# Should 1 man corps be banned?

**URL:** <https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116>\
**Category:** General Discussion\
**Created:** [May 10, 2019, 5:01pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116 "2019-05-10T17:01:59Z")\
**Posts on this page:** 20\
**Page:** 16

<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 10:53am UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/302 "2019-05-22T10:53:31Z")

</div>

> [@Colinde\_s](#):
>
> So… You complain about structure clutter.

Where in my thread have I done this?

> [@Colinde\_s](#):
>
> Also, many of your suggestions would make it _really_ hard to get a new corp to grow.

I think this sounds rather like laziness on the player’s part to get a corp started properly and put in effort to recruit people, advertise and just get the brand out there to other players. It’s an MMO?

Remember that having a ‘corp’ is a ‘privilege’, not a right of a solo player - or at least it shouldn’t be, but in this case, it is…which is unfortunate…in my opinion.

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<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 10:56am UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/303 "2019-05-22T10:56:30Z")

</div>

> [@Chococat](#):
>
> Your idea does.
> 
> > -CANNOT anchor ANY structure unless corp has a minimum of 10 players (must include a Director and maybe two other important corp roles).
> 
> 3 players with an account each thus 9 alts - cannot run a structure - Giving two options “don’t” or “Join a bigger corp”
> 
> ![](https://global.discourse-cdn.com/eveonline/original/3X/1/3/13bab85d533f91fe768c41bbba01154dd17ce683.jpeg) Natocha\_Daisy:
> 
> > -No access to more than 1 corp wallet UNLESS an accountant has been recruited.
> > 
> > -No access to more than 1 station hangar UNLESS a director has been recruited.
> > 
> > - you get access to +1 corp wallet and station hangar every 3-5 members recruited.
> 
> Station hangers are (presumably) a main reason for running an industry structure. “Ore”, “shared fittings”, , “Corp things of value”, “junk to refine”, even that small number of hangers requires 12 chars in corp.
> 
> I still don’t understand the outcome you are trying to achieve - Why are one man corps a bad thing?

I never said they are bad. I’m saying that they are not helpful to the game as a multiplayer genre.

Also, please remember that being in a corporation is a ‘privilege’, not a ‘right’, as some players would like to believe. So, it’s about team work at the end of the day. Having strict limitations like the ones i suggested placed in owning a corp makes it more rewarding if you work with a number of players, and the larger number of players in your corp - the greater the rewards: this reflects real world economics.

Solo corps just do not make any sense beyond self gratification: which isn’t a bad thing, but we’re playing an MMO.

---

<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 11:02am UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/304 "2019-05-22T11:02:56Z")

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> [@Rivr\_Luzade](#):
>
> > 3 players with an account each thus 9 alts - cannot run a structure - Giving two options “don’t” or “Join a bigger corp”
> 
> Technically you can just create more alpha accounts to circumvent this restriction

CCP can link player accounts to in-game IDs which can be a string of numbers: if a player has multiple alts - these will all have the same ID (ccp can figure out a way to implement this).

So, a player with 9 alts will only have 1 in-game ID: when opening a corporation, a player with the same ID will not be allowed in that corporation in an executive position - so corporation will not receive any buffs like the ones I listed (ie additional hangars/wallets/ability to anchor structures/lower tax etc…).

So, in effect what i’m going for is that a corporation with 100 ‘members’ and a single ‘leader’ will basically be an out-of-service corp, or a corp with no buffs.

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<div class="post-metadata">

**Author:** ![Lfod\_Shi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lfod_shi/32/376240_2.png) [@Lfod\_Shi](https://forums.eveonline.com/u/Lfod_Shi)\
**Post date:** [May 22, 2019, 11:49am UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/305 "2019-05-22T11:49:29Z")

</div>

> [@Natocha\_Daisy](#):
>
> The purpose of this discussion was originally to highlight that one man corps do nothing for the game within the Eve MMO genre.

Incorrect. My one man corp has done great things in Eve… but shhhhh… they’re secret things.

Secret things that happen through a second one man corp.

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<div class="post-metadata">

**Author:** ![Colinde\_s](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/colinde_s/32/419040_2.png) [@Colinde\_s](https://forums.eveonline.com/u/Colinde_s)\
**Post date:** [May 22, 2019, 1:45pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/306 "2019-05-22T13:45:24Z")

</div>

> [@Natocha\_Daisy](#):
>
> > So… You complain about structure clutter.
> 
> Where in my thread have I done this?

Here:

> [@Natocha\_Daisy](#):
>
> The general idea is basically clutter.

It is clutter in a general sense you mean, but station clutter / Corp clutter.. It is kinda the same problem. Two sides of the same coin. And you have not exactly been clear in your description in why 2 man corps are bad.. More on this later.

