# Ship Updates to be released soon

**URL:** <https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754>\
**Category:** General Discussion\
**Created:** [October 24, 2022, 4:26pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754 "2022-10-24T16:26:38Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Posh\_Wynoa\_Spice](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/posh_wynoa_spice/32/455534_2.png) [@Posh\_Wynoa\_Spice](https://forums.eveonline.com/u/Posh_Wynoa_Spice)\
**Post date:** [October 24, 2022, 6:18pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/21 "2022-10-24T18:18:40Z")

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Continuing the discussion from [Road to Fanfest - Proteus Balance Adjustment](https://forums.eveonline.com/t/road-to-fanfest-proteus-balance-adjustment/354752/12):

> [@Road to Fanfest - Proteus Balance Adjustment](https://forums.eveonline.com/t/road-to-fanfest-proteus-balance-adjustment/354752/12):
>
> The proteus needs more speed, yes, but IMHO this proposed change misses the mark and fails to really understand the core part of the issue.

6 MONTHS LATE, BUT BETTER THAN NEVER! CCP LISTENED TO ME!

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [October 24, 2022, 6:35pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/22 "2022-10-24T18:35:26Z")

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Yes you’re the only one who noticed and mentioned this, ever.

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**Author:** ![High\_Priestess\_Seana](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/high_priestess_seana/32/509548_2.png) [@High\_Priestess\_Seana](https://forums.eveonline.com/u/High_Priestess_Seana)\
**Post date:** [October 24, 2022, 9:04pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/23 "2022-10-24T21:04:11Z")

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if ARMAGEDDON NI can use a full rack of MISSILES I WILL BE IN HEAVEN!!!

it’s one reason I like the normal Armageddon more because it’s Drone\>Missiles/lasers, I would assume with this change NI would be Missile/Lasers\>Drone

_NOTE: I DO LOVE RAPID FIRING LASERS, but they are locked to EM/THERM which can be annoying_

now we just need something like Khanid Kingdom Navy Missile Ammo or even reuse the Caldari navy item name like they do for heavy assault missiles so I wouldn’t have to travel to jita… (LP Store)

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [October 24, 2022, 9:42pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/24 "2022-10-24T21:42:46Z")

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> [@Aisha\_Katalen](#):
>
> That’s some really good balancing, for once.

It also gives the lie to some of the folks who say “no matter what CCP does, most players will rage at them for it”.

So far I’ve seen positive reactions from about 90% or more of the people reviewing these (possibly incomplete) changes.

It shows what can happen if CCP actually listens to sensible player opinions and makes useful changes… even if they’re only a tweak in the ship stat spreadsheets.

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**Author:** ![Suki\_Vokkonen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/suki_vokkonen/32/382402_2.png) [@Suki\_Vokkonen](https://forums.eveonline.com/u/Suki_Vokkonen)\
**Post date:** [October 24, 2022, 11:32pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/25 "2022-10-24T23:32:44Z")

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Apparently they rolled back the changes on Sisi a few hours later.

I would have welcomed the shield bonus for the Cerberus, but if there is one change Caldari ships need is to stop the madness with damage bonus locked to Kinetic missiles.

NONE of the Amarr missile ships are limited to EM damage (to the exception of the Purifier, but then all 4 empires have the same limitation in regard to their primary damage type with their stealth bomber, so there is balance there). For Minmatar ship, besides the Hound (stealth bomber), there is the Vigil Fleet which has a limitation similar to the Hookbill (a better bonus to a specific damage type, but also some bonus to the other damage types). And the Talwar is as dumb as the Corax. Other than that, there is no damage type limitation for the cruisers, BC and BS Minmatar missile ships.

Caldari engineers are presumably good according to some lore, but they have to be the dumbest of all 4 empires. Gallente engineers know the Caldari are dumb, so they have crancked up the kinetic resist on their T2 ships…

The bonus restriction on the ammo instead of the launcher is grotesque. I don’t recall any Amarrian or Gallentean ship restricted bonus to EM or Thermal based drones on any of their drone boats, and no Minmatar using projectile turrets have bonus limited to explosive (say Fusion ammo)

The Caldari engineers should hang out with their Amarrian peers to get undumb about missile damage bonus, and why not about drone bay size and bandwith (obviously not for drone damage bonus). Minmatar are technically not expert with drones, but at least they can use their brain and have proper drone bay size and bandwith, relative to the ship classes (can use 5 light drones on cruisers, 5 medium on BC, and 5 heavy on BS)

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [October 25, 2022, 11:02pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/26 "2022-10-25T23:02:33Z")

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Looks like the pulled them on SISI to fine tune and get the updated version in place.

