# So I made a new character. It was eye opening

**URL:** <https://forums.eveonline.com/t/so-i-made-a-new-character-it-was-eye-opening/405182>\
**Category:** General Discussion\
**Created:** [May 10, 2023, 6:48pm UTC](https://forums.eveonline.com/t/so-i-made-a-new-character-it-was-eye-opening/405182 "2023-05-10T18:48:38Z")\
**Posts on this page:** 1\
**Showing post:** 388

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**Author:** ![Nienna\_Nannie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nienna_nannie/32/373656_2.png) [@Nienna\_Nannie](https://forums.eveonline.com/u/Nienna_Nannie)\
**Post date:** [May 18, 2023, 7:29am UTC](https://forums.eveonline.com/t/so-i-made-a-new-character-it-was-eye-opening/405182/388 "2023-05-18T07:29:05Z")

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> [@Aisha\_Katalen](#):
>
> apart from the spec skills which (giving 2% per level) are only going to add like 6-8% realistically.

6 or 8 or 10… Point being that when I shoot antimatter it takes way longer to blow up a ship than with Javelins and the difference is obvious.

> [@Aisha\_Katalen](#):
>
> T2 ammo isn’t outright better

Right, that’s why they’re sold at three times the price of antimatter ammo, because they’re not better.

> [@Aisha\_Katalen](#):
>
> None of that matters especially not to an actual newbie who’s just toying around to see what they’d enjoy doing, they don’t even know of the existence of T2 mods

You are wrong. Any new player is able to know about t2 mods. Anyone can see what’s in the game to use just by going to the market.

> [@Gerard\_Amatin](#):
>
> Why should a newbie specialize when they’re still trying out and getting to know new types of gameplay?

Why not?

> [@Gerard\_Amatin](#):
>
> Specialization in EVE means spending a significant amount of time for very little gain, it’s the last thing a newbie in their orientation phase should be expected to be doing

Right, moving to better ammo and guns is the last thing to do, sure.

> [@Mr\_Epeen](#):
>
> Starting new players at the top is a sure way to destroy an MMO. A genre that demands slow skilling and lots of grind to keep interest and engagement

You’ve learned that one by heart, haven’t you.

> [@Syzygium](#):
>
> Thats nonsense, I have lost hundreds of ships in this game

No one’s fault that you’re bad at it.

> [@Altara\_Zemara](#):
>
> That’s a great excuse for not having any…along with being personal spokesperson for all noobs

What’s _your_ problem?

> [@Gadget\_Helmsdottir](#):
>
> I’m a little confused here. Are you advocating for _new players_ or for yourself?

**I’m not “advocating” for anything** , it’s not like I think CCP is going to change the game for any one person. I’m trying to have a discussion with you.

> [@Gadget\_Helmsdottir](#):
>
> An actual new player to EvE should expect there to be some sort of progression in an MMORPG, which EvE certainly is, even if it looks different from others

I have nothing against progression in a game, as long as it makes sense. EVEs progression doesn’t make sense, it’s just there to slow players’ progression, it’s a gimmick.  
No wonder that some players start a new character, fill the skill queue and don’t come back to the game until a year later.

> [@Gadget\_Helmsdottir](#):
>
> An actual new player to EvE won’t know about most of the advanced items, ships, or playstyles

Not talking about playstyles, that’s understood later, but of course that a new player is able to know about most of the advanced items, they’re right there for sale in the market!

> [@Gadget\_Helmsdottir](#):
>
> But they also won’t know about all the things you seem to think new players worry about

I can only go by my experience.

> [@Nienna\_Nannie](#):
>
> End of discussion for me.

> [@Gadget\_Helmsdottir](#):
>
> Cool beans.

Sorry, I guess I meant for yesterday 😅

> [@Gadget\_Helmsdottir](#):
>
> Gadget was new once, too…

So why is so hard to believe that I was new once, too?

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