# Siege Green - Structure Updates Now Avaialble for Testing

**URL:** <https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746>\
**Category:** Balance and Mechanics\
**Tags:** feedback, official, structures\
**Created:** [April 13, 2022, 10:58am UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746 "2022-04-13T10:58:58Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [April 20, 2022, 11:46am UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/267 "2022-04-20T11:46:38Z")

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I agree the goal is utterly unclear here.

I don’t think CCP is doing this because of structure spam, not from what I can make out. As far as I can see they don’t like medium structures as a class because they are unable to balance them properly. Which seems a bit weak.

> [@Io\_Koval](#):
>
> I acknowledge I don’t understand what the stated _goal_ of this change is. If it is the same as the past change, it is:
> 
> > [@CCP\_Aurora](#):
> >
> > to allow for a wider variety of ships to participate on-grid during structure contests
> 
> Which, TBH, I don’t follow the logic how the proposed timer changes for medium structures address “on-grid ship variety” at all.

The changes in the previous structure adjustment was purely to give dreads a role in my opinion, as Astrahus bashers, I guess this could be the same thing here. We all know that CCP said they would find a role for dreads?

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**Author:** ![Blood\_Ivy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/blood_ivy/32/309294_2.png) [@Blood\_Ivy](https://forums.eveonline.com/u/Blood_Ivy)\
**Post date:** [April 20, 2022, 12:41pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/268 "2022-04-20T12:41:00Z")

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It is _so sad_ to see that someone in your position does not even _understand_ the everyday game experience of smaller groups. I seriously doubt that trying to explain what I already said to you is of _any_ value because you simply cannot understand it.

The “amount of times” we saved a medium structure is completely irrelevant because as a small group our intention is to be as invisible as possible, to be as unattractive as a target as possible and if attacked grant as little benefit to any attacker as possible. Because if you do, you will be attacked again and again and again. And we have been successful in doing so this far.  
But u know what? The 3-timers-structure-grind is a BIG part in that success because only a very few people are bored enough to get a 30-man fleet into our boring hole for a whole week just to get a 600m Core in the end. Not knowing if they would even get it because at the second timer (Armor) they will have to show their force when we are online and have the Astra manned and a few HACs with Guardians in front of it. They can’t come with some crap-alts then, but they have to bring their main force, at least a good part of it. And that means they are revealed and we can pass that info to some allies, asking them if they want to come to the final fight (Structure). If not, okay, we need to evac then. But if yes, we have at least a CHANCE to survive.

With removing one timer this CHANCE is gone. Completely. Our shilelds will be shot down by some anonymous NPC-Corp-BCs while we are offline and when we do log in and have a date for the now “last” timer, what shall we do but evac? Do you expect us to prepare for a “fight” just to give the 20 Ikitursas+10 Guardians that may come even more Kills and Loot? We don’t even have the pilots for that any more because everonye needs to sit in a hauler/freighter and log off valuable ■■■■.  
Shall we call for help? What do we tell our bigger friends? “Hey, look, 3 Drakes of some NPC corp shot our shields down, do you want to come with 30 People for our timer?”. Do you really think we can find anyone willing to mobilize a potent PvP-Fleet and roll into our chain and scout and waste a whole evening for us if we can’t even tell them who the attacker is and what to expect? They will just shrug and tell us to evac.

Currently there is CONTENT generated TWO TIMES. First time at the Armor Timer when we can try a first defense on our own. Maybe it works, maybe it doesn’t. But even if we lose that fight, we don’t lose EVERYTHING we own. Just the ships maybe, but we get valuable intel out of it.  
And even if we lose, there is the chance of a second time CONTENT, if we can manage to get some allies by giving them name and numbers of the attacker so they can evaluate if they want to fight them or not.

With this change you remove BOTH FIGHTS. We can’t fight at the first timer because we already need to be in complete evac mode and have all and every member available get into Cargo ships logging out assets. We can’t wait with that until after a battle because they will kill the structure very fast and the system will be swarmed with combatprobes and interceptors and interdictors so not one of our freighters will make it to a safespot and survive the 30second logoff.

All that stuff you could know, its simple logic.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [April 20, 2022, 12:45pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/269 "2022-04-20T12:45:19Z")

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> [@Blood\_Ivy](#):
>
> It is _so sad_ to see that someone in your position does not even _understand_ the everyday game experience of smaller groups. I seriously doubt that trying to explain what I already said to you is of _any_ value because you simply cannot understand it.

This is how you start a post when you want to guarantee that I won’t read the rest of it. Thank you for saving me a few minutes.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [April 20, 2022, 12:52pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/270 "2022-04-20T12:52:16Z")

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You should read the rest of it Brisc, honestly she pretty much nails it. It details the content that is going to disappear.