Latest details from CCP (posted on Reddit, of course):

> **[r/Eve - Balance Updates Coming with Uprising!](https://www.reddit.com/r/Eve/comments/ydba0q/balance_updates_coming_with_uprising/)**
>
> 268 votes and 130 comments so far on Reddit

The reception for the changes is still strongly positive. Apparently in order to make well-received changes, CCP just needs to listen to well-informed feedback from the playerbase…

Who’d a thunk it?

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [October 26, 2022, 5:53am UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/27 "2022-10-26T05:53:51Z")

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@Lana_Thomas Thanks for posting the list…

> [@](#):
>
> Munin: All bonuses replaced with: 5% HM/HAM explosion velocity, 5% bonus to missile fire rate, 5% bonus to missile damage, 3% bonus to shield _and_ armor resist. PG goes from 1160 to 1000, CPU from 355-\>405, armor HP from 2150-\>2300, max lock range from 80-\>55 km, turrets to 1, launchers to 5

Despite what others may think or say, in my opinion this right here is ludicrous and whoever decided that needs to be fired.

I’m all for making some slight changes in ship stats but that is a complete re-design trying to turn an excellent gunship into a new missile boat. Should have just implemented a new ship instead of craping all over Eve History and it’s Lore…

> Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.

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**Author:** ![Lana\_Thomas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lana_thomas/32/295368_2.png) [@Lana\_Thomas](https://forums.eveonline.com/u/Lana_Thomas)\
**Post date:** [October 26, 2022, 6:25am UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/28 "2022-10-26T06:25:16Z")

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> [@DeMichael\_Crimson](#):
>
> in my opinion this right here is ludicrous and whoever decided that needs to be fired.

@CCP_Aurora thought of and implemented that change.

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**Author:** ![Imperial\_Doctor\_Yoshun](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/imperial_doctor_yoshun/32/291938_2.png) [@Imperial\_Doctor\_Yoshun](https://forums.eveonline.com/u/Imperial_Doctor_Yoshun)\
**Post date:** [October 26, 2022, 6:30am UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/29 "2022-10-26T06:30:15Z")

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RIP Black Legion Munin fleets circa 2011.

Lol what is this crap…

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [October 26, 2022, 6:43am UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/30 "2022-10-26T06:43:31Z")

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Doesn’t matter who thought of it or implemented it…

Changing things just for the sake of change is hardly ever a good idea, especially in Eve when that change outright negates Eve History and Lore…

Which is exactly what CCP has been doing over the past few years. And still they wonder why this game has poor player retention…

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [October 26, 2022, 8:59am UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/31 "2022-10-26T08:59:21Z")

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Minmatar is the only faction where both hacs use the same weapon type, all the other have one for each weapon system. That is how it SHOULD be, this change is long overdue (since forever, really).

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [October 26, 2022, 11:52am UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/32 "2022-10-26T11:52:29Z")

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> [@Aisha\_Katalen](#):
>
> Minmatar is the only faction where both hacs use the same weapon type, all the other have one for each weapon system.

That’s your opinion and you’re more than welcome to it…

Doesn’t mean you’re right though, not all of the other Factions have a Missile Boat HAC. The Gallente HAC’s are a Drone Boat and a Hybrid Turret Boat, no missiles there…

The Muninn is suppose to be an Artillery / Gun Boat, say’s it in the description:

> a commercial platform for the Howitzers and other guns produced by the Fleet

The Vagabond’s description isn’t as specific and would have been a better choice for a Missile boat…

> [@Aisha\_Katalen](#):
>
> That is how it SHOULD be, this change is long overdue (since forever, really).

Yeah right, damn the Lore and Eve History, let’s just take all the variety out of the game and homogenize it down to where all the Factions and their ships are exactly the same, that way there won’t be very many choices for players to make and more importantly, no wrong choices to make.

