# Ship Agility and Manual Piloting

**URL:** <https://forums.eveonline.com/t/ship-agility-and-manual-piloting/169208>\
**Category:** Warfare & Tactics\
**Created:** [June 24, 2019, 2:26am UTC](https://forums.eveonline.com/t/ship-agility-and-manual-piloting/169208 "2019-06-24T02:26:21Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Ghost\_O\_Mo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ghost_o_mo/32/376789_2.png) [@Ghost\_O\_Mo](https://forums.eveonline.com/u/Ghost_O_Mo)\
**Post date:** [July 9, 2019, 4:20am UTC](https://forums.eveonline.com/t/ship-agility-and-manual-piloting/169208/11 "2019-07-09T04:20:34Z")

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Manual piloting is a generally a myth. I heard it when I started out too.

While there are a few scenarios (trying to hang someone up against a station who is orbiting you, pulling someone into a gate, etc…) they’re pretty rare.

Agility allows you to turn faster, which increases angular against an orbited object (so it can be used to help you get under someone’s guns).

Also nice for align times on gates… let’s you hop faster.

Selecting maneuver is functionally mostly confined to these options:  
Fly straight line in space  
Sit still  
Orbit a jettison can  
Orbit target at selected range  
Keep target at selected range  
Approach target.

Picking the one of these that gives you the most substantial advantage is trick, and requires some thought.

Read this tutorial, let me know if you have questions.  
[Tutorial on mechanics](https://forums.eveonline.com/t/free-training-allow-me-to-help-you-or-your-corp-learn-pvp/36794)

After chapter 6, I talk about selecting maneuvers. Read it.

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