# \[September\] Fitting Warnings and other QoL changes

**URL:** <https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553>\
**Category:** Test Server Feedback\
**Tags:** singularity\
**Created:** [August 21, 2019, 4:57pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553 "2019-08-21T16:57:48Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [August 22, 2019, 3:21pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/61 "2019-08-22T15:21:12Z")

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Interesting stuff all around.

> [@CCP\_Lebowski](#):
>
> Ships will now automatically enter warp after three minutes of attempting to align and reach the required speed.
> 
> - This will now put a maximum cap on how long a ship can be bumped or stuck on geometry.
> - We’ve discussed this change in the past but its implementation hit some technical roadblocks which have now been resolved.

Indeed, seems like this one was first mentioned 2-3 years ago.

Obviously has lots of relevance to freighter/bowhead/orca ganking and such, but… I was excited when I first heard about it because I was once stuck in an accel gate for 2 mins or so, and I can imagine being stuck in one for 3+… FREEDOM, at last! 🙂

> [@CCP\_Lebowski](#):
>
> Data and Relic analyzers being made non-repeatable (As only a single cycle is ever required at a time).

Methinks you guys may have forgotten about the Override Transfer Array hacking still being oldschool and often needing more than one cycle…

> [@CCP\_Lebowski](#):
>
> All FoF missiles now have a Maximum FoF targeting range which they will correctly enforce when choosing a target.

Didn’t know that FOFs were ignoring the max targeting range… so they would just whiff at distant targets and waste themselves? I use 'em quite often but not usually anywhere near their range limitations.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [August 22, 2019, 3:49pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/62 "2019-08-22T15:49:43Z")

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> [@Gustav\_Mannfred](#):
>
> rip wormhole botting, was time to get rid of instafarming c6 sites at 500 km without getting attacked by rats

Oh, the missiles were actually doing DAMAGE at crazy ranges? I thought the dev’s OP just meant they were firing at crazy ranges but couldn’t actually hit out that far so you were wasting your ammo. Interesting.

> [@Zhalyd\_Lyehin](#):
>
> That is demonstrably false. In contrast, ships will die more often because gankers don’t waste time on bumping a single target hundreds of kilometers away from a gate anymore. It will be gank after gank after gank every 15 minutes. Or if gankers rally want to bump the target away from a gate, they can still reset the timer ever 3 minutes with a suicide rookie ship.

A lot of ganking on or near gates, sure… but a lot of that is tech 1 or 2 industrials. I still see freighters being bumped or ganked or their wrecks/wrecks of their gankers 100s of kms off gates in Niarja/Mad and Uedama/Sivala while just passing through quite often. Just salvaged a freighter wreck and a ton of catalyst wrecks last week in Niarja/Mad 200 or so off gate with my travel hecate, in fact.

> [@Kyle\_Khamez](#):
>
> You do realize that good ganking groups will be on you within a minute usually of being bumped…

During EUTZ when it’s super-busy/plenty of bodies around maybe. I’m USTZ and I see one or two bumpers working a freighter far far from gates for well over a minute quite often. I once waited (wanting to salvage the resulting wreck(s)) for 5-10 mins… and then the freighter got away from the mach… welp!

> [@Blasty\_McVoidFace](#):
>
> A bit weird that nullsec keeps getting made more dangerous and highsec safer.  
> We’re still waiting for that promised change to make T4 and T5 abyssals give suspect status too. A walled garden where everybody runs solo PvE stuff in absolute safety isn’t going to lead to engaging sandbox gameplay…

I don’t believe they ever promised suspect timers were coming back for t4/t5s at a specific date or time range… when they removed them (after they were around for only late May/all June/all July/part of August 2018, maybe 2.5 months or so after the original Trig Abyss update introduced that content to the game) I believe they said they were doing it experimentally and it might be temporary.

> [@Paul\_Xavis](#):
>
> Then why they introduce something that fix nothing? Maybe only if your orca is stuck between rocks…

Ding. Not just Orcas, lots of BS and up sized ships can get stuck on rocks, NPC stations, acceleration gates (when you warp in right between the teeth and can’t bounce away, ugh!), various mission/anom/sig site geometry, etc.

> [@Dex\_Ambraelle](#):
>
> If the “attempting” means the system somehow recognise that player is within a structure or object (happens in station warps citadels combat sites and even abyssal space) then yeah nice change. But if that include just aligning and slowboating in one direction is a dumb AF

If EVE thought aligning was an attempt to warp and would warp our ships without us or a squad/wing/fleet commander requesting the actual warp, that would be really crappy and this would have been a problem already. Obviously they mean when you initiate warp but your ship (for whatever reason) cannot warp due to collisions with objects (stuck) or other ships (bumping).

> [@Gellar\_VII](#):
>
> and still no shield slaves as was promised on stage and in a blog post for summer 2019

They’re coming! Armor slaves are now Amulets, after all! ;D

> [@Litsea\_Reticulata](#):
>
> Wait, reach the required speed?
> 
> So warp is still prevented if the vessel can’t hit the 75% warp threshold? Seems like that won’t help much for people who get their ships stuck in station geometries.