> [@Natocha\_Daisy](#):
>
> > Also, many of your suggestions would make it _really_ hard to get a new corp to grow.
> 
> I think this sounds rather like laziness on the player’s part to get a corp started properly and put in effort to recruit people, advertise and just get the brand out there to other players. It’s an MMO?
> 
> Remember that having a ‘corp’ is a ‘privilege’, not a right of a solo player - or at least it shouldn’t be, but in this case, it is…which is unfortunate…in my opinion.

Oh boy.. There is a lot to unpack here.

First of all, lets level the playing field:  
First paragraph on the main Eve web-page, [eveonline.com](https://www.eveonline.com/)

> ```
> WHAT IS EVE ONLINE?
> 
> ```
> 
> EVE Online is a community-driven spaceship MMO where players can play for free, choosing their own path from countless options. Experience space exploration, immense PvP and PvE battles, mining, industry and a thriving player economy in an ever-expanding sandbox.

It is a sandbox game, first and foremost.

You are supposed to do what ever you enjoy doing in the game. If that means login in and spin ships in stations, socialize, mining alone, mining with others, do missions, crunch numbers on the market all day, PVP, Null-politics, etc.

All of those are valid things to choose to do. If that involves making a personal corporation, just for one self, so you can create an intricate resource flow in industry, awesome!.  
It could also to have segmentation in your wallet for different market activities, that is fine too!  
Even having an alt corp for your alt.

The players doing that, are paying customers, and they DO contribute to the world of EVE, through their activities. In one way shape or form.

> [@Natocha\_Daisy](#):
>
> I think this sounds rather like laziness on the player’s part to get a corp started properly and put in effort to recruit people, advertise and just get the brand out there to other players. It’s an MMO?

Yes. It is a MMO.. We know that. But that doesn’t change the fact that is is still a sandbox MMO. And if you don’t like recruiting actively, then why should you be forced?

> [@Natocha\_Daisy](#):
>
> I never said they are bad. I’m saying that they are not helpful to the game as a multiplayer genre.
> 
> Also, please remember that being in a corporation is a ‘privilege’, not a ‘right’, as some players would like to believe. So, it’s about team work at the end of the day. Having strict limitations like the ones i suggested placed in owning a corp makes it more rewarding if you work with a number of players, and the larger number of players in your corp - the greater the rewards: this reflects real world economics.
> 
> Solo corps just do not make any sense beyond self gratification: which isn’t a bad thing, but we’re playing an MMO.

Ok.. Again with the Multiplayer thing?

And what is this about “privilege”? What? Corporation creation is just a game-mechanic. It has been more or less the same since day 1. Why?  
If you look at it from a lore perspective, capsuleers are very rare.  
They are the first true immortal beings.  
Only 0.7 % of capsuleer applicants make it through training. And most people don’t, due to moral/religious beliefs, or that it is just exceedingly difficult and straight up dangerous to become one.  
In RL perspective, they are on the astronaut level of rare compared to the population, if not more rare.

So capsuleers are treated as being about equal to the factions, in a diplomatic/political sense. They are also extremely powerful and influential. Did you know that there are crews in the ships you fly in New Eden?  
How many lives does a single capsuleer cause to end prematurely? Hundreds of thausands, if not several millions of lives to the cause of a players time in the game.

So how does putting arbitrary restrictions on these capsuleers make any sense in this context? It doesn’t. Capsuleers already have more “Privilege” than any mortal man in New Eden.

The amount of money capsueers have is staggering. For comparison: You can get 1.15 m3 of wheat (900kg) for about a 100 isk in the game. Then decide for yourself how much that amount of grain is worth RL.  
..  
Anyways. They don’t need approval to start a corporation. They just do it. They have capital, mere mortals can only dream of.

And lastly.. Would you shut up about the MMO stuff? It is a sandbox game as well.

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<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 2:12pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/307 "2019-05-22T14:12:39Z")

</div>

> [@Colinde\_s](#):
>
> EVE Online is a community-driven spaceship MMO

Community-driven, not single-player.

> [@Colinde\_s](#):
>
> And you have not exactly been clear in your description in why 2 man corps are bad

I never said they were bad. I’m making a case for why they should possibly be banned. Also i’ve stated reasons several times. Please read up.

> [@Colinde\_s](#):
>
> And what is this about “privilege”? What? Corporation creation is just a game-mechanic. It has been more or less the same since day 1. Why?  
> If you look at it from a lore perspective, capsuleers are very rare.  
> They are the first true immortal beings.  
> Only 0.7 % of capsuleer applicants make it through training. And most people don’t, due to moral/religious beliefs, or that it is just exceedingly difficult and straight up dangerous to become one.  
> In RL perspective, they are on the astronaut level of rare compared to the population, if not more rare.
> 
> So capsuleers are treated as being about equal to the factions, in a diplomatic/political sense. They are also extremely powerful and influential. Did you know that there are crews in the ships you fly in New Eden?  
> How many lives does a single capsuleer cause to end prematurely? Hundreds of thausands, if not several millions of lives to the cause of a players time in the game.
> 
> So how does putting arbitrary restrictions on these capsuleers make any sense in this context? It doesn’t. Capsuleers already have more “Privilege” than any mortal man in New Eden.

