# State of EVE?

**URL:** <https://forums.eveonline.com/t/state-of-eve/147901>\
**Category:** General Discussion\
**Created:** [March 22, 2019, 6:26pm UTC](https://forums.eveonline.com/t/state-of-eve/147901 "2019-03-22T18:26:19Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [March 26, 2019, 12:07pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/141 "2019-03-26T12:07:08Z")

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> [@Dracvlad](#):
>
> AG will set up repping and hunter killers around the gates, the gankers will of course have to get those tags, but I never agreed with those tags in the first place. By the way that was another buff to ganking that of course no one ever admits to… 😛

I don’t see why AG couldn’t do that now. Especially since they have more time for prepare while a target is bumped.

I also don’t get why the gankers would need tags, there is no need to camp a gates. And even though you say that bumping is your only concern you raised now at least two other points you think are an issue (fleet hangar looting and tags). So are they an issue or not? Any other issues with ganking we need to know about?

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [March 26, 2019, 12:13pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/142 "2019-03-26T12:13:44Z")

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> [@Kezrai\_Charzai](#):
>
> Something to think about: If these ‘PvPers’ were actually into PvP, and PvP can be found anywhere in low sec/null/WH space… why do they even care what happens in high sec? Why hunt in the only area in EVE where the mechanics make it tricky to do so.

Highsec is the place where the most wealth is traded and shipped around. It has a lot of players that are pretty careless and rich at the same time. The reason you are looking for is called “Piracy”.

A lot of the PvP in EVE has to do with economic or territorial objectives and isn’t an arena stile PvP where you have “fair” fights like in other games.

In general it isn’t super helpful for anyone and especially yourself to just ignore that reality and act as if this is all about proving some combat skills to each other. This isn’t a MOBA, it is a PvP sandbox.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [March 26, 2019, 12:30pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/143 "2019-03-26T12:30:34Z")

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> [@Karak\_Terrel](#):
>
> I don’t see why AG couldn’t do that now. Especially since they have more time for prepare while a target is bumped.

You are having a laugh. All they have to do is stack up multiple bumped targets and they can pick and chose who they gank. This happened multiple times to me when I was doing logi. As I said it is too strong an advantage.

> [@Karak\_Terrel](#):
>
> I also don’t get why the gankers would need tags, there is no need to camp a gates. And even though you say that bumping is your only concern you raised now at least two other points you think are an issue (fleet hangar looting and tags). So are they an issue or not? Any other issues with ganking we need to know about?

Because security tags will enable them to get their security status to a level so that the fac police would not get in their way. So they could hang at gates and make it easier to gank. @Bladewise knew that the option for easy play would straight away be the additional cost of tags. As I said they are only interested in easy industrial min / max play.

Loot scooping via a DST is another one of their avoid consequences. But I can live with that if there is no bumping. Tags as I mentioned to you are a buff to ganking, along with catalyst DPS, Tornado’s, DST fleet bays, freighter wreck ehp increase, I can go on you know.

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [March 26, 2019, 12:54pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/144 "2019-03-26T12:54:03Z")

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> [@Karak\_Terrel](#):
>
> In general it isn’t super helpful for anyone and especially yourself to just ignore that reality and act as if this is all about proving some combat skills to each other. This isn’t a MOBA, it is a PvP sandbox

Duh. Reading comprehension FTW. I am not complaining about PvP, about unfair fights, about ganking.

If you want to deal with a situation, or resolve a problem, or improve a game, you have to first recognize the actual reality of the situation. Not the “gee I wish it was this way” version, or the “gosh if only we could go back to the way it was 8 years ago” version, or even the “this is the image I like to pretend I really am!” version.

The constant stream of “you nerfed PvP!”, “CCP is pandering to the carebears”, “EVE is dying because PVP doesn’t really exist any more”… aren’t talking about **PVP**. What they are all bemoaning, exactly as you just pointed out, is “We need more fat, dumb, easy, profitable targets in high sec so we can get kills _and_ make money _and_ avoid the chance of _real_ PVP that will happen if we dare stick our necks out in low sec”.

