# Siege Green - Manufacturing and Ship Blueprint Updates

**URL:** <https://forums.eveonline.com/t/siege-green-manufacturing-and-ship-blueprint-updates/357747>\
**Category:** Balance and Mechanics\
**Tags:** feedback, official, industry\
**Created:** [April 13, 2022, 11:00am UTC](https://forums.eveonline.com/t/siege-green-manufacturing-and-ship-blueprint-updates/357747 "2022-04-13T11:00:19Z")\
**Posts on this page:** 1\
**Showing post:** 194

<div class="post-metadata">

**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [April 15, 2022, 12:29am UTC](https://forums.eveonline.com/t/siege-green-manufacturing-and-ship-blueprint-updates/357747/194 "2022-04-15T00:29:41Z")

</div>

> [@Alfonzor\_Dilapidus](#):
>
> That being said, it still isn’t really ideal. As another poster pointed out on the other thread- the armor is currently when the fighting happens. No defenders are there on shield, so that’s boring. A small corp can’t risk it all on a fight they’re very likely to lose, so they evacuate before hull. But armor is the golden spot in the middle where they can fight without risking everything. That’s when the best structure fights happen with small corp stations. If we remove that, then there won’t be hardly any structure fights from small corps. So, IMO, the ideal solution might be just to not make this change at all in WH or Pochven.

How often did folks actually defend on the armor timer when they knew they were going to get blobbed?

---

_[View the full topic](https://forums.eveonline.com/t/siege-green-manufacturing-and-ship-blueprint-updates/357747)._