Are you talking about fiction or reality?

---

<div class="post-metadata">

**Author:** ![Colinde\_s](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/colinde_s/32/419040_2.png) [@Colinde\_s](https://forums.eveonline.com/u/Colinde_s)\
**Post date:** [May 22, 2019, 3:06pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/308 "2019-05-22T15:06:42Z")

</div>

> [@Natocha\_Daisy](#):
>
> Are you talking about fiction or reality?

It is a game. The gameplay doesn’t exist in a vacuum. What lore a game has still matters, even if the game is 16 years old. Lore still shapes events in the game, so is it so unreasonable to assume that lore also shape the environment of the game in gerneral? Including the validity of 1 man corps.

Also, there was a lot more important point in my reply that wasn’t the lore arguments.

_ **Sandbox** _

Again.  
What is your problem exactly?  
Other than some nonsense idea that one has to play in a certain way to be _allowed_ to use the tools that the game has, because you think, it is a “privilege” to be able to do basic accounting in a player driven economy..

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<div class="post-metadata">

**Author:** ![Colinde\_s](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/colinde_s/32/419040_2.png) [@Colinde\_s](https://forums.eveonline.com/u/Colinde_s)\
**Post date:** [May 22, 2019, 3:31pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/309 "2019-05-22T15:31:45Z")

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And let me get this straight.

You want to ban something you don’t think is bad for the game? Kinda a weak stance to have.

Community driven… Really?? You use this as an argument? Community is different to different people. Some engage with the community by making their own personal Corp and engage with the markets in various ways. Just because you aren’t in a player-group, doesn’t mean you aren’t part of the community. I thought this didn’t need explaining.

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<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 3:34pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/310 "2019-05-22T15:34:23Z")

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> [@Colinde\_s](#):
>
> because you think, it is a “privilege” to be able to do basic accounting in a player driven economy…

…if using the tools of a corporation facility yes.

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 22, 2019, 3:47pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/311 "2019-05-22T15:47:18Z")

</div>

> [@Natocha\_Daisy](#):
>
> CCP can link player accounts to in-game IDs which can be a string of numbers: if a player has multiple alts - these will all have the same ID (ccp can figure out a way to implement this).
> 
> So, a player with 9 alts will only have 1 in-game ID: when opening a corporation, a player with the same ID will not be allowed in that corporation in an executive position - so corporation will not receive any buffs like the ones I listed (ie additional hangars/wallets/ability to anchor structures/lower tax etc…).
> 
> So, in effect what i’m going for is that a corporation with 100 ‘members’ and a single ‘leader’ will basically be an out-of-service corp, or a corp with no buffs.

Just because you have an idea of how you think the game should be, you want to enforce that idea on others. And you don’t see what problems this is about to cause.

I personally see no reason for 1 man corps to be banned. And most importantly, I see no way to enforce such a ban. You’re talking about linking accounts to in-game IDs to figure out who’s an alt of who, but what happens when people start selling their corporation membership of their alts to other players who wish to have a 1-man corps?

I’d sell a lot of alpha alts to different people. And others would do the same. Any person who wants to get a 1 man corps now has to ‘buy’ an alt from all the alt-selling people and then has his own personal corporation with 9 alts of other players circumventing your current enforcement rule. Add another rule and people will circumvent it again.

You cannot enforce a ban on 1 man corps. And why would you want to ban it in the first place anyway?

If people want to sit in a corporation on their own, let them. If they want a structure by themselves, let them. If you don’t like it that they can have that structure, shoot it. If you don’t like that they don’t pay any tax, declare war on them. Do whatever you want, but don’t try to pollute the corporation rules by making it unnecessarily complex for real players to form a corporation with a few friends.

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<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 3:55pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/312 "2019-05-22T15:55:18Z")

</div>

> [@Gerard\_Amatin](#):
>
> Just because you have an idea of how you think the game should be, you want to enforce that idea on others. And you don’t see what problems this is about to cause.

I just make ideas. I don’t ‘force’ them on anyone.

Players are free to respond to my ideas and discuss/make up their own.

> [@Gerard\_Amatin](#):
>
> I’d sell a lot of alpha alts to different people. And others would do the same. Any person who wants to get a 1 man corps now has to ‘buy’ an alt from all the alt-selling people and then has his own personal corporation with 9 alts of other players circumventing your current enforcement rule. Add another rule and people will circumvent it again.

What on earth are you talking about?

