# Shuttle Smart-bombing Is Anti-Gameplay, Not PvP

**URL:** <https://forums.eveonline.com/t/shuttle-smart-bombing-is-anti-gameplay-not-pvp/512885>\
**Category:** Warfare & Tactics\
**Created:** [June 8, 2026, 4:18am UTC](https://forums.eveonline.com/t/shuttle-smart-bombing-is-anti-gameplay-not-pvp/512885 "2026-06-08T04:18:30Z")\
**Posts on this page:** 1\
**Showing post:** 150

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [August 7, 2026, 4:13pm UTC](https://forums.eveonline.com/t/shuttle-smart-bombing-is-anti-gameplay-not-pvp/512885/150 "2026-08-07T16:13:39Z")

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> [@Nemre\_en\_Divalone](#):
>
> We are far enough in the games lifetime that it wouldn’t be a big difference to have in game symbols for gatecamps in empire space.

There are indeed “threat indicators” on a Stargate before you jump trough, telling you how much violence has happend recently in the system behind. Not sure many newbros know about that…

[https://support.eveonline.com/hc/en-us/articles/360001641900-Stargate-Holograms](https://support.eveonline.com/hc/en-us/articles/360001641900-Stargate-Holograms)

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