# Ships should rocket out of abyssal space (dramatic)

**URL:** <https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878>\
**Category:** Player Features & Ideas\
**Created:** [December 9, 2018, 8:02pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878 "2018-12-09T20:02:26Z")\
**Posts on this page:** 1\
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**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [December 9, 2018, 8:02pm UTC](https://forums.eveonline.com/t/ships-should-rocket-out-of-abyssal-space-dramatic/125878/1 "2018-12-09T20:02:26Z")

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Players **exiting** abyssal sites should be rocketed outwards upon re-entry into normal space and have some kind of energy wave/debris trail behind them as the tunnel collapses for added effect. This effect would be increased depending on the tier of the abyssal site and would be accompanied by a “blasted out” sound as well after entering normal space that everybody near the abyssal exit would hear.

Gankers in null/wh would need a bubble to slow/catch people instantly exiting or otherwise try to get a point on them as they de-accelerate and attempt to warp off.  
This would also give abyssal runners a better chance to escape rather than being fish in a barrel after exiting, and be more exciting especially after a high-tier narrow escape.

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