# Solution to suicide gankers?

**URL:** <https://forums.eveonline.com/t/solution-to-suicide-gankers/363932>\
**Category:** General Discussion\
**Tags:** hauling, high-sec\
**Created:** [May 24, 2022, 2:12am UTC](https://forums.eveonline.com/t/solution-to-suicide-gankers/363932 "2022-05-24T02:12:22Z")\
**Posts on this page:** 1\
**Showing post:** 249

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [May 27, 2022, 2:02pm UTC](https://forums.eveonline.com/t/solution-to-suicide-gankers/363932/249 "2022-05-27T14:02:55Z")

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> [@Altesse\_Tsukaya](#):
>
> Why cant you start attacking my arguments instead of me.

I understand your argumentative conclusions to be:

- Being a gankee is tougher than a ganker
- Gankers are funded by nullsec blocs
- Ganking in high sec is why the player count is decreasing

And your supporting evidence for the above has been:

- A complete absence of demonstrating the ship refitting logistics, scouting techniques, modules, fits, loot-scooping, and CONCORD / timer knowledge required to successfully pull off a gank and obtain loot. A lack of rigorous comparison between that and the effort a gankee has to put in.
- An absence of proof of payments from null sec blocs to ganking alliances.
- An uncorrelated player count chart with no cause analysis.

And instead you have told everyone:

- You feel it’s not worth responding to me.
- You feel skeptical of CCP’s analyses.
- You feel ganking causes new players to leave.
- You feel like there should be a new player zone.
- You feel like pvp is for psychos.

It’s not a mystery to me, hopefully this clears it up for you.

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