# Skillers in the Abyss

**URL:** <https://forums.eveonline.com/t/skillers-in-the-abyss/235933>\
**Category:** Announcements\
**Tags:** official\
**Created:** [April 27, 2020, 3:43pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933 "2020-04-27T15:43:52Z")\
**Posts on this page:** 20\
**Page:** 17

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**Author:** ![CCP\_Dopamine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dopamine/32/280835_2.png) [@CCP\_Dopamine](https://forums.eveonline.com/u/CCP_Dopamine)\
**Post date:** [April 30, 2020, 1:57pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/324 "2020-04-30T13:57:42Z")

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Good to hear!

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**Author:** ![CCP\_Dopamine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dopamine/32/280835_2.png) [@CCP\_Dopamine](https://forums.eveonline.com/u/CCP_Dopamine)\
**Post date:** [April 30, 2020, 1:57pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/325 "2020-04-30T13:57:54Z")

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I’ll dig into it.

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**Author:** ![Pierre\_de\_Bricassart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pierre_de_bricassart/32/386093_2.png) [@Pierre\_de\_Bricassart](https://forums.eveonline.com/u/Pierre_de_Bricassart)\
**Post date:** [April 30, 2020, 3:15pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/326 "2020-04-30T15:15:26Z")

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Yay, Bellicose ftw! Lovely ship, I like it, for me it was the most successful T1 ship in Abyss (now I take a Phantasm, but the AB could be even a bit faster). But of course it’s a question of skills and preferences.

BTW, each and every time I prepare to enter the abyss, I have this site open on another screen: [https://wiki.eveuniversity.org/Abyssal\_Deadspace#Weather\_Effects](https://wiki.eveuniversity.org/Abyssal_Deadspace#Weather_Effects)  
Then I chose missiles etc accordingly. Drones in a dark site can be pita, that’s true.

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**Author:** ![CCP\_Dopamine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dopamine/32/280835_2.png) [@CCP\_Dopamine](https://forums.eveonline.com/u/CCP_Dopamine)\
**Post date:** [April 30, 2020, 4:39pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/327 "2020-04-30T16:39:54Z")

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Dropping in to let you know that we are extending the event by several days! As it stands now, the Skillers in the Abyss will end on **11 May at 11:00 UTC** 🙂

o7

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [May 1, 2020, 12:23pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/328 "2020-05-01T12:23:20Z")

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3 nights, 3 mostly successful\* runs with my 3 toons. Triglavians would be happy.

(\* - barely survived a 1-2 minute power outage while in the abyss there on the first night… but that aside!)

> [@Lucas\_Kell](#):
>
> Will there ever be an event with a mix of both PvE and PvP challenges? It would be cool if you got one challenge for killing things in abyssal space and another if you kill a player who has just come back from abyssal space.

While Salt pointed out this would require ganking atm since they didn’t ever put the yellow suspect flashy tag back on people who run t4s and t5s… if they’d just made the tasks for killing rats, as we have, and a task (or tasks) for killing a player inside the 1 on 1 PVP arena within abyssal space that might have made some sense. Then again, I hear the arena is often closed due to not enough people running the abyss at once… mostly have to do t3 and above during EUTZ to have any chance of the gate being open for business, IIRC?

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [May 1, 2020, 1:13pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/329 "2020-05-01T13:13:39Z")

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> [@Archer\_en\_Tilavine](#):
>
> I’d be happier if Abyssal space was removed… I was FURIOUS when it was introduced. Completely and totally defective by design. Other trig content is fine, though. Other trig content provides opportunities for greater challenges, greater rewards, enable a greater palette of ships and roles you can use, enable more co-op, provide equal or higher risk but without “mandatory loss” ever entering the picture, etc. Don’t get me wrong, it doesn’t hurt me for abyssal to exist, I just hate to see so many players shoot themselves in the foot (exceptions to the rule not withstanding), especially in light of newer, better trig content.
> 
> This event should have revolved around invasions, not abyssal.

There is co-op in the abyss. Just three frigates in the regular single cruiser sites…

Ever since they added the three frigate gameplay to the filaments, I’ve been wondering if they would add new battleship abyss sites (1 battleship or 3 cruisers allowed in)… more co-op potential! Instead we got E.C.s, I guess… but never too late!