They want calculatable gains where they can judge the value of the target against the efforst/cost of taking them down and decide whether or not to pull the trigger. As you said, rational piracy. What they _don’t_ want is the notion that someone else will decide _they_ are a worthwhile target and pull the trigger on _them_. So yes, piracy, **not** PvP. Hunting for weak, profitable targets, **not** PvP.

Thus, we come to understand that the problem with EVE design, for these people, is not that PvP is discouraged or nerfed… but that the income stream of fat, easy, profitable targets in high sec is reduced. That is the actual complaint.

Now we can ignore all the puffed up posturing of “EVE is for hard core players”, “High sec isn’t for carebears”, “CCP nerfed PVP into the ground”, and focus on “Why isn’t EVE providing a steady stream of fat easy profitable targets for the weaksauce pirates who need this income/target stream to get their jollies from?”.

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [March 26, 2019, 1:02pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/145 "2019-03-26T13:02:48Z")

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> [@Dracvlad](#):
>
> You are having a laugh. All they have to do is stack up multiple bumped targets and they can pick and chose who they gank. This happened multiple times to me when I was doing logi. As I said it is too strong an advantage.

Well, that seems like a good tactic if you have people with logi on grid. Classic distraction or to thin the coverage. I don’t see how that is unimaginitive gameplay, quite the contrary. On the other hand I have to ask what effort AG went trough to counter this strategy. Surely you can’t think that just sitting on the gate with everything always in rep range and no effort required at all isn’t interesting or imaginative gameplay, but it quite sounds like that is what you want.

> [@Dracvlad](#):
>
> Because security tags will enable them to get their security status to a level so that the fac police would not get in their way. So they could hang at gates and make it easier to gank.

I still don’t see why they would be required to camp a gate. They have Citadels on grid with tethered fleets immune to facpo (was surprised that wasn’t on your list) ready to warp to a target at any time. Gankers who camp gates usually use long range weapons anyway and not Cats, but for a Freighter, even with limited or without bumps they will be fast enough on grid to continue ganking at -10.

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [March 26, 2019, 1:27pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/146 "2019-03-26T13:27:14Z")

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> [@Kezrai\_Charzai](#):
>
> They want calculatable gains where they can judge the value of the target against the efforst/cost of taking them down and decide whether or not to pull the trigger. As you said, rational piracy.

And that is a bad thing? Sounds like a good business model to me. There are probably better options though, but it is certainly one of the more interesting ones.

I mean you yourself think it isn’t PvP, so why compare it to that anyway? If it isn’t PvP why not compare it to mining or mission running and compare the effort difficulty and reward to those professions? I don’t think that the spoils of ganking freighters, which is probably the only form of profitable ganking left is far below that of a comparable fleet of AFK miners.

If we put that together I would say that piracy is one of the lesser profitable activities you can embark on in highsec but compared to the other forms like mission running or mining it is probably a lot more challenging, logistic intensive and interesting.

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**Author:** ![Elena\_Laskova](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elena_laskova/32/11436_2.png) [@Elena\_Laskova](https://forums.eveonline.com/u/Elena_Laskova)\
**Post date:** [March 26, 2019, 1:39pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/147 "2019-03-26T13:39:44Z")

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Kezrai

One-sided ganking **is** PvE. It’s the same thing as over-geared players downing predictable monsters in a dungeon in a fantasy-themed game.

The most interesting difference is a huge weakness for EVE’s pretend-PvP. Computer programs don’t get bored - there’s no need for a stream of people with a high threshold of boredom to keep the carousel spinning.

If the pretend-PvPers want combat, all they need to do is attack each other - **they’re** not in short supply.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 26, 2019, 1:46pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/148 "2019-03-26T13:46:38Z")

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> [@Mayhaw\_Morgan](#):
>
> See what you’ve done here? I can avoid losing a chess match by never playing chess. I can avoid a gate camp, a suicide gank, a suspect bait, a contract scam, etc. That’s not “game”. Are you suggesting that the “game” for PVErs in EVE is avoiding PVP?