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 22, 2019, 4:00pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/313 "2019-05-22T16:00:41Z")

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> [@Natocha\_Daisy](#):
>
> What on earth are you talking about?

A way to circumvent your ‘CCP can link player accounts to in-game IDS’.  
Instead of 1 player putting 10 alts together in his corporation, which wouldn’t be allowed according to you, you could have 10 players putting each 1 character in your corporation, which actually would be allowed according to your rules.

All it needs is some people willing to put their alt in another player’s corporation, but I’m sure people are willing to sell that as a service to people in need.

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<div class="post-metadata">

**Author:** ![Tater-nuts](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tater-nuts/32/189043_2.png) [@Tater-nuts](https://forums.eveonline.com/u/Tater-nuts)\
**Post date:** [May 22, 2019, 4:36pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/314 "2019-05-22T16:36:27Z")

</div>

> [@Natocha\_Daisy](#):
>
> I just make ideas. I don’t ‘force’ them on anyone.

In other threads this character has stated she is an alpha and in my opinion shouldn’t even be allowed to post on the forums.

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<div class="post-metadata">

**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [May 22, 2019, 5:04pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/315 "2019-05-22T17:04:03Z")

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> [@Tater-nuts](#):
>
> In other threads this character has stated she is an alpha and in my opinion shouldn’t even be allowed to post on the forums.

There’s nowt wrong with being an alpha, that said I agree; unfortunately the forums don’t have a rule that says thou shalt not make really stupid threads that piss people off.

On topic shutting down one man corps because the OP believes they offer no value to the game is a surefire way to increase the retention problem that Eve has, in addition to newbie retention woes CCP would have to contend with a wave of experienced player leaving too.

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<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 6:07pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/316 "2019-05-22T18:07:52Z")

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> [@Gerard\_Amatin](#):
>
> Instead of 1 player putting 10 alts together in his corporation, which wouldn’t be allowed according to you, you could have 10 players putting each 1 character in your corporation, which actually would be allowed according to your rules.

Remember if 10 players put an alt into a corporation as an executive member, neither of those 10 players would be able to register a second alt into a second corporation as an executive member.

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<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 6:11pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/317 "2019-05-22T18:11:54Z")

</div>

> [@Tater-nuts](#):
>
> In other threads this character has stated she is an alpha and in my opinion shouldn’t even be allowed to post on the forums.

Where have I stated that I’m an alpha?

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<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 6:14pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/318 "2019-05-22T18:14:05Z")

</div>

If you didn’t spend so much time trolling and responded in a balanced position to my threads this forum wouldn’t have the problems you speak of.

You say that my idea will ruin the game but you do not give any reasons why.

At least I have ideas  
And I give reasons

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<div class="post-metadata">

**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [May 22, 2019, 6:22pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/319 "2019-05-22T18:22:07Z")

</div>

> [@Natocha\_Daisy](#):
>
> If you didn’t spend so much time trolling

While trolling is a subjective thing, I don’t deliberately troll. You on the other hand seem to revel in making controversial and somewhat disruptive posts designed to provoke people. Some would call this trolling.

Physician heal thyself.

> responded in a balanced position to my threads

I mostly posit my opinion, that’s the entire purpose of a discussion. My opinion isn’t an unbalanced position just because it differs from your own.

> You say that my idea will ruin the game but you do not give any reasons why.

Nope I said that your idea would alienate a lot of players, many of whom have played for years, some of these players would start to look for pastures new the moment such a change was announced.

Looking at the replies in the thread I’m not alone in thinking this.

> At least I have ideas

That you do, this particular one is controversial to say the least.

> And I give reasons

You give YOUR reasons for the idea, many of us have given OUR reasons against it.

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 22, 2019, 6:23pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/320 "2019-05-22T18:23:12Z")

</div>

> [@Natocha\_Daisy](#):
>
> Remember if 10 players put an alt into a corporation as an executive member, neither of those 10 players would be able to register a second alt into a second corporation as an executive member.

What, so I cannot ever join two or more corporations with different alts? No more spies?

Or if you want to only focus on ‘executive member’, I would have to tell the corp I’m spying in that I cannot get an executive role in their corp because my main is already an executive in another corporation that they did not yet know about?

Sounds like a bad idea.

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<div class="post-metadata">

**Author:** ![Natocha\_Daisy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natocha_daisy/32/474632_2.png) [@Natocha\_Daisy](https://forums.eveonline.com/u/Natocha_Daisy)\
**Post date:** [May 22, 2019, 6:31pm UTC](https://forums.eveonline.com/t/should-1-man-corps-be-banned/158116/321 "2019-05-22T18:31:28Z")

</div>

You can but you can only be an ‘executive’ in one. The others you can only be ‘member’, or ‘junior member’.

It’s to stop players from opening multiple one-man corps 🙂

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