# Seed new modules into market to encourage pvp

**URL:** <https://forums.eveonline.com/t/seed-new-modules-into-market-to-encourage-pvp/22224>\
**Category:** Player Features & Ideas\
**Created:** [September 5, 2017, 3:19pm UTC](https://forums.eveonline.com/t/seed-new-modules-into-market-to-encourage-pvp/22224 "2017-09-05T15:19:23Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![sisterofeve6](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sisterofeve6/32/11363_2.png) [@sisterofeve6](https://forums.eveonline.com/u/sisterofeve6)\
**Post date:** [September 5, 2017, 3:19pm UTC](https://forums.eveonline.com/t/seed-new-modules-into-market-to-encourage-pvp/22224/1 "2017-09-05T15:19:23Z")

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a whole new set of modules that are easily detectable to any pilot without the need for a ship scanner. while the drawback is they are “very detectable” the benefit is its cheap. this could encourage more pvp encounters to happen as well as improve the duel mechanic in the game

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_[View the full topic](https://forums.eveonline.com/t/seed-new-modules-into-market-to-encourage-pvp/22224)._