> [@Shipwreck\_Jones](#):
>
> Well, it is instanced content in a PvP centric game. It takes players out of the universe for like 55 minutes of every hour that they do it. So, I do consider this to be a valid criticism. Of course, I seriously doubt that CCP will ever scrap the abyss, and it becomes less of a problem as player numbers rise. So, hopefully they keep creeping upwards.

\*instanced content in a sandbox with all the PVP and PVE you could want within.

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<div class="post-metadata">

**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [May 1, 2020, 1:19pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/330 "2020-05-01T13:19:16Z")

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> [@Boldly\_Gone](#):
>
> Loot is nice, but not necessary. It takes time to burn through the pocket to loot the spots, Most players just loot the central spot close to the gate, I reckon.

Probably, but if you’re going to be building any ships/modules/ammo, it is nice to have the ZPCs and isogen-10 from those extra resource cans. And more red loot for extra ISKies never hurt anyone, either!

Oh, and was gonna mention… my gila has a tech 2 tractor beam to suck in loot cans from up to 24 km away and I also carry a Packrat MTU for those rooms where I pop 3 resource cans AND the main loot bin and wanna suck it all in. Quite possible to use a tractor beam and/or MTU to help speed the loot collection. My Gila has an AB. a MWD would make manual collection a bit easier but A) cap issues and B) the scramming rats would shut that right down, ofc.

> [@Lucy\_Shahar](#):
>
> Easier to change the reward labels than sort through all the users that got incorrect rewards and fix them retroactively. Not greed, just lazy. Still shitty.

Maybe so, but I suspect that there was some discussion about how much the rewards should be before the event was released, the kill amounts from one person’s idea and the SP reward amounts from another person’s idea got released together… instead of a pair of consistent ones together. I do wish they’d gone the other way with the fix, though…

> [@Flint\_Ensteele](#):
>
> This is the most asinine event you have created yet. This is geared ONLY for very experienced pilot in VERY expensive ships to be able to do. I have lost a Vexor with 25 Hobgoblin II’s in it because they ships move so fast they couldn’t hit the npc’s 90% of the time.

A) was it a Dark filament you activated? Darks made the frigate rats pretty damned fast.

B) You might need a web if you’re armor tanking that vexor. If you’re shield tanking it… ergh… yeah… best to avoid Darks if there’s no room if your fit for a web, probably.

My passive gila for t1s and t2s (used to do t3s a year to 2 years ago with it but after the 20% resist nerf on mods, don’t think I’ll be doing so in 2020) can hit the frigates just fine with the RLMLs but the medium drones often have problems doing so in Darks especially. And this is why I pop synth crash before doing any Darks.

> [@Anne\_Thraxx](#):
>
> Besides the SP and loot, the Abyss also has some of the most amazing environments in the game, I can’t be the only one who lost a ship due to screenshot faffing ??

Gorgeous shot! I haven’t done the abyss in high shaders since 2018, though, performance got so bad I had to switch to low shaders exclusively.

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**Author:** ![Lana\_Dawnstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lana_dawnstar/32/459149_2.png) [@Lana\_Dawnstar](https://forums.eveonline.com/u/Lana_Dawnstar)\
**Post date:** [May 1, 2020, 3:55pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/331 "2020-05-01T15:55:11Z")

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Because

1. not everyone rats and makes 60mil ticks
2. there are newbros that get introduced to content this way
3. there are people that (OMG!) actually run abyssal sites daily and this is an extra for them

who would’ve tonked! 😃

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**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [May 1, 2020, 3:59pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/332 "2020-05-01T15:59:01Z")

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> [@Sylvia\_Kildare](#):
>
> > [@Shipwreck\_Jones](#):
> >
> > Well, it is instanced content in a PvP centric game. It takes players out of the universe for like 55 minutes of every hour that they do it. So, I do consider this to be a valid criticism. Of course, I seriously doubt that CCP will ever scrap the abyss, and it becomes less of a problem as player numbers rise. So, hopefully they keep creeping upwards.
> 
> \*instanced content in a sandbox with all the PVP and PVE you could want within.

The real winners of this event seem to be the Tornado squads!

> **[Gila | Ship](https://zkillboard.com/ship/17715/losses/)**
>
> Gila: 992,541 ships destroyed and 254,011 ships lost.