Evasion is a part of many games.

> **[Alien: Isolation](https://en.m.wikipedia.org/wiki/Alien:_Isolation)**
>
> Alien: Isolation is a 2014 survival horror game developed by Creative Assembly and published by Sega for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Based on the Alien film series, the game is set 15 years after the events of the original 1979 film, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother aboard the space station Sevastopol. Once inside, Amanda discovers that the station has fallen i...

The way you snub your nose at evading pvp is your snowflake problem. All good games have at least an occasional element of cat and mouse where a powerful player or group of players hunt others.

For non-pvp’rs, eve could be a resource gathering/survival game. Why not?

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 26, 2019, 1:56pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/149 "2019-03-26T13:56:01Z")

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> [@Kezrai\_Charzai](#):
>
> Something to think about: If these ‘PvPers’ were actually into PvP, and PvP can be found anywhere in low sec/null/WH space… why do they even care what happens in high sec? Why hunt in the only area in EVE where the mechanics make it tricky to do so.

You hit the nail on the head here. Pvp’ing where it is tricky to do so. It’s a different set of rules with a different host of players. Capitals and blob warfare are boring to many people. High sec is good (or was good) for new pvp’rs wanting to learn pvp mechanics in a controlled environment.

The necessity of pvp in high-sec is becuase high-sec creates a lot of resources and has a big effect on the economy.

Now let me turn your question back on itself;

Why are people who aren’t interested in pvp playing a pvp sandbox?

> [@Kezrai\_Charzai](#):
>
> Result? In Dec 2012+2013 EVE immediately recovered from the player slump and posted its best pop numbers ever. That is, until the Weaks found ways to continue to drive off player retention while constantly complaining that the lack of easy targets was killing EVE…

No, nerfing decs and crimewatch was the reason for the drop in players.

And decs were nerfed again December just gone. Looked what happened to player activity then.

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**Author:** ![Mayhaw\_Morgan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mayhaw_morgan/32/412682_2.png) [@Mayhaw\_Morgan](https://forums.eveonline.com/u/Mayhaw_Morgan)\
**Post date:** [March 26, 2019, 1:56pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/150 "2019-03-26T13:56:47Z")

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> **[Evasion (ethics)](https://en.m.wikipedia.org/wiki/Evasion_(ethics))**
>
> In ethics, evasion is an act that deceives by stating a true statement that is irrelevant or leads to a false conclusion. For instance, a man knows that another man is in a room in the building because he heard him, but in answer to a question, says, "I have not seen him," thereby falsely implying that he does not know.
> Evasion is described as a way to fulfill an obligation to tell the truth while keeping secrets from those not entitled to know the truth, but is considered unethical\[by whom?\] u...

Do you see what you’ve done here?

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<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 26, 2019, 1:58pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/151 "2019-03-26T13:58:13Z")

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Obviously not.

You snub your nose at evasion and suggest its not gameplay. But it is.

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [March 26, 2019, 2:05pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/152 "2019-03-26T14:05:48Z")

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> [@Elena\_Laskova](#):
>
> One-sided ganking **is** PvE. It’s the same thing as over-geared players downing predictable monsters in a dungeon in a fantasy-themed game.
> 
> The most interesting difference is a huge weakness for EVE’s pretend-PvP. Computer programs don’t get bored - there’s no need for a stream of people with a high threshold of boredom to keep the carousel spinning.
> 
> If the pretend-PvPers want combat, all they need to do is attack each other - **they’re** not in short supply.

Yes, of course, this is it exactly. It’s what Karak Terrel isn’t cluing in to, because he seems to only be reading (or comprehending) 3 sentences out of each post.

I’m not saying piracy should happen or shouldn’t happen, that it is different or the same as other activities, that it is better or worse.

@Karak Terrel and others; think of it this way. EVE, or any game, is an ecosystem. It needs seeds to sprout, it needs fertilizers to encourage them to grow, it needs management to ensure a healthy harvest. All this needs to be done before any ‘harvest’ can be reaped. Whether your harvest is manufactured items, or profits from hauling/trading, or kills and loot drops, _if seeds are not planted and encouraged to grow, there will be no harvest_.

