# Some Ideas of mine

**URL:** <https://forums.eveonline.com/t/some-ideas-of-mine/418127>\
**Category:** Player Features & Ideas\
**Created:** [August 31, 2023, 1:27pm UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127 "2023-08-31T13:27:18Z")\
**Posts on this page:** 9\
**Page:** 2

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**Author:** ![stefnia\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stefnia_freir/32/390048_2.png) [@stefnia\_Freir](https://forums.eveonline.com/u/stefnia_Freir)\
**Post date:** [August 31, 2023, 6:47pm UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127/21 "2023-08-31T18:47:31Z")

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1. reserved

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**Author:** ![Wolfgang\_Jannesen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wolfgang_jannesen/32/496726_2.png) [@Wolfgang\_Jannesen](https://forums.eveonline.com/u/Wolfgang_Jannesen)\
**Post date:** [August 31, 2023, 7:05pm UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127/22 "2023-08-31T19:05:17Z")

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1. Reserved

Quit hogging them all to yourself

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**Author:** ![stefnia\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stefnia_freir/32/390048_2.png) [@stefnia\_Freir](https://forums.eveonline.com/u/stefnia_Freir)\
**Post date:** [August 31, 2023, 7:20pm UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127/23 "2023-08-31T19:20:55Z")

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1. unreserved

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [September 1, 2023, 12:48am UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127/24 "2023-09-01T00:48:20Z")

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Nice.

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**Author:** ![stefnia\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stefnia_freir/32/390048_2.png) [@stefnia\_Freir](https://forums.eveonline.com/u/stefnia_Freir)\
**Post date:** [September 25, 2023, 2:09pm UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127/25 "2023-09-25T14:09:34Z")

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added [price randomisation](https://forums.eveonline.com/t/some-ideas-of-mine/418127/8#price-randomisation-3) to reduce market reactivity.

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**Author:** ![stefnia\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stefnia_freir/32/390048_2.png) [@stefnia\_Freir](https://forums.eveonline.com/u/stefnia_Freir)\
**Post date:** [September 25, 2023, 7:44pm UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127/26 "2023-09-25T19:44:56Z")

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added ds/BC specific turrets and dedicated bays in the [role changes](https://forums.eveonline.com/t/some-ideas-of-mine/418127/5#ships-role-changes-1)

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**Author:** ![Jint\_Hikaru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jint_hikaru/32/387656_2.png) [@Jint\_Hikaru](https://forums.eveonline.com/u/Jint_Hikaru)\
**Post date:** [September 26, 2023, 4:01pm UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127/27 "2023-09-26T16:01:39Z")

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> [@stefnia\_Freir](#):
>
> ## Issues
> 
> This aims at addressing the issues :
> 
> 1. stacking penalty is a complex system that aims to reduce the exponential increase of some modules. It is not needed and nobody can tell for sure how things actually work - unless they test that thing specifically.

Proceeds to mega-post a hugely complex system idea…

Just a small SPOILER ALERT: Nobody is gonna read your posts.

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**Author:** ![stefnia\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stefnia_freir/32/390048_2.png) [@stefnia\_Freir](https://forums.eveonline.com/u/stefnia_Freir)\
**Post date:** [September 26, 2023, 6:53pm UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127/28 "2023-09-26T18:53:52Z")

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> [@Jint\_Hikaru](#):
>
> Proceeds to mega-post a hugely complex system idea…

The part about removal of stacking is not complex. It’s less complex than the present one. It’s literally in the name of the part : linearize.  
Instead of present : effective=base×(100+bonus1×penalty1)/100×(100+bonus2×penalty2)/100 it becomes : effective=base×(100+bonus1+bonus2)/100

The complex part are

1. how to do the change so that it does not impact the game too much, with specific examples. Because even a small change needs a lot of thinking to be done properly.
2. how to add other possibly interesting effects.

And let’s face it, if people don’t complain about complexity, they will complain about missing in-depth thought. There is no in-between, “too complex” is just a way to say “I don’t understand it and I don’t care”.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [December 25, 2023, 6:54pm UTC](https://forums.eveonline.com/t/some-ideas-of-mine/418127/29 "2023-12-25T18:54:53Z")

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