# Skills description - EVE Effect learnings

**URL:** <https://forums.eveonline.com/t/skills-description-eve-effect-learnings/241240>\
**Category:** Assembly Hall\
**Tags:** improvements\
**Created:** [May 15, 2020, 11:11am UTC](https://forums.eveonline.com/t/skills-description-eve-effect-learnings/241240 "2020-05-15T11:11:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Lena\_Warjan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lena_warjan/32/377621_2.png) [@Lena\_Warjan](https://forums.eveonline.com/u/Lena_Warjan)\
**Post date:** [May 15, 2020, 11:11am UTC](https://forums.eveonline.com/t/skills-description-eve-effect-learnings/241240/1 "2020-05-15T11:11:28Z")

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Hello guys !

While looking for information regarding EIV in Industry (subject of another topic of mine) I realised that, imho, the description of `Science`, `Industry`, `Advanced Industry`, `Metallurgy` and `Research` was not clear and confusing especially for new bros.

It turns out that the same day I watched CCP CEO video about Eve Effects.

So I would like first to point out the confusing aspects of the descriptions of those skills and second to propose improved descriptions for you to decide whether or not take them into consideration and implement.

**Confusing aspects**  
2 confusing aspects (in bold for one and italic for the other - I wish I had colors but did not figured how)

`Science` original description

> Basic understanding of scientific principles.  
> 5% **Bonus** to blueprint copying _speed_ per level.

`Industry` original description

> Allows basic operation of factories.  
> 4% **reduction** in manufacturing _time_ per skill level.

`Advanced Industry` original description

> Skill at efficiently using industrial facilities.  
> 3% **reduction** in all manufacturing and research _times_ per skill level.

`Metallurgy` original description

> Advanced knowledge of mineral composition.  
> 5% **Bonus** to material efficiency research _speed_ per skill level.

`Research` original description

> Skill at researching more efficient production methods.  
> 5% **bonus** to blueprint manufacturing _time research_ per skill level.

It turns out that all these are bonuses whether they are named bonus or reduction. I am not going to give a course about human brain, language perception and interpretation. In general something that brings a gain is a bonus not a reduction. Then the way the bonuses apply may be by reducing or increasing something.

Last, all those bonuses apply to jobs duration whether they are called speed or time.

**Proposal**  
Hence for better clarity and, following the Eve Effect learnings as stated by CCP CEO in his video, to improve players experience starting with new bros, I would like to propose the following wording :

`Science`

> Basic understanding of scientific principles.  
> For blueprint copying, reduces job duration by 5% per skill level.

`Industry`

> Allows basic operation of factories.  
> For blueprint manufacturing, reduces job duration by 4% per skill level.

`Advanced Industry`

> Skill at efficiently using industrial facilities.  
> For blueprint manufacturing and ME/TE research, reduces job duration by 3% per skill level.

`Metallurgy`

> Advanced knowledge of mineral composition.  
> For blueprint Material Efficiency research, reduces job duration by 5% per skill level.

`Research`

> Skill at researching more efficient production methods.  
> For blueprint Time Efficiency research, reduces job duration by 5% per skill level.

o7  
LW

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**Author:** ![Archer\_en\_Tilavine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/archer_en_tilavine/32/461718_2.png) [@Archer\_en\_Tilavine](https://forums.eveonline.com/u/Archer_en_Tilavine)\
**Post date:** [May 15, 2020, 7:02pm UTC](https://forums.eveonline.com/t/skills-description-eve-effect-learnings/241240/2 "2020-05-15T19:02:05Z")

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An +X% increase in speed and a -X% reduction in time are not the same thing. As such, your new proposed descriptions are inaccurate.

- Example: If I increase speed +100%, time does not go down to 0%
- Example: If I increase speed by +50%, time to completion goes down to 66.66% rather than 100%-50%=50%
- Example: If I increase speed by +10%, time to completion goes down to 83.33%, rather than 100%-20%=80%

The original descriptions are exactly what they should be.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [August 13, 2020, 7:02pm UTC](https://forums.eveonline.com/t/skills-description-eve-effect-learnings/241240/3 "2020-08-13T19:02:09Z")

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