# Some Mission Arcs should connect players, and have players fill different roles of the mission

**URL:** <https://forums.eveonline.com/t/some-mission-arcs-should-connect-players-and-have-players-fill-different-roles-of-the-mission/375093>\
**Category:** Player Features & Ideas\
**Created:** [August 28, 2022, 9:08am UTC](https://forums.eveonline.com/t/some-mission-arcs-should-connect-players-and-have-players-fill-different-roles-of-the-mission/375093 "2022-08-28T09:08:49Z")\
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**Author:** ![Terminal\_Insanity](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/terminal_insanity/32/383404_2.png) [@Terminal\_Insanity](https://forums.eveonline.com/u/Terminal_Insanity)\
**Post date:** [August 28, 2022, 9:08am UTC](https://forums.eveonline.com/t/some-mission-arcs-should-connect-players-and-have-players-fill-different-roles-of-the-mission/375093/1 "2022-08-28T09:08:49Z")

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Eg: newbie mission runners from highsec could be assigned to fight in a large battle between Amarr vs the Blood Raiders, on a “front line” of an ongoing never-ending battle in some deadspace.

They could be given individual goals in the fight, to take out specific ships, or to just beat back the enemy forces together. Players from different mission levels could be given bigger targets.

Other Blood Raider pirate mission runners could be given supplies to deliver to the Blood Raiders in the battle, which would spawn reinforcements.

It could also be used as a way to introduce players to Faction Warfare… if instead of Blood raiders it could be an opposing faction… the newbies could be given dialogue explaining those reinforcements are coming from faction warfare missions… might make them want some revenge.

None of the players would have to fight each other. It would let you see multiple players doing various things all in the same spot. Maybe they make friends, join a faction or something.

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