Scenario: CONCORD takes 1 hour to arrive

It will be anyway.
It’s already fading, in case you haven’t noticed.
Might as well go out with a bang.

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Only the ones prone to panic…
Oh…
Crap.

Not anymore. The criminal flag disables your warp drive.

They’d fire at anything they could for an hour. On grid of course Lol.

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the game would shut off within an hour

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Might as well get rid of CONCORD at that point. All of the functional restrictions are based on the criminal timer anyway, so if the gankers survive waiting out the criminal timer they keep their ship by simply docking up when CONCORD is due.

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https://forums.eveonline.com/t/scenario-concord-is-removed-from-the-game/326867

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Game design wise, concord serves its role as NPE - allowing for an entry level into eve online. But all of you know that already, so on to the more humouristic side of things.

Scenario: nullsec can declare war on hisec for 1 hour. Once every trimester ? CCPlease ? Once every year ? Big Bang Event ? Yes ? No limits, all weapons, all hulls ? Let the kids see what’s possible ? :partying_face:

No, YOUR version of EvE would vanish.

The good version would continue.

Or havent you noticed people live in Null, Low and WHs?

You’re right, it makes little sense to have the criminal timer (and it’s restrictions) disappear before CONCORD arrives.

So let’s say the criminal timer does not expire until the ship is destroyed by CONCORD.

Why not just require players to form their own defence fleets, and if they can’t kill the attacker, then the attacker dies?

What is the point of CONCORD, except to enable AFK gameplay?

Because you are missing that

“let players form their own police forces” doesnt mean

“Let us enforce laws we make” It means

“Let me get a medal for shooting at someone CONCORD killed for me”

Well, I think since its a multiplayer roleplaying game where capsuleers are free to choose their own destiny, we should just delete all the NPC bots.

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mmm, banning CCP for botting. interesting idea.

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mOo already did this back in the day

They are rendered immobile, the second they are flagged by Crimewatch. CONCORD then arrives and scrams, webs, jams and destroys the ship.

So assuming the “no avoiding CONCORD” rule remains in place, then a 1 hour response time would mean:

  1. criminal timer would need to be increased to 1 hour (or CONCORD would arrive and the criminal would have already served their time and even if not avoiding CONCORD, they’d arrive and then not do anything)
  2. the ganker would end up sitting in space for an hour, free for anyone else to come along and kill them. They’d have no chance to move
  3. gankers would start killing themselves with alts, so they are free to go and wait out their timer
  4. the time between ganks for an individual ganker would increase
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It would be more realistic if it took CONCORD between 3 minutes and seven years to respond, with a 1.3% chance that CONCORD will identify the wrong culprit and a 14.2% chance that CONCORD will fail to catch the criminal. Space crooks should be able to train SPACE LAW which will grant increasing chances of evading CONCORD.

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It’s fascinating how a little tweak to concord could change so much.

Gankers could have concord bribery skill , to slow them down .
We could have one to counter it .

Maybe if the whole gank event was slower ,more fun things could be added.

Hs just wouldn’t function as hs. Hypotheticals don’t really work when things are this broken.

If you wanted one that was reasonable ask how it would work if the response was 2-5 minutes.

Maybe I didn’t want a reasonable scenario, but wanted an extreme one?

People sometimes bicker about CONCORD timers that should be changed by a few seconds, I wanted to see how much would change if you don’t adjust it by seconds but by an hour.

Yes, HS wouldn’t be like the current HS anymore. But that was not the point of this thread.

How much CONCORD response time need to increase for that?
IMHO, if HS is effectively broken with response time of 137s what happens with 138s becomes pretty much irrelevant.