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**Author:** ![Lelouch\_ViBranton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lelouch_vibranton/32/201666_2.png) [@Lelouch\_ViBranton](https://forums.eveonline.com/u/Lelouch_ViBranton)\
**Post date:** [May 1, 2020, 6:37pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/333 "2020-05-01T18:37:48Z")

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Why is CONCORD program to act on any aggression in high security systems but when these things are invading CONCORD calls on capsuleers to deal with it. But when the invaders are killing in front of them, they carry on like its nothing and when they are been provoked by the invaders they do nothing. Is it me or is this just stupid.

Its hard enough as a new player trying to get over this learning curb, but even worse when simple things like that happens. I was literally under a CONCORD Battleship while running for my life and nothing happened.

Also, I realize that to take on these overpowered invaders, you need a battleship at the bare minimum. They have so much fire power that you get swarm and disappear in a few seconds. I DON’T OWN A FCKING BATTLESHIP. I’ve barely played this thing enough to have the experience or ISK for it. Make CONCORD do something for the first in their Godforsaken miserable life. Am stuck in a stupid war and I can’t fight or anything make stupid CONCORD at least fight back when they see aggression from these OP crap

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<div class="post-metadata">

**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [May 1, 2020, 9:03pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/334 "2020-05-01T21:03:04Z")

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> [@Wanda\_Fayne](#):
>
> The real winners of this event seem to be the Tornado squads!

Ah, so people are turning up the gank rates a bit on the extra # of abyss runners, eh? in the absence of suspect flags for t4 and t5 runners, that’ll have to do for the PVP component!

Additionally:

New trig event in k-space coming for 17th birthday of EVE, btw, so whoever that was who hates the abyss further upthread here can rejoice that it’ll be more of a trig invasion style event and not an abyss event upcoming!

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**Author:** ![Aramatheia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aramatheia/32/383412_2.png) [@Aramatheia](https://forums.eveonline.com/u/Aramatheia)\
**Post date:** [May 1, 2020, 10:52pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/335 "2020-05-01T22:52:53Z")

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why are people popping the filaments in easy to reach locations. I do know that the rift thing can be scanned down though, does it appear as a cosmic signature or is there some advanced scanning skill required?

Only asking cause when I was doing these I was doing them in amarr, inn a randomly located safe spot which really and trully wasnt terribly safe. I never saw another ship. I’d go in clear it pop out to real space, nothing just me wait for the trace to vanish and repeat. never saw another ship in about 4 hours combined time doing them

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**Author:** ![BrothaBear\_Honorable](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brothabear_honorable/32/250741_2.png) [@BrothaBear\_Honorable](https://forums.eveonline.com/u/BrothaBear_Honorable)\
**Post date:** [May 1, 2020, 11:34pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/337 "2020-05-01T23:34:27Z")

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> [@Aramatheia](#):
>
> maller

im curious what fit was your maller? I have one but cant seem to figure out how to make it abyss ready

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**Author:** ![Aramatheia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aramatheia/32/383412_2.png) [@Aramatheia](https://forums.eveonline.com/u/Aramatheia)\
**Post date:** [May 1, 2020, 11:51pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/338 "2020-05-01T23:51:24Z")

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well i’ll first off say that im not a great fitting guru or expert, I put this fit together for t1’s as i’d never done abyss before except for the single beam fit omen i took in and lost immediately. I’m using this on a essentially 5m sp alpha clone, its definately not “brand new” pilot spec but probably not too far off. The biggest downside is the poor speed in battleship rooms. Dual web is great at holding things down. Also i normally have 3 drones (max capacity) but lost one lol and my actual fit has abyssal heat sinks

[Maller, working t1 abyss maller]  
Heat Sink II  
Heat Sink II  
Tracking Enhancer II  
Capacitor Power Relay II  
Medium I-a Enduring Armor Repairer  
Medium I-a Enduring Armor Repairer

10MN Monopropellant Enduring Afterburner  
X5 Enduring Stasis Webifier  
X5 Enduring Stasis Webifier

Focused Medium Pulse Laser II  
Focused Medium Pulse Laser II  
Focused Medium Pulse Laser II  
Focused Medium Pulse Laser II  
Focused Medium Pulse Laser II

Medium Semiconductor Memory Cell I  
Medium Semiconductor Memory Cell II  
Medium Semiconductor Memory Cell II

Hobgoblin I x2

Ultraviolet M x5  
Multifrequency M x5

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<div class="post-metadata">

**Author:** ![BrothaBear\_Honorable](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brothabear_honorable/32/250741_2.png) [@BrothaBear\_Honorable](https://forums.eveonline.com/u/BrothaBear_Honorable)\
**Post date:** [May 2, 2020, 1:42am UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/339 "2020-05-02T01:42:05Z")

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i appreciate it, hard to find the right fits for maller.

