# Skills for kills event

**URL:** <https://forums.eveonline.com/t/skills-for-kills-event/223005>\
**Category:** General Discussion\
**Created:** [February 29, 2020, 4:31pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005 "2020-02-29T16:31:25Z")\
**Posts on this page:** 20\
**Page:** 13

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [March 2, 2020, 7:44pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/244 "2020-03-02T19:44:48Z")

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> [@Nevyn\_Auscent](#):
>
> That would be the starter package I referred to, which has existed in a form including extra sp for over 10 years now. People just seemed to miss it’s existence a lot, and CCP have become better at telling people about it.

Fair enough.

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**Author:** ![Gergoran\_Moussou](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gergoran_moussou/32/381607_2.png) [@Gergoran\_Moussou](https://forums.eveonline.com/u/Gergoran_Moussou)\
**Post date:** [March 2, 2020, 7:52pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/245 "2020-03-02T19:52:56Z")

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> [@Darlo\_Kubika](#):
>
> nope…what i demand

Demand. Lulz.

You’re on no position to make demands.

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [March 2, 2020, 8:58pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/246 "2020-03-02T20:58:38Z")

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> [@Nevyn\_Auscent](#):
>
> though I will allow by the largest stretching of the term it technically counts.

Seriously, “largest stretching”? The alpha injectors are by all means and purposes SP directly sold in the shop.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [March 2, 2020, 9:00pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/247 "2020-03-02T21:00:02Z")

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> [@Karak\_Terrel](#):
>
> Seriously, “largest stretching”? The alpha injectors are by all means and purposes SP directly sold in the shop.

Do you also count omega training rate as sp sold in the shop. Alpha Injectors just bring you up to Omega training rate. just via a weird mechanic.

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [March 2, 2020, 9:08pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/248 "2020-03-02T21:08:41Z")

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> [@Nevyn\_Auscent](#):
>
> Do you also count omega training rate as sp sold in the shop. Alpha Injectors just bring you up to Omega training rate. just via a weird mechanic.

No, omega was always about the subscription to access the game. And in large parts that is still the case. EVE just used to have some special weird time based progression system where you specialize and then get broader access over time.

I know, extractors changed that. But the justification when they introduced them was exactly, SP are still only accumulated over time and only traded between players. They outright said then they will not create SP out of thin air.

Look, I’m at a point where I really don’t care anymore about that. It’s in the game for a long time now and it will never get removed anymore. But to act like CCP didn’t chop up the SP progression system and literally sells it in pieces in the store is ridiculous, because that is exactly what happened.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [March 2, 2020, 9:57pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/249 "2020-03-02T21:57:38Z")

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> [@Darlo\_Kubika](#):
>
> what i demand is a pvp free zone

I demand a shrubbery, a nice one but not too expensive.

One of these demands is more reasonable than the other.

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**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [March 2, 2020, 11:20pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/250 "2020-03-02T23:20:05Z")

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> [@Nicolai\_Serkanner](#):
>
> They said SP would _ **never** _ be sold for money. You can’t change your mind about it after such a statement.

Apologies - that was before my time, so I didn’t know. It still doesn’t apply to skilling sprees though.

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**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [March 2, 2020, 11:25pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/251 "2020-03-02T23:25:48Z")

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> [@Nicolai\_Serkanner](#):
>
> > [@Nevyn\_Auscent](#):
> >
> > Please show us other than the starter packs which already existed at the time of that statement so clearly weren’t included as part of it, where I can buy sp in the NES.
> 
> I have no clue where it was said or written and can’t be arsed to find out either.

So we’re just going on your vague recollection ??

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [March 2, 2020, 11:27pm UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/252 "2020-03-02T23:27:06Z")

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> [@Darlo\_Kubika](#):
>
> nope…what i demand is a pvp free zone…high…not even 1/3 of the game…the rest can in my eyes pvp their A S S off…not my concern…

Then go play a game with PvP free zones. Try [SWTOR](http://www.swtor.com)

What kind of selfish asshole starts playing a game that is a well known PvP game and then demands that game be changed in spite of the existing players.

Talk about **special privilege, special snowflake and entitled**.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [March 3, 2020, 12:00am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/253 "2020-03-03T00:00:40Z")

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> [@Dravick\_Afterthought](#):
>
> So we’re just going on your vague recollection ??

He’s right, CCP did make a statement surrounding the selling of SP at one stage.  
I don’t feel CCP have broken that with alpha injectors as at the time alphas didn’t exist and the injectors are just the equivilant of Omega training speed.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [March 3, 2020, 12:04am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/254 "2020-03-03T00:04:27Z")

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> [@Darlo\_Kubika](#):
>
> Eve is no pvp game…

Then why are you whining?

If it isn’t a pvp game, you’ve got nothing to worry about.