Eat your seed corn? No harvest. Pull and eat the tender shoots just as they are becoming visible? No harvest. Harvest and consume all the available ‘mature’ items so that there are none there to encourage/breed more seedlings? No harvest. (See [Collapse of Cod Fishery](https://en.wikipedia.org/wiki/Collapse_of_the_Atlantic_northwest_cod_fishery) for RL examples)

Whether piracy is good, bad, or indifferent, it is dependent upon the steady flow of fat, rich, easy targets, in high sec, where the ‘pirates’ themselves are safe from PVPers who would prey on them.

If you are concerned about ‘where did the PvP go?’, which really means ‘why did the flow of easy high sec targets stop’, you have to ask ‘Why would anyone continue to be a fat easy safe target for pirates to prey upon, and where does the next generation of fat easy safe targets come from?’

Weaksauce PvP ‘pirates’, and PvPers in general, seem to be completely clueless to this notion of ‘Why does hunting and killing every easy target I can find end up killing off PvP? It’s fun and profitable for me, therefore it obviously should continue!’. Apparently not many PvPers are actual hunters, or they’d know you don’t kill off the mothers and kids and then expect hunting to be good next year.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 26, 2019, 2:07pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/153 "2019-03-26T14:07:50Z")

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> [@Elena\_Laskova](#):
>
> If the pretend-PvPers want combat, all they need to do is attack each other - **they’re** not in short supply.

They are.

70% of players are in hi-sec (which is a smaller area than low and null).

So most of the players are concentrated in a small area where pvp is ‘tricky’, the rest are shared between low sec, null sec and wormholes.

But this is irrelevant anyways. Just because you don’t want to be shot doesn’t mean you shouldn’t be. For the sake of the game, it’s simply a good thing for you to get shot wherever you may be.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [March 26, 2019, 2:10pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/154 "2019-03-26T14:10:05Z")

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Go and watch the talking in station discussion with Kusion, you will see that he was an indy player before getting into freighter ganking, so for him it Is absolutely all min / max farming.

> [@Karak\_Terrel](#):
>
> Well, that seems like a good tactic if you have people with logi on grid. Classic distraction or to thin the coverage. I don’t see how that is unimaginitive gameplay, quite the contrary. On the other hand I have to ask what effort AG went trough to counter this strategy. Surely you can’t think that just sitting on the gate with everything always in rep range and no effort required at all isn’t interesting or imaginative gameplay, but it quite sounds like that is what you want.

So you just want it impossible to counter and give all the advantages to gankers. Well done, I think you are just the same as them, min / max farmer.

Also you have no idea about freighter ganking and it’s counters and the interplay between them and AG players.

And by the way you might not have noticed but I also suggested that freighters get to be able to fit a BS sized MWD, there was a reason for that.

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [March 26, 2019, 2:11pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/155 "2019-03-26T14:11:04Z")

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> [@Kezrai\_Charzai](#):
>
> @Karak Terrel and others; think of it this way. EVE, or any game, is an ecosystem. It needs seeds to sprout, it needs fertilizers to encourage them to grow, it needs management to ensure a healthy harvest. All this needs to be done before any ‘harvest’ can be reaped. Whether your harvest is manufactured items, or profits from hauling/trading, or kills and loot drops, _if seeds are not planted and encouraged to grow, there will be no harvest_ .
> 
> Eat your seed corn? No harvest. Pull and eat the tender shoots just as they are becoming visible? No harvest. Harvest and consume all the available ‘mature’ items so that there are none there to encourage/breed more seedlings? No harvest. (See [Collapse of Cod Fishery](https://en.wikipedia.org/wiki/Collapse_of_the_Atlantic_northwest_cod_fishery) for RL examples)

Following your analogy, would a Freighter with billions of ISK in stuff in it more be on the seed or on the ‘mature’ side?

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [March 26, 2019, 2:15pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/156 "2019-03-26T14:15:44Z")

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> [@Dracvlad](#):
>
> So you just want it impossible to counter and give all the advantages to gankers. Well done, I think you are just the same as them, min / max farmer.

