# Should CCP remove fighters and drones to reduce TIDI?

**URL:** <https://forums.eveonline.com/t/should-ccp-remove-fighters-and-drones-to-reduce-tidi/274059>\
**Category:** General Discussion\
**Created:** [October 16, 2020, 6:00pm UTC](https://forums.eveonline.com/t/should-ccp-remove-fighters-and-drones-to-reduce-tidi/274059 "2020-10-16T18:00:53Z")\
**Posts on this page:** 7\
**Page:** 3

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [October 23, 2020, 1:05pm UTC](https://forums.eveonline.com/t/should-ccp-remove-fighters-and-drones-to-reduce-tidi/274059/41 "2020-10-23T13:05:21Z")

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Since fairly early in my EVE career, the idea of large scale battles was interesting (since no other games offered similar). However the problems with them, the lag, crashes, disconnects, and the eventual introduction of TiDi, turned me off the idea. (Which then promptly limits a lot of your long-range, end-game plans.)

(For reference: [https://www.eveonline.com/article/introducing-time-dilation-tidi](https://www.eveonline.com/article/introducing-time-dilation-tidi) )

I suspect that if any battle with more than X players used a number of the ideas listed above (reduce drones to effectively 1 drone 5 times as powerful, turn missile damage into direct damage (no flight calculations, no delay, possibly with simplified damage application calculations), convert ships into spheres, oblongs or cuboids - then it might be possible to run a large battle in near-realtime.

Unfortunately we’re all well aware of the limitations CCP has in editing their own code, or coming up with new code that isn’t riddled with bugs. So for now we’ll just have to wait for someone else to drive the technology.

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**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [October 23, 2020, 1:18pm UTC](https://forums.eveonline.com/t/should-ccp-remove-fighters-and-drones-to-reduce-tidi/274059/42 "2020-10-23T13:18:04Z")

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> [@Reverz](#):
>
> How much stress do players cause the servers? would this dramatically reduce TIDI?
> 
> If one player is considered xx dps in a FC ship, removing players would increase the capacity of large fights by the thousands and dramatically reduce TIDI. I believe that FCs would prefer no players and much less TIDI over players and TIDI. I understand there are some people that do not care for large fights, but the majority of those people do not care because the headache that TIDI causes.

👍 ❤

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**Author:** ![Gaius\_Mileghere](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gaius_mileghere/32/258417_2.png) [@Gaius\_Mileghere](https://forums.eveonline.com/u/Gaius_Mileghere)\
**Post date:** [October 23, 2020, 1:39pm UTC](https://forums.eveonline.com/t/should-ccp-remove-fighters-and-drones-to-reduce-tidi/274059/43 "2020-10-23T13:39:44Z")

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now factor in command queuing for each and every single one of those hitboxes, in real time.

How does your processor look now?

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [October 23, 2020, 2:26pm UTC](https://forums.eveonline.com/t/should-ccp-remove-fighters-and-drones-to-reduce-tidi/274059/44 "2020-10-23T14:26:52Z")

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Removing Fleets would do it better.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [October 23, 2020, 6:09pm UTC](https://forums.eveonline.com/t/should-ccp-remove-fighters-and-drones-to-reduce-tidi/274059/45 "2020-10-23T18:09:27Z")

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In hindsight I believe I took the comment too seriously …  
… but I still believe that their problem isn’t _performance_ per se.

In the end does (a probably reinforced) node now run fleet fights worth 6k-ish people …  
… at TiDi, but that’s still a massive improvement over the last 5-10 years …  
… but they’re nowhere near max capacity per node.

Think BrainInABox. That was a project meant to fix a design flaw.  
The original creators probably didn’t consider that their design would be a massive bottleneck eventually.

> **[r/Eve - \[ELI5\] What is this "Brain in a Box"](https://www.reddit.com/r/Eve/comments/3rtvg0/eli5_what_is_this_brain_in_a_box/)**
>
> 26 votes and 19 comments so far on Reddit

I strongly doubt they’re anywhere near the potential limit per node.  
They just can’t use the horsepower due to bad design.

That’s also where UpWell and Triglavian stuff comes in, because that’s newer, better code …  
… and I’m damn sure that, when they can finally completely untangle and remove POS code, we’ll be seeing a performance-uplift!

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**Author:** ![Gaius\_Mileghere](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gaius_mileghere/32/258417_2.png) [@Gaius\_Mileghere](https://forums.eveonline.com/u/Gaius_Mileghere)\
**Post date:** [October 24, 2020, 3:01am UTC](https://forums.eveonline.com/t/should-ccp-remove-fighters-and-drones-to-reduce-tidi/274059/46 "2020-10-24T03:01:47Z")

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the biggest leaps in computer architecture in recent years have been to relieve bottlenecks. Multithreading was conceived primarily to ease the stress of backed up command queues, and code was developed to take advantage of massively parallel computing power as a result. Procedural rendering was intended for massive and detailed backgrounds from seed values and fractal algorithms rather than storing those backgrounds as bitmaps - which had the unintended but welcome side effect of making it “easier” to fog distant or less visible elements.

The bottlenecks CCP are facing right now and have been for several years include but aren’t limited to the single-shard database with what is essentially a single pipe in and out, and that legacy code. The design philosophy behind the EVE server is that single shard, there’s no getting around that, all you can do is keep on top of that single-shard performance and keep throwing money at it. The other thing… we all know what happened when they tried to simply tear that out…

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 22, 2021, 3:01am UTC](https://forums.eveonline.com/t/should-ccp-remove-fighters-and-drones-to-reduce-tidi/274059/47 "2021-01-22T03:01:51Z")

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