# Simple Carrier Ratting Balance

**URL:** <https://forums.eveonline.com/t/simple-carrier-ratting-balance/17331>\
**Category:** Player Features & Ideas\
**Created:** [August 16, 2017, 2:21pm UTC](https://forums.eveonline.com/t/simple-carrier-ratting-balance/17331 "2017-08-16T14:21:04Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [August 17, 2017, 6:07pm UTC](https://forums.eveonline.com/t/simple-carrier-ratting-balance/17331/18 "2017-08-17T18:07:43Z")

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> [@Cade\_Windstalker](#):
>
> Yeah, but Bastion also disallows movement and a Bastion’d Marauder doesn’t pull in near the value a ratting Carrier does while having something more expensive and less insurable on field.

A typical marauder is half the price of a typical carrier. If carriers started self-tackling the same as marauders you’d probably see more people mitigate their exposure to risk by flying in a cheaper ship. By increasing the risk of carriers, you make marauders look more attractive, which puts more people in them. Honestly, if I have a choice I’d rather drop on a _solo_ carrier over a marauder anyways - waaay easier to defang a carrier than a golem lol. Problem is, you can’t catch the damn things without some kind of shenanigans (logoff tricks etc).

> [@Cade\_Windstalker](#):
>
> Carrier ratting is where the majority of ISK is coming from here, not super Ratting.

Do you have statistics for this? Genuine ask, I was always of the belief that it was super carriers which were the “problem”. While regular carriers are indeed a significant isk faucet, I always thought supers were the firehose of isk faucets. Other than heavy fighters, what other skills are needed to get into a super after a carrier?

> [@Cade\_Windstalker](#):
>
> protective blanket of intel and a standing fleet

I acknowledge this as a problem, though view it as a separate problem from carriers themselves (people can and do rat in titans for example). While I believe teamwork should result in collective gain, there should be upper limits to the inherent safety of a dozen supers and 50 faxes within a jump of you… and that the current level of safety exceeds those limits. I posted a separate thread on something which would all but eliminate that as a problem when hunting those bigger groups.

EDIT:

> [@Blops whale hunting buff](https://forums.eveonline.com/t/blops-whale-hunting-buff/17492):
>
> Whilst replying to one topic and referencing another topic, I came to realizing that “a little of this and a little of that” might be the overall ideal solution. Specifically the topic was supercarrier ratting, supercarrier proliferation, and that the ability of a large group to counter-drop makes supercarriers effectively safe while ratting. On one hand, working as a team should warrant rewards. On the other… Eve isn’t safe. So then I got to thinking about a suggestion someone made about bl…

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