# So how do we persuade new players that losing ships is ok?

**URL:** <https://forums.eveonline.com/t/so-how-do-we-persuade-new-players-that-losing-ships-is-ok/233741>\
**Category:** General Discussion\
**Created:** [April 18, 2020, 1:48pm UTC](https://forums.eveonline.com/t/so-how-do-we-persuade-new-players-that-losing-ships-is-ok/233741 "2020-04-18T13:48:21Z")\
**Posts on this page:** 1\
**Showing post:** 54

<div class="post-metadata">

**Author:** ![Caleb\_Seremshur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/caleb_seremshur/32/399348_2.png) [@Caleb\_Seremshur](https://forums.eveonline.com/u/Caleb_Seremshur)\
**Post date:** [April 19, 2020, 9:06am UTC](https://forums.eveonline.com/t/so-how-do-we-persuade-new-players-that-losing-ships-is-ok/233741/54 "2020-04-19T09:06:03Z")

</div>

> [@DeMichael\_Crimson](#):
>
> If CCP wants players to constantly lose ships in Eve, then they need to give out free ships and equipment equal to that characters skill level. Keep the different ISK generating options available so players can buy the various skills required for character advancement in both ship and career choice.

My corporation attempted to do this and it worked for a while but eventually people stopped going on fleets. Even free ■■■■ isn’t good enough. People find the act of work rewarding in itself and I suppose by taking away the need to be engaged outside of PVP we robbed them of motivation to be engaged with EVE as an MMO.

So be careful with this “free stuff” argument, it backfired on us it, it will backfire on CCP too.

---

_[View the full topic](https://forums.eveonline.com/t/so-how-do-we-persuade-new-players-that-losing-ships-is-ok/233741)._
