I agree the citadel changes are a step in the right direction. I’m not sure they solve every issue we’ve seen. That having been said, I did promise Jin that I would shut up on that topic until we’ve seen the effects of the pass
Victory points scaling with plex size is an interesting topic and I can see both sides of the argument. Personally I love the idea a few competent alphas being able to hold off the effects of a less competent force who simply happen to have bigger ships BUT the time taken to capture the plex should probably be factored into the victory points. I don’t think this would be a bad step and almost certainly should be tested if it’s a small development change.
Four way FW was a way down the list as it feels like it would be a very development intensive change (system capture mechanics and the space itself would need to be updated) but personally like the idea of having (theoretically!) more targets to shoot at and a more diverse set of systems to potentially capture. Having a dynamic that could lead to 3 factions ganging up against one dominant power would also give more spice to extended capture pushes too.
Stabbed farmers are a thing and although they are annoying for anyone that wants to fight, we do have tools to deal with them (Eg. MNI). Do I find them game-breaking or similar? No. It’s an odd way to play eve from my perspective as it doesn’t feel particularly profitable and definitely isn’t fun. If that’s the way that someone wants to play, it’s odd but they’ve got the right to their playstyle.
Bots are a completely different issue. We’ve all run into bots across the warzone and they are seriously annoying (although I’ve noticed some don’t react until they start being locked and they return to the same plexes which makes some more catchable than others). Realistically though I think this one might be on the players to help fix and police - I’m not sure how mechanics can change to prevent bots that wouldn’t have a detrimental affect on other players. Genuine question: Do you think there are mechanics that would help here? People have discussed a warp disruption effect in plexes but I’m pretty sure that this would put a huge proportion of players going anywhere near them and would break the risk/reward balance completely.