Oh and let’s not forget that homogenizing this game will definitely make more room on the server, room for all the new UI, Map and Graphics crap constantly being done that nobody asks for…

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [October 26, 2022, 11:58am UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/33 "2022-10-26T11:58:29Z")

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> [@DeMichael\_Crimson](#):
>
> That’s your opinion and you’re more than welcome to it…

No that’s a FACT. The other three factions have different weapons systems for their two HACs, don’t try to muddy the water with going “yeah but not all are missiles” because that’s not the point. Missiles&hybrids for the two Caldari ones, hybrids&drones for the Gallente ones and lasers/Missiles for the Amarr ones. Yet, somehow both Minmatar are projectile.

The AF and CS got it right, so now the HACs also get it right.

> [@DeMichael\_Crimson](#):
>
> The Muninn is suppose to be an Artillery / Gun Boat, say’s it in the description:

And thus that description gets changed, duh.

> [@DeMichael\_Crimson](#):
>
> there won’t be very many choices for players to make

Exactly, both Minmatar HACs are gunnery based which is a lack of options (and unlike the other faction’s HACs), CCP is correcting this.

Just because you don’t LIKE something doesn’t mean it doesn’t make sense.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [October 27, 2022, 10:27am UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/34 "2022-10-27T10:27:23Z")

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> [@Aisha\_Katalen](#):
>
> don’t try to muddy the water with going “yeah but not all are missiles” because that’s not the point.

Yes it is the point, changing the Muninn from an Artillery Gunboat into a Missile Platform is just flat out wrong and goes against years of Eve History and Lore.

> March 2018 Release 1.0 - Released 2018-03-20
> 
> We hope with these improvements the Muninn can find a place as a **more agile and slippery artillery option** compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.

Then some loudmouths started constantly complaining that the Muninn was overpowered, so CCP did what they do best…

> November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
> 
> Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec)  
> Signature Radius attribute has been increased to 125 m (previously 115 m)  
> Ship Bonus to Medium Projectile Turret optimal range has been decreased to 7.5% per skill level (previously 10%)

And again…

> 18.04 Release - Build: 1706308 - 2020-04-15 - “Surgical Strike” Update (Patch Notes)
> 
> Minmatar Cruiser Medium Projectile Turret damage bonus reduced from 7.5%/level to 5%/level (-2.5%/level)  
> Heavy Assault Cruiser Medium Projectile Turret optimal range bonus reduced from 7.5%/level to 5%/level (-2.5%/level)

Obviously those nerfs weren’t enough so now they’re just outright removing it by changing it into a lousy Missile Platform…

> [@Aisha\_Katalen](#):
>
> Just because you don’t LIKE something doesn’t mean it doesn’t make sense.

Like I said earlier which you obviously overlooked…

> [@DeMichael\_Crimson](#):
>
> The Vagabond’s description isn’t as specific and would have been a better choice for a Missile boat…

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [October 27, 2022, 11:40am UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/35 "2022-10-27T11:40:30Z")

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Better only from a lore/words pov and from that pov I can understand but words are just that, balance matters more. The Muninn needed rebalancing and the Vaga did not so they did the obvious thing.

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 27, 2022, 1:59pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/36 "2022-10-27T13:59:11Z")

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Eve’s lore exists at the whim of CCP. They change it whenever it suits them. Given that the original Eve lore is all pretty much gone from the website, I wouldn’t expect something as small as a ship description to slow them down.

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [October 27, 2022, 2:07pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/37 "2022-10-27T14:07:23Z")

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> [@Xeux](#):
>
> Eve’s lore exists at the whim of CCP. They change it whenever it suits them

yes

> [@Xeux](#):
>
> Eve lore is all pretty much gone from the website

> **[Lore](https://universe.eveonline.com/lore)**
>
> The Universe of EVE is filled with lore on empires, star systems, cities, technology, fauna and flora, and much else besides. Explore it all through these articles.

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 27, 2022, 2:12pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/38 "2022-10-27T14:12:03Z")

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Well, perhaps I misspoke. It was gone for some time. Now it seems to be just buried in some sort of codex.

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<div class="post-metadata">

**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [October 27, 2022, 2:14pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/39 "2022-10-27T14:14:39Z")

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🙂

It IS back though and they have been adding quite a bit to it. Same with all kinds of newbie resources they have been adding (very quietly) that are actually good.

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 27, 2022, 2:21pm UTC](https://forums.eveonline.com/t/ship-updates-to-be-released-soon/381754/40 "2022-10-27T14:21:34Z")

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I can’t think of anything bad to say about that.

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