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**Author:** ![Sabus\_Narian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sabus_narian/32/147677_2.png) [@Sabus\_Narian](https://forums.eveonline.com/u/Sabus_Narian)\
**Post date:** [March 3, 2020, 12:27am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/255 "2020-03-03T00:27:51Z")

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> [@Merin\_Ryskin](#):
>
> I know you disagree, that’s why we all mock your lack of knowledge. Stagnation is the inevitable end result of good game design. You use up the finite design space that is available, refine the game into its final form, and have nothing left to add that would be an improvement. EVE is not there yet but it still has the fundamental issue that, no matter how much you want new content, there is not much potential new content that could possibly be added. You simply can not have the release rate of EVE’s early days without destroying the game.
> 
> And really, your disagreement here is yet another example of why you don’t belong in EVE. You have the passive farmer mindset that content is something provided to you by CCP, not something that you seek out and create for yourself. Instead of going out and engaging with other players you declare yourself to be a “highsec player” and helpless perma-victim, and then demand new content because you’re bored with what you already have. And, because you have no tolerance for adversity, you insist that it must be available in highsec, extremely profitable, and easy enough that newbies can farm it. The result of course is that even if you get new content you immediately get bored of it and demand more.

Well I’m not leaving this game, please come up with a better response than “I don’t like your ideas now leave.”

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [March 3, 2020, 2:03am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/256 "2020-03-03T02:03:58Z")

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You are the comic relief Sabus. By all means continue with your silly suggestions. What about player-owned jump bridges between Jita and Amarr? Or how about filaments to jump you to a random highsec system? Triglavian instanced mining pocket that last for 12 hours and can only be accessed solo, or as a three person mining fleet?

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [March 3, 2020, 2:29am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/257 "2020-03-03T02:29:04Z")

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All very good ideas that CCP will probably monetize through the NES.

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<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [March 3, 2020, 3:07am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/258 "2020-03-03T03:07:10Z")

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> [@Nevyn\_Auscent](#):
>
> He’s right, CCP did make a statement surrounding the selling of SP at one stage.  
> I don’t feel CCP have broken that with alpha injectors as at the time alphas didn’t exist and the injectors are just the equivilant of Omega training speed.

Well, for as long as I’ve been playing this game, CCP has broken every single promise they’ve made.

When the idea of Skill Extractors / Injectors was first introduced, they said it would be NES items that players could buy to re-skill their character by moving SP’s from old un-used skills into new usable skills.

Somewhere before they were released, CCP figured out they could make more money if they released the Injectors as a Trade Item. Course that in turn caused the creation of alt skill farms.

But hey, it was all OK because those skill points were created by a character training up skills and CCP outright said they would never sell SP’s created out of thin air… Course then CCP started releasing Cerebral Accelerators which supposedly was to help new characters get into the game much quicker. What they actually did was boost the alt skill farms into buying more Extractors.

Then somewhere out of the blue comes the idea of creating Alpha Clones with a SP cap and limited access to game content, all under the pretense that it would increase player numbers and eventually get those players to sub into Omega Clones.

Course over time more and more access to game content was given to Alpha Clones and to help them get into that content and bypass the base Alpha skill training cap of 5 mill SP’s, Alpha Injectors were created and that’s the issue, there are no player characters training up those SP’s, Alpha SP Injectors are created and sold by CCP, thus bypassing the player market.

Also let’s not forget CCP’s recent game change of selling skillbooks directly to New Characters, once again bypassing the player market.

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<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [March 3, 2020, 3:14am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/259 "2020-03-03T03:14:30Z")

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> [@DeMichael\_Crimson](#):
>
> Alpha Injectors were created and that’s the issue, there are no player characters training up those SP’s, Alpha SP Injectors are created and sold by CCP, thus bypassing the player market

Except so are omega sp created from thin air.  
If you can’t get how alpha injectors are just a different way of doing omega training speed in small bites for alphas, then I really don’t know what to say.

The same for the rest of your stuff, cerebral accell for new characters is actually very very old.

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<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [March 3, 2020, 3:15am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/260 "2020-03-03T03:15:54Z")

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> [@Nevyn\_Auscent](#):
>
> Except so are omega sp created from thin air.

No they are not, they are trained up over time by player characters and it costs money to extract them.

> [@Nevyn\_Auscent](#):
>
> The same for the rest of your stuff, cerebral accell for new characters is actually very very old.

No they are not, they were created after Alpha Clones were implemented.

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<div class="post-metadata">

**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [March 3, 2020, 3:16am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/261 "2020-03-03T03:16:46Z")

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> [@Sabus\_Narian](#):
>
> Well I’m not leaving this game, please come up with a better response than “I don’t like your ideas now leave.”

The sad truth is that you would be better off leaving EVE and finding a game that actually suits your desires instead of bashing your head against the wall trying to make EVE into something it isn’t and can’t ever be.

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [March 3, 2020, 3:17am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/262 "2020-03-03T03:17:27Z")

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He certainly has lots of choices. As he points out, most other games are already built around PVE.

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<div class="post-metadata">

**Author:** ![Cypr3ss\_Deteis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypr3ss_deteis/32/392947_2.png) [@Cypr3ss\_Deteis](https://forums.eveonline.com/u/Cypr3ss_Deteis)\
**Post date:** [March 3, 2020, 3:34am UTC](https://forums.eveonline.com/t/skills-for-kills-event/223005/263 "2020-03-03T03:34:42Z")

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> [@Salt\_Foambreaker](#):
>
> What kind of selfish asshole starts playing a game that is a well known PvP game and then demands that game be changed in spite of the existing players.

Oh I can answer that, one which attempts to move a number of skill injectors in a T1 hauler and gets [pvped](https://zkillboard.com/kill/81172567/) in the high secs! 😃 Do i win a prize now… I heard there was cake around here somewhere…

Regards,  
Cypr3ss.

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