# Starting to train a skill on one character while another is training should ask you if you want to pause training on the actively training character

**URL:** <https://forums.eveonline.com/t/starting-to-train-a-skill-on-one-character-while-another-is-training-should-ask-you-if-you-want-to-pause-training-on-the-actively-training-character/134260>\
**Category:** Player Features & Ideas\
**Created:** [January 18, 2019, 4:23pm UTC](https://forums.eveonline.com/t/starting-to-train-a-skill-on-one-character-while-another-is-training-should-ask-you-if-you-want-to-pause-training-on-the-actively-training-character/134260 "2019-01-18T16:23:48Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Zhilia\_Mann](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhilia_mann/32/214674_2.png) [@Zhilia\_Mann](https://forums.eveonline.com/u/Zhilia_Mann)\
**Post date:** [January 20, 2019, 9:15am UTC](https://forums.eveonline.com/t/starting-to-train-a-skill-on-one-character-while-another-is-training-should-ask-you-if-you-want-to-pause-training-on-the-actively-training-character/134260/5 "2019-01-20T09:15:36Z")

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> [@Nathalia\_Itiero](#):
>
> This barely has anything to do with the client. Anything you do in the client triggers a server-side response, event or action. Whenever you start or stop your skill queue on a character it interacts with the server that sorts it out.  
> CCP has all the information they need to make this happen quite easily, unless there is some technical hurdle with the skill system.

Yeah, about that.

See, this is a pretty obvious thing, right? [Here’s a 2015 thread on the same](https://forums-archive.eveonline.com/topic/412469/). [Here’s a request in the little things thread](https://forums.eveonline.com/t/little-things-small-qol-suggestions/3545/183). I’m just not interested in finding any more references. So yes, this is definitely a thing because, frankly, it’s obvious.

But!

[Here’s a reddit thread where such a thing was inadvertently implemented and it _very much_ broke things](https://www.reddit.com/r/Eve/comments/5e76qs/you_can_switch_character_training_without/). It turns out that it’s not a trivial request probably, as suggested in that 2015 thread:

> Basically it’s a legacy code issue. You can’t remotely access characters until you “connect” with them and once you do so the client is “locked” into that character.

So it actually has _everything_ to do with the client, and it is indeed a technical hurdle.

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