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<div class="post-metadata">

**Author:** ![Blood\_Ivy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/blood_ivy/32/309294_2.png) [@Blood\_Ivy](https://forums.eveonline.com/u/Blood_Ivy)\
**Post date:** [April 20, 2022, 12:53pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/271 "2022-04-20T12:53:15Z")

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No problem, there never was hope anyway. My post is merely an expression of sadness about the way this game goes.

Just go on pushing for more changes that benefit the blobs crushing everything in their way with as little inconvenience as possible. There isn’t even a _problem_ that needs fixing, but who really cares? M Structures are just garbage assets of the lower classes on the silk carpets of the big blocs, an annoyance for the powerful, they need to be removed swiftly if the masters say so…

Disgusting.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [April 20, 2022, 1:05pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/272 "2022-04-20T13:05:42Z")

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> [@Dracvlad](#):
>
> You should read the rest of it Brisc, honestly she pretty much nails it. It details the content that is going to disappear.

Sorry, I don’t reward bad behavior.

> [@Blood\_Ivy](#):
>
> Just go on pushing for more changes that benefit the blobs crushing everything in their way with as little inconvenience as possible. There isn’t even a _problem_ that needs fixing, but who really cares? M Structures are just garbage assets of the lower classes on the silk carpets of the big blocs, an annoyance for the powerful, they need to be removed swiftly if the masters say so…

See, this is a perfect example of why I get frustrated. You claim that I can’t possibly understand your perspective, and then you write something like this that demonstrates you don’t understand my perspective. You claim there is no problem, when there is and has been, and you can ask anybody in nullsec about it and they’ll explain it to you. Then you throw in the typical whining about big groups, as if the majority of players in the game aren’t in big groups.

Sorry, I’m not going to advocate for something that benefits 100 people at the expense of 100,000. If that’s what you were hoping I was going to do, you’re talking to the wrong CSM. But hey, I guess I’m the only one here. What a shame.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [April 20, 2022, 1:07pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/273 "2022-04-20T13:07:13Z")

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Brisc, we all get upset with how these forums are, hell I have people chasing after me accusing me of all sorts of isms, and I know you get a hard time too. But look at the content that they are talking about. That is a pretty damn good overview of why this is a bad decision.

You did say in the previous thread on the last structure changes that this was something that the Bloc FC’s you were in contact a lot with wanted those changes and you mentioned that it was a drag, so that is the reason why you and them are in favour of it. You could get upset with me because I rather like the pain in the butt drag side of it as it adds to our defence, feel free to say that, I can take it.

I think this is a done deal, that CCP have not bothered to reply at all makes it pretty evident. I am not at all sure what is their reasoning, it makes no sense at all to me, I even went back and tried to work it out from the first post, but it makes no sense?

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [April 20, 2022, 1:21pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/274 "2022-04-20T13:21:29Z")

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> [@Tien\_Tien](#):
>
> Another way to combat the so called (_which honestly to me seems invented_) issue of citadel spam

Citadel spam invented?

I guess you haven’t seen structure spam used as a strategy then?

While I do think the introduction of cores made this strategy less effective (as it requires defenders to put some stakes in the fight in order to get access to reinforcement timers), I still remember seeing the dozens of Raitarus spammed in the UX3-N2 constellation in Catch when Brave fought Simple Farmers (using ‘UX3-N2 holdings’ as their structure holding corp) there in 2020. Some zkillboard searches will confirm it.

To be fair, I do not know more recent examples of structure spam at that scale, but structure spam as a strategy is definitely not imaginary.

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**Author:** ![PixyWarrior\_Ellecon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pixywarrior_ellecon/32/456340_2.png) [@PixyWarrior\_Ellecon](https://forums.eveonline.com/u/PixyWarrior_Ellecon)\
**Post date:** [April 20, 2022, 1:27pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/275 "2022-04-20T13:27:02Z")

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> [@Tau\_Cabalander](#):
>
> Losing a ship is a more recoverable loss than losing all / most of your ships and all / most of your stuff.

False, I have plenty of ships that cost more than most athanors and astrahuses.

> [@Tau\_Cabalander](#):
>
> It also isn’t an individual loss, rather a group loss, affecting many people at once. Even those that weren’t in the battle.

Exactly, it is a group loss. Much easier to hand a group loss than a solo loss. An athanor/astrahus is not that expensive and can easily be replaced by any small group or really any group that cares.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [April 20, 2022, 1:38pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/276 "2022-04-20T13:38:49Z")

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> [@MalcomReynolds\_Serenity](#):
>
> Then stop complaining about how it takes 3 dread cycles to ref a medium structure.

How about you stop lying and trying to twist what’s said to fit your narrative?

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [April 20, 2022, 1:52pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/277 "2022-04-20T13:52:08Z")

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> [@Kenrailae](#):
>
> CCP didn’t put the structures up. Null blocs did. Stop blaming CCP for what players did.

