# Ships That Utilize Weapon Systems That Aren't Primary to Their Races

**URL:** <https://forums.eveonline.com/t/ships-that-utilize-weapon-systems-that-arent-primary-to-their-races/134563>\
**Category:** Player Features & Ideas\
**Tags:** new, balance, game-mechanics\
**Created:** [January 19, 2019, 9:40pm UTC](https://forums.eveonline.com/t/ships-that-utilize-weapon-systems-that-arent-primary-to-their-races/134563 "2019-01-19T21:40:30Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![Sasha\_Weyrick](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_weyrick/32/184941_2.png) [@Sasha\_Weyrick](https://forums.eveonline.com/u/Sasha_Weyrick)\
**Post date:** [January 21, 2019, 5:04pm UTC](https://forums.eveonline.com/t/ships-that-utilize-weapon-systems-that-arent-primary-to-their-races/134563/21 "2019-01-21T17:04:51Z")

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> [@Sasha\_Viderzei](#):
>
> There’s only the Caldari that have Capitals with missiles, and they don’t have turret capitals

I think this could change, quite a few Caldari ships have pretty good bonuses with Hybrid Turrets.

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**Author:** ![Sasha\_Viderzei](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_viderzei/32/256790_2.png) [@Sasha\_Viderzei](https://forums.eveonline.com/u/Sasha_Viderzei)\
**Post date:** [January 21, 2019, 6:00pm UTC](https://forums.eveonline.com/t/ships-that-utilize-weapon-systems-that-arent-primary-to-their-races/134563/22 "2019-01-21T18:00:24Z")

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Nope, I don’t see it happening anytime soon. It’s a common rule among every capital in the game, including faction ones : they are bonused only for their race primary weapons.

An Avatar (and Molok) doesn’t have bonus for drones. An Erebus (and Vanquisher) doesn’t have bonus for drones. A Ragnarok doesn’t have bonus for Missiles. A Leviathan doesn’t have bonus for Hybrids.

The only exception to this rule I can see are the Caiman and Komodo, which are the only Dreadnought and Titan able to launch fighters, but it’s to stay in line with the holy PVE trinity : Worm - Gila - Rattlesnake.

And even that, you’ll rarely see them.

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**Author:** ![Sasha\_Weyrick](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_weyrick/32/184941_2.png) [@Sasha\_Weyrick](https://forums.eveonline.com/u/Sasha_Weyrick)\
**Post date:** [January 22, 2019, 12:52am UTC](https://forums.eveonline.com/t/ships-that-utilize-weapon-systems-that-arent-primary-to-their-races/134563/23 "2019-01-22T00:52:54Z")

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> [@Sasha\_Viderzei](#):
>
> It’s a common rule among every capital in the game, including faction ones : they are bonused only for their race primary weapons.

Dreadnoughts and Titans are the only damage-dealing Capital Ships that use Hardpoint-fitted weapon systems, and they don’t have bonuses to their respective racial “secondary” weapon systems because they are the forerunners of New Eden (and its races). The Titans would still hold the top spots and would give their bonuses to the races’ respective primary weapon systems, remaining unchanged. Dreadnoughts would remain unchanged as well and grant their respective racial primary weapon system bonuses. Also, there wouldn’t need to be any additional Drone-based Capital Ships because they already exist (e.g. Carriers, Supercarriers); therefore, every race has bonuses for a non-primary weapon system in Capital Ships because of Fighters, which are Frigate-sized Drones. ([Fighters - UniWiki](https://wiki.eveuniversity.org/Fighters))

The ships I imagine could perhaps be Capital Ship versions of Battleships, thus being massive and granting bonuses to non-primary weapon systems without having particularly specialized modules otherwise (i.e. modules like Command Bursts, Siege Modules, Phenomena Generators, Doomsday Devices), though I’m not against a fitting that includes new types of modules or existing ones like Command Bursts.

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**Author:** ![Sasha\_Weyrick](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_weyrick/32/184941_2.png) [@Sasha\_Weyrick](https://forums.eveonline.com/u/Sasha_Weyrick)\
**Post date:** [January 22, 2019, 5:30am UTC](https://forums.eveonline.com/t/ships-that-utilize-weapon-systems-that-arent-primary-to-their-races/134563/24 "2019-01-22T05:30:37Z")

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> [@mkint](#):
>
> It’s not fundamentally a bad idea. Except maybe at the capital level. It would serve as an SP sink (a mostly Gallente pilot might currently only train basic missile skills, but this would give them a reason to really max them out.) It would throw in some variety. However, any new idea needs a cost/benefit estimate for development. Would these add enough value to the game to be worth the cost of development and maintenance? Compared to other ship additions, adding pirate capitals won’t have much maintenance costs. Adding new T3’s would build enthusiasm in the playerbase. This idea? It might not be bad, but it’s also fairly bland. Borderline.

@mkint I think your comment is constructive and useful, but I am also lucky that you think “…it might not be a bad idea…” and “It would throw in some variety.”

However, I don’t think it would be necessary to add Capital Ships as Pirate Ships; just racial, non-faction Capital Ships.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 26, 2019, 9:32am UTC](https://forums.eveonline.com/t/ships-that-utilize-weapon-systems-that-arent-primary-to-their-races/134563/25 "2019-01-26T09:32:18Z")

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> [@Sasha\_Weyrick](#):
>
> Minmatar - Smartbombs

There. Much better.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 26, 2019, 9:32am UTC](https://forums.eveonline.com/t/ships-that-utilize-weapon-systems-that-arent-primary-to-their-races/134563/26 "2019-04-26T09:32:20Z")

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