# Safeties to Green. Or else

**URL:** <https://forums.eveonline.com/t/safeties-to-green-or-else/199805>\
**Category:** PvE Ships & Modules\
**Created:** [November 7, 2019, 11:11pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805 "2019-11-07T23:11:58Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Marcus\_Gideon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marcus_gideon/32/141713_2.png) [@Marcus\_Gideon](https://forums.eveonline.com/u/Marcus_Gideon)\
**Post date:** [November 16, 2019, 3:56pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/103 "2019-11-16T15:56:54Z")

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> **[CODE. | Alliance](https://zkillboard.com/alliance/99002775/stats/)**
>
> CODE.: 316,479 ships destroyed and 134,847 ships lost.

107,423 Capsules  
48,492 Mining Barges  
28,438 Destroyers  
27,948 Frigates (mostly Ventures)  
22,946 Exhumers  
12,796 Shuttles  
12,101 Corvettes

I feel like the phrase “try picking on someone your own size” is appropriate.

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [November 16, 2019, 4:35pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/104 "2019-11-16T16:35:30Z")

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The capsules were all AFK.

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [November 16, 2019, 4:40pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/105 "2019-11-16T16:40:03Z")

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Btw, the “or else” in the title, what is that supposed to mean? “Or else I cry?”

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [November 16, 2019, 4:42pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/106 "2019-11-16T16:42:01Z")

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> [@Marcus\_Gideon](#):
>
> I feel like the phrase “try picking on someone your own size” is appropriate.

Are you stuck in 5th grade or something?

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<div class="post-metadata">

**Author:** ![Bloody\_Larry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bloody_larry/32/151459_2.png) [@Bloody\_Larry](https://forums.eveonline.com/u/Bloody_Larry)\
**Post date:** [November 17, 2019, 1:21pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/107 "2019-11-17T13:21:12Z")

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> [@Marcus\_Gideon](#):
>
> ![](https://global.discourse-cdn.com/eveonline/original/4X/7/6/6/7661dd585bb71e118665670ccfdf03528c8a5f45.png) [zkillboard.com](https://zkillboard.com/alliance/99002775/stats/)
> 
> ### [CODE. | Alliance](https://zkillboard.com/alliance/99002775/stats/)
> 
> CODE.: 316,479 ships destroyed and 134,847 ships lost.
> 
> 107,423 Capsules  
> 48,492 Mining Barges  
> 28,438 Destroyers  
> 27,948 Frigates (mostly Ventures)  
> 22,946 Exhumers  
> 12,796 Shuttles  
> 12,101 Corvettes
> 
> I feel like the phrase “try picking on someone your own size” is appropriate.

Yup, easy kills.

And…

The ‘Or Else’ is referring to the Faction Navies forcing you to go safety-green. Lore. No yellow or red in these parts of the game, or you won’t be permitted to enter. Or something like that.

As I’ve said, I’ve heard it on comms for 4 years now. High Sec ganking is just too easy.

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [November 17, 2019, 1:23pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/108 "2019-11-17T13:23:35Z")

</div>

> [@Bloody\_Larry](#):
>
> I’ve heard it on comms for 4 years now.

In that case, it must be true./s

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [November 17, 2019, 2:17pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/109 "2019-11-17T14:17:46Z")

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> [@Bloody\_Larry](#):
>
> High Sec ganking is just too easy.

Compared to what?

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<div class="post-metadata">

**Author:** ![Marcus\_Gideon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marcus_gideon/32/141713_2.png) [@Marcus\_Gideon](https://forums.eveonline.com/u/Marcus_Gideon)\
**Post date:** [November 17, 2019, 5:22pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/110 "2019-11-17T17:22:17Z")

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Actual PvP? FW or wardecs or something. I do feel like the “punishments” for ganking are far too lenient. Pilots should not be able to park outside the hub stations for months picking off haulers. After the first couple times, it should be apparent to Concord that they’re trouble. Their Sec Status should plummet, not this stupid 0.01 difference crap.

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [November 17, 2019, 6:06pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/111 "2019-11-17T18:06:20Z")

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> [@Bloody\_Larry](#):
>
> I’ve heard it on comms for 4 years now.

And after all this time and CCP making an event aimed precisely at giving an incentive to the gankers, you still don’t get it. What does that tell you?

> [@Bloody\_Larry](#):
>
> High Sec ganking is just too easy.

“Too easy” as compared to what? What activities do you regularly do in EvE that are more difficult than suicide ganking? Why aren’t you asking for the activities _you_ do that are “too easy” to be made harder? Why is it only what _other_ players do, but not what _you_ do, that you think should be made harder?

Why there is nowhere in your posts any mention to how _you_ could learn to avoid being ganked and how _that_ would make suicide ganking harder already without having to change anything in the game? Why do you feel entitled to pretend the game should be made harder for others so it becomes easier for you, but show absolutely no interest in learning how to avoid being ganked in the first place?

> [@Marcus\_Gideon](#):
>
> Actual PvP?

