# Socket closed 3 times every every days. 2018

**URL:** <https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889>\
**Category:** General Discussion\
**Created:** [August 22, 2018, 3:03pm UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889 "2018-08-22T15:03:45Z")\
**Posts on this page:** 15\
**Page:** 2

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**Author:** ![Brick\_Thellere](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brick_thellere/32/246351_2.png) [@Brick\_Thellere](https://forums.eveonline.com/u/Brick_Thellere)\
**Post date:** [September 1, 2018, 12:34am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/21 "2018-09-01T00:34:41Z")

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Calling BS on some people in this saying 24/7, i can play battlefield for 4 hours straight without a problem then come on eve and get disconnect every 5 minutes, its a game code problem

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**Author:** ![Milana\_Pollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/milana_pollard/32/93398_2.png) [@Milana\_Pollard](https://forums.eveonline.com/u/Milana_Pollard)\
**Post date:** [September 1, 2018, 4:43am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/22 "2018-09-01T04:43:09Z")

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It’s not a game code problem though. I’ve been playing EVE almost every day all day without any issues. EVE is on different servers to Battlefield, servers that are in London. The traceroute from your PC to London is going to be different from your PC to wherever EA keeps their servers, which is probably nearer to you. There are a million potential points of failure there. Learn how the internet works.

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**Author:** ![Arya\_Alderian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arya_alderian/32/12197_2.png) [@Arya\_Alderian](https://forums.eveonline.com/u/Arya_Alderian)\
**Post date:** [September 1, 2018, 5:06am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/23 "2018-09-01T05:06:59Z")

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EA aren’t idiots so when you drop packets in Battlefield you lag or rubberband and the game tries to reconnect/re-establish

Ccp brilliantly decided the moment any packets drop at all, it closes the client connection and forces DISCONNECT.

It is in fact a DESIGN CHOICE MADE 15 YEARS AGO WHEN DEVELOPING THE GAME.

Dont be so smug when you are ignorant

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**Author:** ![Milana\_Pollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/milana_pollard/32/93398_2.png) [@Milana\_Pollard](https://forums.eveonline.com/u/Milana_Pollard)\
**Post date:** [September 1, 2018, 5:11am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/24 "2018-09-01T05:11:02Z")

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And yet, EA’s servers are incredibly unreliable due to EA choosing to spend as little money as possible on them, and players consistently complain about them for every online EA game across the board. Meanwhile, EVE’s servers are historically the single most stable across online gaming history, with 98+% uninterrupted uptime (with the exception of scheduled downtimes which don’t count as failures because they are intended). A few hiccups here and there do not detract from that even a little bit, and most ‘socket closed’ incidents have absolutely nothing to do with EVE’s servers, which are far more expensive than any single group of servers EA uses for any one game combined.

I’m not being smug, and I’m not being ignorant. Your assumption that the problem couldn’t possibly be on your end, or somewhere in between, is your ignorance on display. So stop projecting, and learn how the internet works.

As a side note, when I first started playing, I was playing on wi-fi and was getting ‘socket closed’ errors a few times a day. As soon as I switched to a direct LAN connection, it dropped to once or twice a year.

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**Author:** ![Arya\_Alderian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arya_alderian/32/12197_2.png) [@Arya\_Alderian](https://forums.eveonline.com/u/Arya_Alderian)\
**Post date:** [September 1, 2018, 5:15am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/25 "2018-09-01T05:15:02Z")

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> [@ISD\_Sakimura](#):
>
> Any online game you play will experience _Packet Loss_ to some degree, for most games it will not have much of any affect, maybe minor lags, FPS drops or what have you, that all depends on how the games networking is programmed. Most online game, when they reach their packet loss threshold, drop the connection and then attempts to reconnect to the game (for x amount of time) before dropping you completely, this is where I assume EVE is somewhat different, I think EVE is just programmed to drop the connection completely when it reached it’s packet loss threshold. EVE does not attempt to reconnect.

From the ISD post like 10 posts up

Its Eve specific.

Ccp could literally spend xxx money and yyy hours and change Eve to act more in line with modern online games where you dont have “socket closures”

Ccp can fix it should they choose to.

They decide it’s not worth it

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**Author:** ![Milana\_Pollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/milana_pollard/32/93398_2.png) [@Milana\_Pollard](https://forums.eveonline.com/u/Milana_Pollard)\
**Post date:** [September 1, 2018, 5:22am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/26 "2018-09-01T05:22:20Z")

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It works that way on purpose.

If your game is getting packet loss while you’re in the middle of something that could cause ship loss, disconnecting you from the game causes your ship to escape as soon as possible. This is a good thing that I’m thankful for, as it has saved a number of my ships from potential bad things happening to them in the middle of DEDs and the like.

When you die in Battlefield, you don’t actually lose anything.

The thing is, this isn’t broken. Most packet loss isn’t a result of EVE’s servers. They are incredibly powerful. And CCP can’t fix issues in between you and their servers. CCP don’t own your ISP, they don’t own the infrastructure.

