# \[SERIOUS\] What can CCP do now to fix PVE in FW?

**URL:** <https://forums.eveonline.com/t/serious-what-can-ccp-do-now-to-fix-pve-in-fw/121128>\
**Category:** Missions\
**Created:** [November 17, 2018, 10:23am UTC](https://forums.eveonline.com/t/serious-what-can-ccp-do-now-to-fix-pve-in-fw/121128 "2018-11-17T10:23:14Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![techzer0](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/techzer0/32/101314_2.png) [@techzer0](https://forums.eveonline.com/u/techzer0)\
**Post date:** [November 17, 2018, 5:48pm UTC](https://forums.eveonline.com/t/serious-what-can-ccp-do-now-to-fix-pve-in-fw/121128/6 "2018-11-17T17:48:30Z")

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> [@Eric\_Shang](#):
>
> I am looking at PVE only so that means missions and plexes.

> [@\[SERIOUS\] What can CCP do now to fix PVP in FW?](https://forums.eveonline.com/t/serious-what-can-ccp-do-now-to-fix-pvp-in-fw/121127):
>
> I am trying to look at not suggesting mayor game changing dev work needed but rather small easy fixes that can be done in a single sprint or small changes over say 5 - 6 sprints that can slowly fix some elements of FW to make it better. I am sure all have their own massive overhaul senarios but let be realistic it will not happen any time soon. Its not part of the dev plan at the moment. If you feel its not broken at all then please leave a comment as well.

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