What? Do you think suicide ganking makes use of some special game mechanic that conventional PvP doesn’t or what? Ganking **is** PvP. There is only one game mechanic involved in suicide ganking that doesn’t happen in conventional PvP and that’s precisely CONCORD, which makes suicide ganking harder, not easier.

How is “actual PvP”, whatever that means, more difficult than suicide ganking, other than what the involved parties make of it? It’s the victims that fly through high sec as if it was safe, completely ignoring it is not, who make ganking so easy, so tell _them_ to learn to play the game properly to make ganking them harder, instead of pretending the game should be changed so they don’t have to…

> [@Marcus\_Gideon](#):
>
> I do feel like

Ohhh, feelings… You _feel_ like things should be one way or another, and that sure must mean the game should be changed to accommodate your feelings…

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [November 17, 2019, 6:18pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/112 "2019-11-17T18:18:23Z")

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> [@Marcus\_Gideon](#):
>
> Actual PvP?

So what is more difficult about FW and wardecs than ganking? What about other activities like mining and mission running, do you think they are more difficult than ganking too and why?

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<div class="post-metadata">

**Author:** ![Marcus\_Gideon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marcus_gideon/32/141713_2.png) [@Marcus\_Gideon](https://forums.eveonline.com/u/Marcus_Gideon)\
**Post date:** [November 17, 2019, 7:06pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/113 "2019-11-17T19:06:57Z")

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Look at it this way. People make videos and tell stories about the time they went out roaming and got into an epic fight. About the time when they engaged a whole fleet of ships, brawled for half an hour, and got away.

They don’t tell tales of camping on a gate waiting for a hauler to drift by so they could press F1 one time, watch Concord blow their ass out from under them, and their “neutral” buddy scooped the loot.

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [November 17, 2019, 7:10pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/114 "2019-11-17T19:10:53Z")

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Why are you trying to dodge the question? What you just said has nothing at all to do with what we talked about.

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<div class="post-metadata">

**Author:** ![Marcus\_Gideon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marcus_gideon/32/141713_2.png) [@Marcus\_Gideon](https://forums.eveonline.com/u/Marcus_Gideon)\
**Post date:** [November 17, 2019, 7:13pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/115 "2019-11-17T19:13:55Z")

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It’s easy to build a disposable glass cannon, and park your ass on a gate all day.

It’s much harder to build a ship that can actually survive PvP or even PvE, and come back safe afterward. FW, wardecs, missions, even mining (thanks Code) are harder b/c you need to make it back in one piece.

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [November 17, 2019, 7:24pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/116 "2019-11-17T19:24:53Z")

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I don’t even understand what your argument is. It has something to do with you preferring PvP encounters where you win.

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<div class="post-metadata">

**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [November 17, 2019, 7:40pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/117 "2019-11-17T19:40:50Z")

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> [@Marcus\_Gideon](#):
>
> It’s much harder to build a ship that can actually survive PvP

So you’re asking for CONCORD to be removed from high sec then, or what? You talk about this as if losing their ships was something the gankers _choose_ to do to make ganking easier… How do you propose to make ganking harder in a way that makes it possible for the gankers to _not_ lose their ships?

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [November 17, 2019, 8:04pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/118 "2019-11-17T20:04:48Z")

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> [@Marcus\_Gideon](#):
>
> It’s much harder to build a ship that can actually survive PvP or even PvE, and come back safe afterward.

I bet the big majority of players don’t build this setups themselves but just look one up or get a completely fitted doctrine ship. How hard is that?

> [@Marcus\_Gideon](#):
>
> FW, wardecs, missions, even mining (thanks Code) are harder b/c you need to make it back in one piece.

How about they are all extremely easier because you have at least a chance at coming back in one piece? And how good is an argument if I can just turn it around like that and it still sounds correct?

And sorry, but for mining you simply have to chose the right hull, how hard is that? Maybe ask someone if you can’t figure it out.

If ganking was so obviously easy you would probably have produced an argument that is actually convincing by now.

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<div class="post-metadata">

**Author:** ![Kynami\_Vaille](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kynami_vaille/32/229160_2.png) [@Kynami\_Vaille](https://forums.eveonline.com/u/Kynami_Vaille)\
**Post date:** [November 18, 2019, 3:06am UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/119 "2019-11-18T03:06:36Z")

</div>

Mmm. Pretty sure there are at least a few hundred pod kills by smart-bomb that were not against AFK in there. 107K kills is a bit much to drop an absolute statement to the effect they were all afk every time.

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<div class="post-metadata">

**Author:** ![Manweru\_Cemenotar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/manweru_cemenotar/32/230368_2.png) [@Manweru\_Cemenotar](https://forums.eveonline.com/u/Manweru_Cemenotar)\
**Post date:** [November 18, 2019, 11:51am UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/120 "2019-11-18T11:51:19Z")

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> [@Karak\_Terrel](#):
>
> So what is more difficult about FW and wardecs than ganking?