Eh, that’s a little off. You’ve got an environment where things are extremely competitive, and it was _very_ well-understood by everyone (except, apparently, CCP) that players would _always_ push every possible offensive and defensive advantage literally as far as they could until the system broke… because that’s what they were already doing, and had been doing for almost a decade at that point.

In that kind of environment, if the developers _don’t_ want players to do _exactly_ what the players have demonstrated they’ll do… yeah, a fair degree of ‘and look what happened’ is on the devs. Just like it is _every_ time there’s a raft of changes and null says ‘please don’t do this. If you do this, we will do X because we’re in an arms race and will _have_ to do X to remain competitive. But X will be _terrible_ for the game, long-term. Please do not put us in a position where we have to do X.’

Are players responsible for their own actions? Of course… but their actions are a response to the environment they’re in.

> [@Jesse\_W\_James](#):
>
> Let us get rid of structures in high sec and possibly low sec. As @Brisc_Rubal has pointed out, and I agree small groups have no chance against large groups, they change nothing in the N+100. Is this a crazy recommendation?
> 
> If you remove structures from High and Low and replace them with NPC structures based on what almost everyone has said above, there would be no loss of content, just less big vs small content if you want to call it content.

But there would be a loss of options for players, and more of the ever-increasing homogenization that has been smothering EVE for years. How long before there’s One True Way™ to play EVE? More and more, I find myself in agreement w/@Elsebeth_Rhiannon : ‘content’ is a dirty word. It’s taken the idea of players engaging with the game in hundreds of interesting ways and replaced it with this same-y pablum of meaningless, instant-gratification ‘let’s shoot at someone’ crap.

If I wanted to play a game of vapid and shallow pvp, I’d go play League w/Asher. Or any one of a hundred button-mashers that do pvp better. I like EVE for its depth, and because the fights, at their best, are _meaningful_.

But now we’re entering an age of ‘structures blow up if you sneeze at them!’ and ‘Need a new ship? Toss a coin to your Developer, and get one right out of the Pack!’ and frankly… what’s the frikkin _point_ of playing that game? Why bother with that shallow, ephemeral dross?

How long before we’re all just logging into thunderdome for some quick 15 v 15 matches with the release of the ‘World of Drakes’ patch?

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<div class="post-metadata">

**Author:** ![Blood\_Ivy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/blood_ivy/32/309294_2.png) [@Blood\_Ivy](https://forums.eveonline.com/u/Blood_Ivy)\
**Post date:** [April 20, 2022, 1:54pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/278 "2022-04-20T13:54:07Z")

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> [@PixyWarrior\_Ellecon](#):
>
> Exactly, it is a group loss. Much easier to hand a group loss than a solo loss. An athanor/astrahus is not that expensive and can easily be replaced by any small group or really any group that cares.

Aehm. You know it isn’t about the goddamn Astrahus but all the stuff you need there to live as a corp in a wormhole? You need like 5-10 different ships per member, be it mining, gas-harvesting, scanning, rolling, fighting, ratting.  
In addition you need LOTS of fitting modules, charges, ammo in huge chunks because you don’t know when to get access to a market station in K-space. Containers, Capsticks, Minerals, Fuelblocks whatever…

You have industry, reaction and PI stuff stored there for a dozen people or more. you can’t fly everything out and in every day because sometimes the chain is camped or - how can you - you have no time for eve for a few days.

Its not like this station is empty. If it was, nobody would care for that loss.

If you lose your Astra as small WH corp you basically lose your HOME, including all industry jobs, materials stored there and whatnot. That could be billions worth of ISK **per member**. And you have to evacuate all that stuff or trash whatever you cannot evacuate so the attacker doesn’t get any loot - because if he does, he might just come back next month.

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<div class="post-metadata">

**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [April 20, 2022, 1:56pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/279 "2022-04-20T13:56:44Z")

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I have 7 Simple Farmer Astrahus on my killboard from 2017 and 2018, and the mechanics were much more in their favour. As soon as the changes were put in place to make them more vulnerable they dropped even more structures, the spam became greater with the increased vulnerability. I am not sure what they are doing with the cores now, but I am guessing they can’t do what they were doing at this point, but the drops they got were such maybe they still can?

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [April 20, 2022, 2:10pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/280 "2022-04-20T14:10:04Z")

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> [@Dracvlad](#):
>
> I think this is a done deal, that CCP have not bothered to reply at all makes it pretty evident. I am not at all sure what is their reasoning, it makes no sense at all to me, I even went back and tried to work it out from the first post, but it makes no sense?

