# Simplify damage and turrets. One damage type. One or Two turret type. Not 4 damage types and 4 turret types

**URL:** <https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549>\
**Category:** Player Features & Ideas\
**Created:** [September 1, 2026, 5:50pm UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549 "2026-09-01T17:50:55Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![varrra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/varrra/32/504015_2.png) [@varrra](https://forums.eveonline.com/u/varrra)\
**Post date:** [September 1, 2026, 5:50pm UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/1 "2026-09-01T17:50:55Z")

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Title.

I understand that alot of players will hate this idea because it is what makes eve online different. Would also require re-balancing alot of the game,

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Thermal, Kinetic, Explosive, EM damage turns into just one damage type. Not four (4). Just one.

Energy turret, Projectile Turret, and Hybrid turret turn into just one turret type. Not three (3). Just one.

Missiles stay.

Result:  
One damage type instead of Four  
Two turret types: Missile, and non-missile  
Drones will stay.

Benefit:  
Game simple  
Turret go pew pew  
NPC go boom  
Only two turret type, not four  
Only one damage type, not four  
Yay  
Focus on shoot turret and pew pew  
Game simple  
Game fun

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**Author:** ![Elathy\_Maricadie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elathy_maricadie/32/379496_2.png) [@Elathy\_Maricadie](https://forums.eveonline.com/u/Elathy_Maricadie)\
**Post date:** [September 1, 2026, 6:19pm UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/2 "2026-09-01T18:19:35Z")

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What about Triglavian and Edencom weapons?

What is you justification for suggesting such a major overhaul? How would you reballance every ship in the game for this new 2 Weapon Systems basis? Well, maybe other that it being too complex for you to understand?

> [@varrra](#):
>
> Focus on shoot turret and pew pew

You want to be an F1 Monkey then you can just move out to null.

> [@varrra](#):
>
> Game simple  
> Game fun

Those two rarely go together.

I for one do not think having multiple damage types makes the game too complex, nor is it (or should be) simple. If it was made too simple as you’d suggest the game would not be fun for a lot of players by killing off any form of tactics/doctrines as there’d only be one (or two) ways to ever fit a ship.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [September 1, 2026, 7:26pm UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/3 "2026-09-01T19:26:03Z")

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Yeah, no.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [September 1, 2026, 7:32pm UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/4 "2026-09-01T19:32:47Z")

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Yeah, nay. You have a brain: Use it!

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [September 1, 2026, 8:33pm UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/5 "2026-09-01T20:33:53Z")

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No thank you. A variation of weapon- and damage types allow for tactical gameplay and the opportunity to outsmart opponents.

We don’t want a dumber EVE.

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**Author:** ![Anabella\_Rella](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anabella_rella/32/504852_2.png) [@Anabella\_Rella](https://forums.eveonline.com/u/Anabella_Rella)\
**Post date:** [September 2, 2026, 3:17am UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/6 "2026-09-02T03:17:42Z")

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There’s a huge difference between simplification/streamlining and taking away almost all meaningful weapon and ship choices. Eve is famous for being deep and having a pretty steep learning curve but, what you’re proposing would remove far too much, require fundamentally changing everything in the game’s ecosystem and for no real good reason.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [September 2, 2026, 6:13am UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/7 "2026-09-02T06:13:59Z")

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It’s varrra again, and with yet another suggestion to dumb down the game!

What a surprise.

No.

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**Author:** ![Arnold\_von\_Kaiser](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arnold_von_kaiser/32/508051_2.png) [@Arnold\_von\_Kaiser](https://forums.eveonline.com/u/Arnold_von_Kaiser)\
**Post date:** [September 2, 2026, 9:54am UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/8 "2026-09-02T09:54:08Z")

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No. Dumbing down the game will do nothing but make it worse.

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**Author:** ![kage1982](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kage1982/32/496925_2.png) [@kage1982](https://forums.eveonline.com/u/kage1982)\
**Post date:** [September 2, 2026, 10:39am UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/9 "2026-09-02T10:39:26Z")

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Personally I enjoy the complexity of it all as it makes things more challenging to calculate

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [September 2, 2026, 4:23pm UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/10 "2026-09-02T16:23:58Z")

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Might as well redo the entire game at this point. Reprogram all ship types and NPCS that use or are resistant

■■■■ no

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**Author:** ![Mikki\_Disco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mikki_disco/32/374218_2.png) [@Mikki\_Disco](https://forums.eveonline.com/u/Mikki_Disco)\
**Post date:** [September 2, 2026, 4:27pm UTC](https://forums.eveonline.com/t/simplify-damage-and-turrets-one-damage-type-one-or-two-turret-type-not-4-damage-types-and-4-turret-types/517549/11 "2026-09-02T16:27:36Z")

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![Gumichan the Laughing Bird Says No](https://global.discourse-cdn.com/eveonline/original/4X/2/2/d/22d46164539755ce25364023f26cd11c653e2205.webp)
