# Sound Issues

**URL:** <https://forums.eveonline.com/t/sound-issues/374393>\
**Category:** Test Server Feedback\
**Created:** [August 21, 2022, 10:41pm UTC](https://forums.eveonline.com/t/sound-issues/374393 "2022-08-21T22:41:17Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [August 21, 2022, 10:41pm UTC](https://forums.eveonline.com/t/sound-issues/374393/2 "2022-08-21T22:41:42Z")

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Mass test coming up to deal with this

> [@Mass Test on Singularity: Thursday, August 25th, 2022](https://forums.eveonline.com/t/mass-test-on-singularity-thursday-august-25th-2022/374127):
>
> Hey! We are planning another mass test on Singularity on Thursday, August 25th, at 17:00 UTC (= EVE time)! What exactly is being tested? We are going to test some experimental audio changes. These changes aim to remove the popping that can be heard when the client tries to play too many sounds, which can happen in busy situations like fleet fights. It will also reduce client CPU usage by limiting the number of sounds actively playing at the same time. The music and important sounds like the …

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_[View the full topic](https://forums.eveonline.com/t/sound-issues/374393)._