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**Author:** ![Krysenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/krysenth/32/58194_2.png) [@Krysenth](https://forums.eveonline.com/u/Krysenth)\
**Post date:** [September 1, 2018, 6:50am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/27 "2018-09-01T06:50:57Z")

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> [@Brick\_Thellere](#):
>
> Calling BS on some people in this saying 24/7, i can play battlefield for 4 hours straight without a problem then come on eve and get disconnect every 5 minutes, its a game code problem

Take a look at google maps for the US. Imagine your e-sport server is in florida, EVE in New York, and your somewhat ignorant butt sitting somewhere in California. Would you take _the exact same route to reach Florida as you do New York?_ No? Neither does your god damn internet traffic. Now imagine there’s a pileup on the route to New York caused by an overpass collapsing in Kentucky, thus delaying traffic. Is that somehow New York’s fault? EVE’s fault? No, it isnt. It’s the fault of whoever is supposed to have been maintaining that overpass.

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [September 1, 2018, 7:17am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/28 "2018-09-01T07:17:13Z")

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> [@Arya\_Alderian](#):
>
> EA aren’t idiots so when you drop packets in Battlefield you lag or rubberband

Can you have fights with over a 3000 people simultanously in Battlefield? The last I checked it was 64 at the most.

In Battlefield are you just a tiny group of people, waiting for a server to become available and your match to start. You are disconnected until then. Your socket closes hundreds of times each day there and when it happens during a match does nobody care, because you’ll just have another match afterwards.

Then compare EVE to this where you can have thousands of people all fighting each other more than 23 hours per day. If anyone in EVE would experience rubber-banding then you wouldn’t hear the end of it. Lag in EVE is also artificially introduced by TiDi, which allows the game to get on top of lag before it occurs, giving everyone an equal experience even under over-loaded conditions.

EA may not be idiots, but I don’t see them doing the same thing as CCP does either.

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**Author:** ![Rexxar\_Santaro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rexxar_santaro/32/420075_2.png) [@Rexxar\_Santaro](https://forums.eveonline.com/u/Rexxar_Santaro)\
**Post date:** [September 1, 2018, 8:46am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/29 "2018-09-01T08:46:51Z")

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> [@Arya\_Alderian](#):
>
> EA aren’t idiots so when you drop packets in Battlefield you lag or rubberband and the game tries to reconnect/re-establish

It’s a strong argument. No doubt.

> [@Milana\_Pollard](#):
>
> As a side note, when I first started playing, I was playing on wi-fi and was getting ‘socket closed’ errors a few times a day. As soon as I switched to a direct LAN connection, it dropped to once or twice a year.

Yeah, never use Wi-Fi while EVE is running!

BTW. The same is for DHCP clients. Use static IP, because DHCP server resets IPs on a scheduled basis as a result your EVE connection will be closed. If your home router’s DHCP server is tuned badly it can happen 3 times per day. 😃

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**Author:** ![Milana\_Pollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/milana_pollard/32/93398_2.png) [@Milana\_Pollard](https://forums.eveonline.com/u/Milana_Pollard)\
**Post date:** [September 1, 2018, 8:51am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/30 "2018-09-01T08:51:46Z")

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Also, a lot of people fail to remember that while they’re used to playing games like Battlefield on peer-to-peer connections, EVE doesn’t work that way.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [September 1, 2018, 9:38am UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/31 "2018-09-01T09:38:16Z")

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> [@Arya\_Alderian](#):
>
> Ccp brilliantly decided the moment any packets drop at all, it closes the client connection and forces DISCONNECT.

It sucks at times, but on the other hand, how much more rage would we if this wasn’t in place? This is what regularly saves ships that players can’t control anymore due to packets being lost.

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**Author:** ![isevisa\_isevisa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isevisa_isevisa/32/175974_2.png) [@isevisa\_isevisa](https://forums.eveonline.com/u/isevisa_isevisa)\
**Post date:** [September 1, 2018, 12:15pm UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/32 "2018-09-01T12:15:33Z")

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I called and heavily scolded all Internet service providers in Georgia. for which I nearly fell into prison! I, too, can not play in EVE. wish you luck…

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**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [September 1, 2018, 1:46pm UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/33 "2018-09-01T13:46:46Z")

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> [@Milana\_Pollard](#):
>
> It works that way on purpose.
> 
> If your game is getting packet loss while you’re in the middle of something that could cause ship loss, disconnecting you from the game causes your ship to escape as soon as possible. This is a good thing that I’m thankful for, as it has saved a number of my ships from potential bad things happening to them in the middle of DEDs and the like.

If you have timers you don’t ‘escape’. Instead you can be killed right away before you even can log in back.

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**Author:** ![Milana\_Pollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/milana_pollard/32/93398_2.png) [@Milana\_Pollard](https://forums.eveonline.com/u/Milana_Pollard)\
**Post date:** [September 1, 2018, 1:48pm UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/34 "2018-09-01T13:48:07Z")

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If you’re not scrammed, the moment you lose connection to the game, your drones are recovered and you’re automatically warped off one million kilometres. Timers will keep you in space, on dscan, but otherwise, you will escape whatever situation you might be in, provided you’re not scrammed.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 30, 2018, 1:48pm UTC](https://forums.eveonline.com/t/socket-closed-3-times-every-every-days-2018/99889/35 "2018-11-30T13:48:08Z")

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