# Siege Green - Manufacturing and Ship Blueprint Updates

**URL:** <https://forums.eveonline.com/t/siege-green-manufacturing-and-ship-blueprint-updates/357747>\
**Category:** Balance and Mechanics\
**Tags:** feedback, official, industry\
**Created:** [April 13, 2022, 11:00am UTC](https://forums.eveonline.com/t/siege-green-manufacturing-and-ship-blueprint-updates/357747 "2022-04-13T11:00:19Z")\
**Posts on this page:** 1\
**Showing post:** 313

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**Author:** ![LowKey\_Chandler](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lowkey_chandler/32/441798_2.png) [@LowKey\_Chandler](https://forums.eveonline.com/u/LowKey_Chandler)\
**Post date:** [May 1, 2022, 3:35am UTC](https://forums.eveonline.com/t/siege-green-manufacturing-and-ship-blueprint-updates/357747/313 "2022-05-01T03:35:40Z")

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> [@Xuixien](#):
>
> No. The game has enough power creep and balance issues.

Yes. Human cognition has limits. Beyond a certain point variety becomes unpleasant complexity.

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