# \[September\] Fitting Warnings and other QoL changes

**URL:** <https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553>\
**Category:** Test Server Feedback\
**Tags:** singularity\
**Created:** [August 21, 2019, 4:57pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553 "2019-08-21T16:57:48Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [August 21, 2019, 9:25pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/41 "2019-08-21T21:25:40Z")

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> [@Dex\_Ambraelle](#):
>
> But if that include just aligning and slowboating in one direction is a dumb AF

If you read, you’ll realize this isn’t the case. So you don’t have to worry about this.

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**Author:** ![Spacepilot101](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spacepilot101/32/488869_2.png) [@Spacepilot101](https://forums.eveonline.com/u/Spacepilot101)\
**Post date:** [August 21, 2019, 9:54pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/42 "2019-08-21T21:54:39Z")

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It would be very nice for newer players to have a better default overview.

It would also be important to show people how to adjust your overview size and the size of your chat channels etc to make it the most convenient.

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**Author:** ![Whitenight](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitenight/32/384851_2.png) [@Whitenight](https://forums.eveonline.com/u/Whitenight)\
**Post date:** [August 21, 2019, 10:23pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/43 "2019-08-21T22:23:31Z")

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So you are taking the sandbox and turning it into an organic rice filled sensory table with soft cushion rails and a low impact mat underneath?

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**Author:** ![Gellar\_VII](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gellar_vii/32/120334_2.png) [@Gellar\_VII](https://forums.eveonline.com/u/Gellar_VII)\
**Post date:** [August 21, 2019, 10:40pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/44 "2019-08-21T22:40:42Z")

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and still no shield slaves as was promised on stage and in a blog post for summer 2019

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**Author:** ![Maja\_Chou](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maja_chou/32/165866_2.png) [@Maja\_Chou](https://forums.eveonline.com/u/Maja_Chou)\
**Post date:** [August 21, 2019, 10:53pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/45 "2019-08-21T22:53:21Z")

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if you realy want to help active players give freighters med slots to fit a MWD like the bowhead

(but the 3min timer may also help against those anoying orca bumping… we will test it)

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**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [August 21, 2019, 11:39pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/46 "2019-08-21T23:39:44Z")

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> [@Zhalyd\_Lyehin](#):
>
> That is demonstrably false. In contrast, ships will die more often because gankers don’t waste time on bumping a single target hundreds of kilometers away from a gate anymore. It will be gank after gank after gank every 15 minutes.

Hahahahahaha 👌

What a joke, there’s only like 3-5 people who even setup freighter ganks nowadays. Now they either have to kill in one system or add 5-6 extra chars to keep a freighter there 🤣

Just making the game more tedious nerf by nerf

Freighter pilots have to pay even less attention then they did before (which was almost nothing).

Why not just buff freighter HP by 2x while you’re at it

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**Author:** ![SpaceGh0st](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spacegh0st/32/154279_2.png) [@SpaceGh0st](https://forums.eveonline.com/u/SpaceGh0st)\
**Post date:** [August 22, 2019, 12:24am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/47 "2019-08-22T00:24:30Z")

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I would like to see actual consequences for bumping. damage taken by the bumping ship and damage to the ship being bumped. I mean really, if we had real space ships and we flew into each other in space, I would not be here typing this and you would not be here to read this.

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**Author:** ![Jack\_Branigan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jack_branigan/32/145932_2.png) [@Jack\_Branigan](https://forums.eveonline.com/u/Jack_Branigan)\
**Post date:** [August 22, 2019, 2:22am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/48 "2019-08-22T02:22:03Z")

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> What a joke, there’s only like 3-5 people who even setup freighter ganks nowadays. Now they either have to kill in one system or add 5-6 extra chars to keep a freighter there

Yes… considering there is 2 primary systems for it anyway, it’s not big deal. The biggest whiners are people who just want to take a single mach in multiple systems, and then hit approach and MWD.