Where did I say or even imply that? I’m not sure how you came to that conclusion honestly.

> [@Dracvlad](#):
>
> Also you have no idea about freighter ganking and it’s counters and the interplay between them and AG players.

There is probably a lot I don’t know about, but I can only learn when you point out where I made the error in thinking.

> [@Dracvlad](#):
>
> And by the way you might not have noticed but I also suggested that freighters get to be able to fit a BS sized MWD, there was a reason for that.

So get rid of bumping AND an MWD for freighters to fix the problem? Anything else?

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<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 26, 2019, 2:18pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/157 "2019-03-26T14:18:02Z")

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Turn this around and look at it from the perspective of the pvp’rs as well.

The ‘food’ is being increasingly locked away behind more and more convoluted mechanics and pvp’rs are starving.

The starting area (highsec) has a huge entry barrier to pvp. Low sec and null are the domain of large established groups.

The very reasons given for allowing nooby mcnoob the miner to find content and flourish in his 1-man corp in a controlled environment are ignored when it comes to noobert mc nooby the pvp’r who wants to find entry level pvp in a controlled environment.

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<div class="post-metadata">

**Author:** ![Elena\_Laskova](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elena_laskova/32/11436_2.png) [@Elena\_Laskova](https://forums.eveonline.com/u/Elena_Laskova)\
**Post date:** [March 26, 2019, 2:22pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/158 "2019-03-26T14:22:30Z")

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Daichi

A group of PvPers who want more combat aren’t in short supply until there’s only one left.

On the other hand, a group of “gank or run” pseudo-PvPers (real gamer-world meaning of “gank”) has a problem as soon as their victims become too good at avoidance.

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<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [March 26, 2019, 2:26pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/159 "2019-03-26T14:26:19Z")

</div>

> [@Karak\_Terrel](#):
>
> Following your analogy, would a Freighter with billions of ISK in stuff in it more be on the seed or on the ‘mature’ side?

I would say on the ‘mature’ side. Seeds are people being encouraged to enter EVE and try it out. (This process is an entire issue on its’ own, as EVE has significant ‘attractors’ and ‘detractors’ among the wider gaming community which affects the ‘decide to try’ process)

Sprouts are people who did not very quickly decide EVE wasn’t for them - which is actually a large portion of the seed crop of any MMO. They finish the tutorial, start heading out of the starter systems, start asking in Help chat ‘where do I go? what do I do next? How do I get a bigger ship? Any corps I can join?’

Mature ‘targets’ are those established and earning rewards and providing direction to sprouts. “I earn 10 million an hour doing X”. “My corp is recruiting, here, we can help you out”. However, in the context of this discussion (fat easy safe targets in high sec), those matures have to be operating and visible in high sec. If everyone new is being told “Go to null sec and join an alliance” (which is pretty much what is happening on a consistent basis, in game, for years now), then you are removing those sprouts from the harvest process, and sending them to the safest, most carefully managed, most profitable, least likely to engage in random PvP (or piracy) sector of the game.

Hence the decline of high sec targets, and the rise of ridiculous, game-breaking amounts of farming, ISK creation, and resource/products coming out of Null safety zones.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 26, 2019, 2:29pm UTC](https://forums.eveonline.com/t/state-of-eve/147901/160 "2019-03-26T14:29:32Z")

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> [@Elena\_Laskova](#):
>
> Daichi
> 
> A group of PvPers who want more combat aren’t in short supply until there’s only one left.
> 
> On the other hand, a group of “gank or run” pseudo-PvPers (real gamer-world meaning of “gank”) has a problem as soon as their victims become too good at avoidance.

Of course they are.

The vast majority of pvp in eve is non-consensual. Pvp’rs don’t chat with eachother and arrange fights (or rarely they do), they burn down eachothers homes and force fights.

That’s how sandbox pvp happens. Not seeking eachother out, but by forcing meaningful decisions like; show up or lose something important or ambushing eachother.

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