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<div class="post-metadata">

**Author:** ![Kaabii](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaabii/32/199405_2.png) [@Kaabii](https://forums.eveonline.com/u/Kaabii)\
**Post date:** [May 2, 2020, 8:02am UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/340 "2020-05-02T08:02:28Z")

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this gets only relevant if you do abyssals which are level 4 and 5. because you come then out as suspect. if anyone scans that abyssal trace down can they wait outside until you come out and can freely attack you.

tho i dont know if CCP changed that. i am not sure if it is still lv 4 and 5 or if it got changed to only lv 5 abyssals.

oh yea i forgot, abyssal traces getting scanned down via normal scanner probes. those with which you scan anomalies down =3 its not vissible what for a level it is on the scan but after warping onto it can peoples see what for a level it is aka fierce, rage and whatsoever.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [May 2, 2020, 8:23am UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/341 "2020-05-02T08:23:18Z")

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> [@Aramatheia](#):
>
> why are people popping the filaments in easy to reach locations. I do know that the rift thing can be scanned down though, does it appear as a cosmic signature or is there some advanced scanning skill required?
> 
> Only asking cause when I was doing these I was doing them in amarr, inn a randomly located safe spot which really and trully wasnt terribly safe. I never saw another ship. I’d go in clear it pop out to real space, nothing just me wait for the trace to vanish and repeat. never saw another ship in about 4 hours combined time doing them

People combat probe them down. Then again, there’s not much reason to since people will do them on grid with stations, including Jita 4-4. Only reason any get probed down is if someone had their shiny t4/t5 abyssal fit scanned down by a scan frig on a gate and then tracked to the system they do their sites in and then all abyssal traces in that system got scanned down for a gank squad.

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**Author:** ![Izmaragd\_Dawnstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/izmaragd_dawnstar/32/152312_2.png) [@Izmaragd\_Dawnstar](https://forums.eveonline.com/u/Izmaragd_Dawnstar)\
**Post date:** [May 2, 2020, 2:42pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/342 "2020-05-02T14:42:04Z")

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Having run quite a bit of abyssals in the past 2 days, some things are still bugged:

- Some drones are still not registering properly. On one character, the vila swarmer counts towards the drone kills, on another one, it doesn’t.
- Some kills do not count because those bloody deviant automata suppressors getting the kill (or top damage, I can’t quite tell). This is so stupid. ☹

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<div class="post-metadata">

**Author:** ![Jet\_Reboot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jet_reboot/32/229672_2.png) [@Jet\_Reboot](https://forums.eveonline.com/u/Jet_Reboot)\
**Post date:** [May 2, 2020, 4:54pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/343 "2020-05-02T16:54:49Z")

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Twice a Strikegrip Tessera in one abyssal (Tier 1) …  
This thing eats drones (and capsuleers) for breakfast [https://zkillboard.com/ship/48264/kills/](https://zkillboard.com/ship/48264/kills/) and contributes zero points on the reward scale.

#facepalm

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<div class="post-metadata">

**Author:** ![Sideways\_Bottomsup](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sideways_bottomsup/32/194490_2.png) [@Sideways\_Bottomsup](https://forums.eveonline.com/u/Sideways_Bottomsup)\
**Post date:** [May 2, 2020, 5:03pm UTC](https://forums.eveonline.com/t/skillers-in-the-abyss/235933/344 "2020-05-02T17:03:09Z")

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> [@Jet\_Reboot](#):
>
> Strikegrip Tessera

Their only redeeming quality is their inability to shoot beyond ~10km. If you can’t tank it for long enough, you’ll simply have to outrun it and either keep it at range while you kill it, or do bombing runs and take repping breaks from time to time.

In my stabber I usually set keep at range 15km, then web it and pulse mwd if it gets closer than 8. That works pretty well.

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