If anything, it means gankers will need to focus on killing ships that are worthwhile, as opposed to literally killing every freighter through the gate. Just means they can’t keep ships bumped for hours on end which is what has happened in the past.

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [August 22, 2019, 2:45am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/49 "2019-08-22T02:45:47Z")

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> [@SpaceGh0st](#):
>
> I mean really, if we had real space ships and we flew into each other in space, I would not be here typing this and you would not be here to read this.

Good thing this is a video game and not a realistic space simulator. 🙂

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**Author:** ![Lord\_Duskwalker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lord_duskwalker/32/145099_2.png) [@Lord\_Duskwalker](https://forums.eveonline.com/u/Lord_Duskwalker)\
**Post date:** [August 22, 2019, 3:01am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/50 "2019-08-22T03:01:11Z")

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Pirate implants when? It’s been a few months since Toronto’s “few weeks” statement

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**Author:** ![DELET\_THIS](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/delet_this/32/156544_2.png) [@DELET\_THIS](https://forums.eveonline.com/u/DELET_THIS)\
**Post date:** [August 22, 2019, 3:01am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/51 "2019-08-22T03:01:17Z")

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Thank you for standing up for CCP! We need good people like you helping keep these mean wanna-be-game-ruiners at bay 🙂 Keep it up! TAPI4Ever 🙂

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**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [August 22, 2019, 4:07am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/52 "2019-08-22T04:07:35Z")

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> [@Jack\_Branigan](#):
>
> Yes… considering there is 2 primary systems for it anyway, it’s not big deal. The biggest whiners are people who just want to take a single mach in multiple systems, and then hit approach and MWD.

Lol ok. You realise each one of those guys runs 20-30 accounts already. I know your small brain can’t comprehend it, but there is vast amounts of effort put in to ganking freighters.

Making an already niche activity that much more tedious which just makes more people not want to do it or quit.

Which if that’s ccps goal, kudos good job

> [@Jack\_Branigan](#):
>
> If anything, it means gankers will need to focus on killing ships that are worthwhile, as opposed to literally killing every freighter through the gate.

That’s already the case, fleets killing every freighter that comes through the gate are rare now with most of code bored of Eve or banned

> [@Jack\_Branigan](#):
>
> Just means they can’t keep ships bumped for hours on end which is what has happened in the past.

Lol that happened so rare that it’s retarded to bring it up

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**Author:** ![Louis\_Blade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/louis_blade/32/242588_2.png) [@Louis\_Blade](https://forums.eveonline.com/u/Louis_Blade)\
**Post date:** [August 22, 2019, 5:51am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/53 "2019-08-22T05:51:04Z")

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How was that being done?

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**Author:** ![Yenife\_Asire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yenife_asire/32/272083_2.png) [@Yenife\_Asire](https://forums.eveonline.com/u/Yenife_Asire)\
**Post date:** [August 22, 2019, 7:12am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/54 "2019-08-22T07:12:14Z")

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The chaos era continues.

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**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [August 22, 2019, 8:51am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/55 "2019-08-22T08:51:06Z")

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> [@CCP\_Lebowski](#):
>
> Ships will now automatically enter warp after three minutes of attempting to align and reach the required speed.

Hoooray!

Wait, reach the required speed?

So warp is still prevented if the vessel can’t hit the 75% warp threshold? Seems like that won’t help much for people who get their ships stuck in station geometries.

> [@CCP\_Lebowski](#):
>
> All FoF missiles now have a Maximum FoF targeting range which they will correctly enforce when choosing a target.

Boo, hiss! ☹

Safe to assume the target still need to perform aggression?

Any chance you might throw us a bone here and have the missiles re-target if their initial target is destroyed? Think more heat-seeking type behaviour, than auto-targeting, after all, if a missile still has fuel in the tank?

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**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [August 22, 2019, 8:59am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/56 "2019-08-22T08:59:31Z")

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> [@ExookiZ](#):
>
> \0/ risk free fof ratting is dead.