Well, for once enemy can legally shoot you in the face first 😉

And for a win in any pvp scenario outside of high sec suicide ganks you are usually expected to get away alive - which includes fitting and piloting to allow sustaining oneself for longer - suicide ganking just requires to maximize alpha strike, while keeping it cheap.

non-suicide ganking (LS/Null/WH) is different case all together so I ain’t touching on this one.

> [@Karak\_Terrel](#):
>
> How about they are all extremely easier because you have at least a chance at coming back in one piece?

_facepalm_

so managing your hp, resistances, movement to reduce incoming damage while maximizing your own damage output at the same time, managing range etc. is according to you “easier” than “warp to 0 → lock → f1” just because one has chance to survive and other will always die by rules forced by a system? seriously?

You can’t use “chance of survival” as difficulty factor in here because no scenario involving suicide gank allows survival of the ganker - hence it’s called “suicide” this NARROWS win criteria for suicide ganker - all you need to achieve is to pump out enough damage before concord gets you.

> [@Karak\_Terrel](#):
>
> And how good is an argument if I can just turn it around like that and it still sounds correct?

Except it no longer sounds correct. And You know that. At least if we go by assumption that You are capable of thinking and breathing at the same time.

EDIT:

> [@Karak\_Terrel](#):
>
> If ganking was so obviously easy you would probably have produced an argument that is actually convincing by now.

Here have another very convincing argument 😛

> **[Manweru Cemenotar | Character](https://zkillboard.com/character/94108571/)**
>
> Manweru Cemenotar: 1 ships destroyed and 9 ships lost.

I mean I was able to successfully suicide gank a Mackinaw. With survival ratio of literally any other PvP encounter of 0% HOW HARD CAN IT BE?

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<div class="post-metadata">

**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [November 18, 2019, 6:07pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/121 "2019-11-18T18:07:00Z")

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What a bunch of hypocrites.

Mining should be changed because it’s too easy.  
Mission running should be changed because it’s too easy.  
PI should be changed because it’s too easy.

These three alone have more influence on everyone else  
than all gankers combined could ever have.

They’re way too easy, everyone can do them and their influence on the game is gigantic. Too many vets are abusing this easy gameplay which should be reserved for new players only, because only new players should be doing easy content.

Everything that’s too easy needs to be changed so it’s not that easy anymore, because it’s bad when it’s too easy to do and at the same time has impact on others.

■■■■■■■ hypocrites.

This thread solely exists because someone’s butthurt. That one butthurt child screams loud enough to attract other butthurt children, so now they all scream together so everyone knows how ■■■■■■■ butthurt they really are.

If they actually cared about their own arguments, instead of trying to use whatever argument someone comes up with, then they’d understand that the massive amount of ■■■■■■■■ they’re trying to sell us isn’t even polished.

Losers. That’s what you are.  
Sore, butthurt losers who can’t cut it.

Humanity is ■■■■■■ and it’s your fault.

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<div class="post-metadata">

**Author:** ![Manweru\_Cemenotar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/manweru_cemenotar/32/230368_2.png) [@Manweru\_Cemenotar](https://forums.eveonline.com/u/Manweru_Cemenotar)\
**Post date:** [November 18, 2019, 10:19pm UTC](https://forums.eveonline.com/t/safeties-to-green-or-else/199805/122 "2019-11-18T22:19:01Z")

</div>

> [@Solecist\_Project](#):
>
> Mining should be changed because it’s too easy.

it’s also worst isk per hour, but kind of required for _someone_ to do to keep economy rolling…

> [@Solecist\_Project](#):
>
> Mission running should be changed because it’s too easy.

I can go on board with that assuming the change will also include huge bump to gains… (L4s are barely worth it with all the other pve stuff around)

> [@Solecist\_Project](#):
>
> PI should be changed because it’s too easy.

You’d be surprised how much people get it hilariously wrong… but yeah if I were to point one system requiring huge revamp it would be PI.

> [@Solecist\_Project](#):
>
> These three alone have more influence on everyone else  
> than all gankers combined could ever have.

I’d agree on mining and PI especially with rorquals mining in null, but that will always be a case because they are primary sources for big chunk of most base materials required to craft alot of things.

Missions… not really. not anymore. Got overshadowed by grand most of isk making activities some time ago. Mission hubs that used to be filled with people years ago are nearly deserted nowadays.

> [@Solecist\_Project](#):
>
> This thread solely exists because someone’s butthurt. That one butthurt child screams loud enough to attract other butthurt children, so now they all scream together so everyone knows how ■■■■■■■ butthurt they really are.

can you give me some more of these? very tasty stuff ^-^

> [@Solecist\_Project](#):
>
> If they actually cared about their own arguments, instead of trying to use whatever argument someone comes up with, then they’d understand that the massive amount of ■■■■■■■■ they’re trying to sell us isn’t even polished.

And your arguments were… ooooh right, keetle calling pot 😉

> [@Solecist\_Project](#):
>
> Losers. That’s what you are.  
> Sore, butthurt losers who can’t cut it.

Frankly that minirant of yours did sound a bit of butthurt 🙂

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