“… after three minute of attempting to align _and_ [attempting to] reach the required speed” is what Lebowski meant with that sentence, I’m sure. Your ship performs both actions automatically once a warp command is issued when not pointed or scrammed enough to prevent it from even starting, after all.

> [@Litsea\_Reticulata](#):
>
> The Ishtar is better money, that’s where all the VNI kids are going after all.

Ahahahah… what is dead may never die.

… or…

The Ishtar is dead, long live the Ishtar!

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**Author:** ![Debes\_Sparre](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/debes_sparre/32/367091_2.png) [@Debes\_Sparre](https://forums.eveonline.com/u/Debes_Sparre)\
**Post date:** [August 22, 2019, 9:10pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/63 "2019-08-22T21:10:29Z")

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You have missed one place where cycling Data Analyzers is needed: Override Transfer Arrays in Vanguard Incursions. They use the old mechanic where it just cycles with no minigame. It’s probably not worth blocking the change over (you can just hit the module again, after all), but it is a regression…

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**Author:** ![CCP\_Habakuk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_habakuk/32/471107_2.png) [@CCP\_Habakuk](https://forums.eveonline.com/u/CCP_Habakuk)\
**Post date:** [August 23, 2019, 9:33am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/64 "2019-08-23T09:33:08Z")

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Thanks for bringing this up!  
This was indeed a missed spot, but we discussed this already yesterday within the team. We are currently investigating moving those Override Transfer Arrays also over to the minigame. Would this be acceptable, assuming you are actively running incursions?

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**Author:** ![Q\_EPT](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/q_ept/32/141567_2.png) [@Q\_EPT](https://forums.eveonline.com/u/Q_EPT)\
**Post date:** [August 23, 2019, 11:12am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/65 "2019-08-23T11:12:07Z")

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3 минуты это много. Проблемы это не решит. Если отмываться станет труднее раз в 10, тогда будет норм!

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**Author:** ![Q\_EPT](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/q_ept/32/141567_2.png) [@Q\_EPT](https://forums.eveonline.com/u/Q_EPT)\
**Post date:** [August 23, 2019, 11:17am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/66 "2019-08-23T11:17:04Z")

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Больше сотни разработчиков усердно работали 3 месяца чтобы воткнуть 10 костылей.  
Эту игру спасет только ВАЙП…  
вайп компании а не сервера.

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**Author:** ![Nissaba\_Grooth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nissaba_grooth/32/426165_2.png) [@Nissaba\_Grooth](https://forums.eveonline.com/u/Nissaba_Grooth)\
**Post date:** [August 23, 2019, 11:25am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/67 "2019-08-23T11:25:13Z")

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Will need to see what FoF range they will get. And event if the Sleeper did not attack back do not think you are safe. We loose plenty of ships to gankers. Non WH people always forget that we do not have a local in WH space, so we nerver ever, know if we are alone and safe.

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**Author:** ![Q\_EPT](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/q_ept/32/141567_2.png) [@Q\_EPT](https://forums.eveonline.com/u/Q_EPT)\
**Post date:** [August 23, 2019, 11:34am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/68 "2019-08-23T11:34:31Z")

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это обновление НИЧЕГО НЕ ИЗМЕНИТ!  
Складывается впечатление что все создатели кораблей, миссий и прочего геймплея, уволены.  
Остались только ленивые дизайнеры, переложившие на игроков свою работу по сопутствующему товару.

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**Author:** ![Mark\_O\_Helm](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mark_o_helm/32/154936_2.png) [@Mark\_O\_Helm](https://forums.eveonline.com/u/Mark_O_Helm)\
**Post date:** [August 23, 2019, 12:19pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/69 "2019-08-23T12:19:32Z")

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> [@CCP\_Lebowski](#):
>
> Ships will now automatically enter warp after three minutes of attempting to align and reach the required speed.

🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍

Edit. If this is really going to work, then this is the last time for me to post this. 😁😁😁 Look at 51:42

[![](https://global.discourse-cdn.com/eveonline/original/4X/f/7/a/f7aa158f70274b5798965edfee0c2a3e12b9a725.jpeg "EVE Fanfest 2016 - Ships and Modules") ](https://www.youtube.com/watch?v=lc1ndlzFHl4)

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<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [August 23, 2019, 1:54pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/70 "2019-08-23T13:54:04Z")

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So now veteran freighter pilots are just gonna grief noob bumpers endlessly.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [August 23, 2019, 5:04pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/71 "2019-08-23T17:04:37Z")

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> [@CCP\_Lebowski](#):
>
> These changes (with a couple of exceptions) are primarily focused on improving the experience for pilots in their first few hours and days in New Eden

Of course! New player fly around in multi billion freighters so we must stop bumping. Are you people at ccp utterly deranged?