Risk free? FoF ticks are awful, its not like the limit ( cruise is 200km ) is going to be a distance that someone would actually try to run an anonamaly at.

The Ishtar is better money, that’s where all the VNI kids are going after all.

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**Author:** ![Akrasjel\_Lanate](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/akrasjel_lanate/32/389758_2.png) [@Akrasjel\_Lanate](https://forums.eveonline.com/u/Akrasjel_Lanate)\
**Post date:** [August 22, 2019, 9:00am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/57 "2019-08-22T09:00:18Z")

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> [@CCP\_Lebowski](#):
>
> Ships will now automatically enter warp after three minutes of attempting to align and reach the required speed.

Now this is a interesting change

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**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [August 22, 2019, 9:18am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/58 "2019-08-22T09:18:30Z")

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> [@Narkos\_Fera](#):
>
> But hey, atleast HS gets safer, because new player are complaining about getting killed in a OPEN PVP game.

You’re mistaking High Security space for Low and Null. Go there and you’re open to shoot up as many freighters as you want.

> [@Narkos\_Fera](#):
>
> Not long till CCP things thats a good way to implement.

CCP already gives players ships back when the loss has been due to abuse.

> [@Aernir\_Ridley](#):
>
> I find it hard to believe that gankers can’t get on field within 3 minutes of the initial bump, or suicide some tackle into the ship to keep it held down.

Lol, it takes a lot longer than 3 minutes to get the gank bots herded into place.

> [@Magalaus\_Shardani](#):
>
> makes the game stagnate

Stagnation? Wouldn’t that be the case if this change wasn’t made, in that your gameplay wouldn’t be changed?

> [@Blasty\_McVoidFace](#):
>
> A bit weird that nullsec keeps getting made more dangerous and highsec safer.

I know right, its like Null is supposed to be more dangerous?

> [@Blasty\_McVoidFace](#):
>
> We’re still waiting for that promised change to make T4 and T5 abyssals give suspect status too.

That was turned off for an event, which funnily enough lead to more people actually doing them. Its not going to be turned back on without people ditching the content. Besides, its easy to avoid by starting the site just before DT, just have to time it.

> [@Magalaus\_Shardani](#):
>
> i will quit with 4 accounts if bumping changes go through.

Good riddance.

> [@Black\_Pedro](#):
>
> I just tested it. A suicide scram does reset the warp timer.

I hope that gets declared an exploit.

> [@SpaceGh0st](#):
>
> I mean really, if we had real space ships and we flew into each other in space, I would not be here typing this and you would not be here to read this.

Newton’s Law would also cause a lot of the bumping ships to end up as hubcap sized decorations on the freighters as well.

> [@Australian\_Excellence](#):
>
> That’s already the case, fleets killing every freighter that comes through the gate are rare now with most of code bored of Eve or banned

Banned? Isn’t that what happens when people break the rules?

> [@Australian\_Excellence](#):
>
> Lol that happened so rare that it’s retarded to bring it up

I saw one ship bump a freighter into another freighter at a 90 degree angle, it was stuck there still like 15 minutes later. I’m glad for this change.

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<div class="post-metadata">

**Author:** ![Black\_Pedro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/black_pedro/32/257285_2.png) [@Black\_Pedro](https://forums.eveonline.com/u/Black_Pedro)\
**Post date:** [August 22, 2019, 9:40am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/59 "2019-08-22T09:40:02Z")

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> [@Litsea\_Reticulata](#):
>
> I hope that gets declared an exploit.

No, it’s clearly intentional. The dialog now says “Warp Drive Preparing” which gets replaced with the scram icon when a point lands and your warp attempt is cancelled. Otherwise, it switches to “Warp Drive Active” once you enter warp or 3 minutes elapse.

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [August 22, 2019, 10:23am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/60 "2019-08-22T10:23:08Z")

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Its more for soloing c4’s c5’s in a raven with \>250km cruise fof :], glad this has finally been fixed.

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