Ganking is still ~100% math-able
- The only change will be more cost per gank, because of the scaling up.

All you did is another n+1 nerf. Ganking will still be around and the same except for cost. Congratulations. But I guess that is what you wanted in the first place.

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**Author:** ![Kosh\_Ohurra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kosh_ohurra/32/187707_2.png) [@Kosh\_Ohurra](https://forums.eveonline.com/u/Kosh_Ohurra)\
**Post date:** [February 18, 2020, 8:08pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/209 "2020-02-18T20:08:16Z")

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> [@Karak\_Terrel](#):
>
> You don’t execute a gank that is likely to fail because of the risk to lose the whole investment for zero benefit. Scaling up and securing the gank is more cost effective

That’s only true if you plan to only ever do one single gank. Otherwise its a mixed calculation. Your statement that scaling up is always more cost effective is just something you pulled out of your backside.

But anyway, it’s obvious that you don’t want any change to the current ganking mechanics and not even take part in a serious discussion. I can only speculate about the reason for it, but I guess its because the current zero risk mechanics benefit you massively.

Anyway, I am tired of this, let’s just agree to disagree here.

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [February 18, 2020, 8:31pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/210 "2020-02-18T20:31:32Z")

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> [@Kosh\_Ohurra](#):
>
> Then why don’t you do it now? Why don’t you field a full ganking Fleet and just skip the scanning and the hours waiting for a target, instead just attacking everything that comes in sight?

That’s what people do with blockade runners now. You can’t scan them anymore so you just gank everything and hope you get good loot.

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**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 18, 2020, 8:56pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/211 "2020-02-18T20:56:55Z")

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> [@Kosh\_Ohurra](#):
>
> Your statement that scaling up is always more cost effective is just something you pulled out of your backside.

You see, gankers are forced to be extremely risk-averse, since if they fail, they still lose everything they spent on gank. So yes, even with your proposal they will still eliminate failing possibilities, albeit at bigger cost.

What is actually needed to provide what you want is to reduce penalties for failing the gank - making CONCORD reaction not mandatory, for instance.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 18, 2020, 8:56pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/212 "2020-05-18T20:56:55Z")

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