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**Author:** ![Anne\_Dieu-le-veut](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anne_dieu-le-veut/32/148292_2.png) [@Anne\_Dieu-le-veut](https://forums.eveonline.com/u/Anne_Dieu-le-veut)\
**Post date:** [August 23, 2019, 8:29pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/72 "2019-08-23T20:29:16Z")

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Unless this change to bumping isn’t fully explained, there’s nothing to prevent bumpers from bumping AFK pilots on the inbound side of the gate, since they aren’t aligning to enter warp.

I look forward to the first AFK freighter pilot with billions in cargo getting ganked coming here to rage.

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<div class="post-metadata">

**Author:** ![Dominous\_Nolen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dominous_nolen/32/393106_2.png) [@Dominous\_Nolen](https://forums.eveonline.com/u/Dominous_Nolen)\
**Post date:** [August 23, 2019, 9:15pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/74 "2019-08-23T21:15:36Z")

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Can we get some love for the Tech 3 cruiser fitting, such as a subsystem bay button when applicable, and a way to choose/apply a fit with out first building the hull/fitting the subsystems.

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<div class="post-metadata">

**Author:** ![Glyken\_Touchon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glyken_touchon/32/431685_2.png) [@Glyken\_Touchon](https://forums.eveonline.com/u/Glyken_Touchon)\
**Post date:** [August 23, 2019, 9:50pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/75 "2019-08-23T21:50:50Z")

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Once the code & mechanic of the autowarp is tested, the actual timer can probably be easily modified at a later stage. It’s also easier for testing to set it to a short period.

I’m betting someone looked at the GM “stuck” queue and realised how much the weirdly shaped space debris was costing the company.

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<div class="post-metadata">

**Author:** ![Vuerro\_Lionheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vuerro_lionheart/32/156961_2.png) [@Vuerro\_Lionheart](https://forums.eveonline.com/u/Vuerro_Lionheart)\
**Post date:** [August 24, 2019, 6:01am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/76 "2019-08-24T06:01:20Z")

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how about a freigher damage control module like the assault damage control?

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [August 24, 2019, 6:44am UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/77 "2019-08-24T06:44:35Z")

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> [@CCP\_Lebowski](#):
>
> Ships will now automatically enter warp after three minutes of attempting to align and reach the required speed.

Nerfing highsec ganking once again? Where is the accompanying buff to ganking?

I was really thinking EVE gets back on track, looks like you are still headed for the wall. You actually still think more people will play if you continue to remove niches for creating content without replacement?

I don’t say keep the bumping, I just say at least open some other opportunities to mess with people in highsec along with the removal of it.

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<div class="post-metadata">

**Author:** ![AHandinit\_Flo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ahandinit_flo/32/384444_2.png) [@AHandinit\_Flo](https://forums.eveonline.com/u/AHandinit_Flo)\
**Post date:** [August 24, 2019, 5:09pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/78 "2019-08-24T17:09:20Z")

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> [@CCP\_Lebowski](#):
>
> Ships will now automatically enter warp after three minutes of attempting to align and reach the required speed.
> 
> - This will now put a maximum cap on how long a ship can be bumped or stuck on geometry.
> - We’ve discussed this change in the past but its implementation hit some technical roadblocks which have now been resolved.

love it

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<div class="post-metadata">

**Author:** ![Mericle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mericle/32/154391_2.png) [@Mericle](https://forums.eveonline.com/u/Mericle)\
**Post date:** [August 24, 2019, 8:18pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/79 "2019-08-24T20:18:14Z")

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Chaos only for null sec.

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<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [August 24, 2019, 9:39pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/80 "2019-08-24T21:39:40Z")

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How are noob bumpers supposed to practice if the freighter just warps off?

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<div class="post-metadata">

**Author:** ![SCLZ](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sclz/32/358293_2.png) [@SCLZ](https://forums.eveonline.com/u/SCLZ)\
**Post date:** [August 24, 2019, 11:20pm UTC](https://forums.eveonline.com/t/september-fitting-warnings-and-other-qol-changes/184553/81 "2019-08-24T23:20:19Z")

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> [@CCP\_Lebowski](#):
>
> General:
> 
> - Ships will now automatically enter warp after three minutes of attempting to align and reach the required speed.
> - This will now put a maximum cap on how long a ship can be bumped or stuck on geometry.

Good change in my books!

I don’t mind ganking but I do mind endless bumping, I was once bumped for 45 minutes straight - if you’re going to gank then gank but endless bumping is just a waste of time. This change doesn’t end ganking it just means you don’t have an unlimited amount of time to do it but it does end ransom bumping if you don’t have the firepower to backup your bump with a gank. All good stuff from my point of view.

Any freighters that autopilot are still vulnerable as [Anne Dieu-le-veut](https://forums.eveonline.com/u/Anne_Dieu-le-veut) pointed out you can always get them while the autopilot is slow boating towards the next gate.

3 minutes might possibly be on the short side, plenty of time if everyone is ready to go of course and you have the numbers to ignore the gate guns but the number of minutes can always be tweaked later on if it proves too restrictive.

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