Don’t assume that because they’re not posting that they’re not reading. CCP doesn’t tend to engage in debate amongst players. They leave that to us. I think what she wrote was self-evident.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [April 20, 2022, 2:12pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/281 "2022-04-20T14:12:53Z")

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I really don’t understand the issue that requires this extreme rebalance:

> [@CCP\_Aurora](#):
>
> **Medium Structures**  
> Structures have been in New Eden for quite some time now, however they have never quite settled into a completely satisfying position in the ecosystem - this is partly due to low-cost medium structures being so closely coupled to their larger cousins. It was difficult to make balance changes to one without impacting the other. With this in mind we’re breaking medium structures out into their own class - allowing us to alter the rules for these structures without changing it for all of them.

That still does not make sense. I don’t see why?

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<div class="post-metadata">

**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [April 20, 2022, 2:13pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/282 "2022-04-20T14:13:52Z")

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> [@Brisc\_Rubal](#):
>
> I think what she wrote was self-evident.

What is still unclear to me is: what is the _goal_ of the medium structure changes?

I would greatly appreciate learning that – _if_ it is share-able and not subject to NDA.

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<div class="post-metadata">

**Author:** ![PixyWarrior\_Ellecon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pixywarrior_ellecon/32/456340_2.png) [@PixyWarrior\_Ellecon](https://forums.eveonline.com/u/PixyWarrior_Ellecon)\
**Post date:** [April 20, 2022, 2:19pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/283 "2022-04-20T14:19:28Z")

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> [@Blood\_Ivy](#):
>
> You know it isn’t about the goddamn Astrahus but all the stuff you need there to live as a corp in a wormhole

First off, no where did I mention WH’s. I am talking in general.  
Secondly, wormholes are dangerous. They are more risk than any other portion of the game. Are these changes going to ■■■■ over wormholes? Absolutely. It caters to large groups who can just turbo stomp smaller groups. Am I okay with this? I don’t know. I have mixed feelings about it as I do want the small fry to be able to thrive, but at the same time, it shouldn’t be “easy,” which it isn’t already but again, that is the point of wormhole living.

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<div class="post-metadata">

**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [April 20, 2022, 2:26pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/284 "2022-04-20T14:26:45Z")

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> [@Dracvlad](#):
>
> That still does not make sense. I don’t see why?

Because medium structures are too cheap, they’re spammed and spammable, they provide much bigger benefits than a POS, they can be placed anywhere, and they’re cheap enough they can be treated like they are disposable and they’re cheap enough that they often aren’t worth clearing out unless there’s nothing else to do.

> [@Io\_Koval](#):
>
> What is still unclear to me is: what is the _goal_ of the medium structure changes?
> 
> I would greatly appreciate learning that – _if_ it is share-able and not subject to NDA.

I want to see fewer roach motel structures in space, more larger structures that people will actually defend and fight over, less spam. I don’t know what CCP’s end goal is, but that’s why I’ve been advocating for the changes.

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<div class="post-metadata">

**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [April 20, 2022, 2:32pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/285 "2022-04-20T14:32:15Z")

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> [@Brisc\_Rubal](#):
>
> I want to see fewer roach motel structures in space, more larger structures that people will actually defend and fight over, less spam. I don’t know what CCP’s end goal is, but that’s why I’ve been advocating for the changes.

Fair enough. We have a difference of opinion then, I still stand by my earlier post: there are other changes that better address that core problem, with less side effects – the example I gave was first-come-first-served per-system medium structure fuel-cost escalation.

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<div class="post-metadata">

**Author:** ![Alfonzor\_Dilapidus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alfonzor_dilapidus/32/395834_2.png) [@Alfonzor\_Dilapidus](https://forums.eveonline.com/u/Alfonzor_Dilapidus)\
**Post date:** [April 20, 2022, 2:36pm UTC](https://forums.eveonline.com/t/siege-green-structure-updates-now-avaialble-for-testing/357746/286 "2022-04-20T14:36:00Z")

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We are often grappling with questions where option A improves the game for group 1 but harms the game for group 2, and option B improves the game for group 2 and harms the game for group 1, and so groups 1 and 2 fight about whether to do A or B.

I generally tend to think neither A nor B is the right answer- the right answer is usually to do A in one type of space and B in another type of space. One of the things I think is coolest about EvE, and one of the cleverest aspects of the design, is that they’ve set up different kinds of space that are optimized for different types of game play. E.g., they have built in features that optimize NS for the big blocs, that optimize LS for small gangs, that optimize HS for solo players, etc. I think that’s really awesome. If you feel like playing on one way one day, there is a place for that, and if you feel like playing another way the next day, there is space for that too.

But, it seems like CCP sometimes kind of forgets about that whole, clever, structure they set up and makes some changes global that really should probably apply in one type of space, but not others, to maintain that differentiation.

It seems like we have a consensus that the removal of the timer works well for sov NS. I think we have a consensus that it does not work well for WH. I defer to others on whether it works for HS, Pochven, NPC null or LS. But I think that’s how it should be approached- it should be a decision per type of space, based on the sort of activity that space is optimized for.

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