# Ships should rocket out of abyssal space (dramatic)

**URL:** <https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878>\
**Category:** Player Features & Ideas\
**Created:** [December 9, 2018, 8:02pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878 "2018-12-09T20:02:26Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [December 9, 2018, 8:02pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/1 "2018-12-09T20:02:26Z")

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Players **exiting** abyssal sites should be rocketed outwards upon re-entry into normal space and have some kind of energy wave/debris trail behind them as the tunnel collapses for added effect. This effect would be increased depending on the tier of the abyssal site and would be accompanied by a “blasted out” sound as well after entering normal space that everybody near the abyssal exit would hear.

Gankers in null/wh would need a bubble to slow/catch people instantly exiting or otherwise try to get a point on them as they de-accelerate and attempt to warp off.  
This would also give abyssal runners a better chance to escape rather than being fish in a barrel after exiting, and be more exciting especially after a high-tier narrow escape.

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [December 9, 2018, 8:06pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/2 "2018-12-09T20:06:13Z")

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They are supposed to be fish in a barrel. You are supposed to lose ships inside or outside to support the economy. Surviving is not the expected outcome. Your death is.

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**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [December 9, 2018, 8:08pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/3 "2018-12-09T20:08:41Z")

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I’m pretty sure there’re already enough people losing ships to support the economy, this wouldn’t change that much:

> **[zkillboard.com / Kills (Abyssal)](https://zkillboard.com/kills/abyssal/)**
>
> zkillboard.com is a killboard for the Massively Multiplayer Online Role Playing Game (MMORPG) EVE-Online.

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [December 9, 2018, 8:14pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/4 "2018-12-09T20:14:55Z")

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It’s not at 100%, so it’s not enough.

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**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [December 9, 2018, 8:44pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/5 "2018-12-09T20:44:31Z")

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The abyssal trace should also blow up a bit when its de-spawned (rather than just disappearing) and then suck back the explosion into the abyss.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [December 9, 2018, 9:02pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/6 "2018-12-09T21:02:21Z")

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Always more.

You got a risk free instance to play spaceships with NPCs but now you want risk free space around it.

IB PvE is risky. If the Abyss is risky you have not watched enough videos.

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [December 9, 2018, 9:03pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/7 "2018-12-09T21:03:12Z")

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That one I agree with. EVE is really poorly equipped with vanishing animations.

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**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [December 9, 2018, 9:33pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/8 "2018-12-09T21:33:27Z")

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This a good idea I hope it gets implemented!

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**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [December 9, 2018, 10:00pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/9 "2018-12-09T22:00:41Z")

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In what way is what I wrote = risk free? Abyssals are also not risk free even if you’re an expert at them. The risk level increases as you move up tiers and can vary with your ship and fitting. Even with a super blinged fit you can still get a bad spawn or make a single mistake and die.

This doesn’t change much outside of cosmetics.

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**Author:** ![PI\_farmer1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pi_farmer1/32/133289_2.png) [@PI\_farmer1](https://forums.eveonline.com/u/PI_farmer1)\
**Post date:** [December 9, 2018, 11:17pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/10 "2018-12-09T23:17:59Z")

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> [@Mustache\_Dealer](#):
>
> In what way is what I wrote = risk free? Abyssals are also not risk free even if you’re an expert at them.

NPC’s don’t count as risk, he means PVP risk free. Eve is a pvp game, so you need to expect pvp risk.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [December 9, 2018, 11:41pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/11 "2018-12-09T23:41:34Z")

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> [@Mustache\_Dealer](#):
>
> This a good idea I hope it gets implemented!

Of course you agree, it is your post 🤣

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**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [December 10, 2018, 12:13am UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/12 "2018-12-10T00:13:03Z")

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I’d like it if the trace exploded then imploded but definite no for being moved. You get a minute of invuln already.

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<div class="post-metadata">

**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [December 10, 2018, 3:01am UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/13 "2018-12-10T03:01:59Z")

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I don’t really understand the invul timer anyways, since anybody plopped outside your trace will simply have to wait slightly longer for his kill.

There is still the PvP risk in this idea, but it requires slightly more effort than its current implementation. Assuming no bubble, somebody would have to immediately burn at you and get a point as you de-accelerate out of the trace or otherwise catch you as you align for the warp out.

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [December 10, 2018, 5:44pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/14 "2018-12-10T17:44:31Z")

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> [@Mustache\_Dealer](#):
>
> I don’t really understand the invul timer anyways

It’s meant to ensure that your client has fully loaded. Same as gate travel. They don’t give it to make you safe, they give it to make sure that you don’t die before your client has finished loading after the session change.

Given that there is said immunity, this velocity is not an option. Combining them would be bad, and one is in place for technical reasons that are not easily overcome. That said, if there was a way to make you get this velocity in place of your session invuln timer, it would be not bad. Ships that are at speed will generally align slower than ships that are stopped if they have to make any significant vector changes. I’d of course just put them at 100% of normal speed (sans prop etc).

If you were lucky you’d come out sort-of-aligned to some kind of celestial, if you were unlucky you’d be pointed in some other way and warping out would take longer.

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**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [December 10, 2018, 11:34pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/15 "2018-12-10T23:34:35Z")

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The invul timer is so people on lower end pcs can load and asses the situation for a brief period before making an action. It’s actually good for the gankers too as they can get into optimal and prep as well since there’s no cloak.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [March 10, 2019, 11:34pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/16 "2019-03-10T23:34:35Z")

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