# State of Gameplay

**URL:** <https://forums.eveonline.com/t/state-of-gameplay/251744>\
**Category:** General Discussion\
**Created:** [June 27, 2020, 11:34am UTC](https://forums.eveonline.com/t/state-of-gameplay/251744 "2020-06-27T11:34:14Z")\
**Posts on this page:** 16\
**Page:** 2

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**Author:** ![Erik\_Doshu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erik_doshu/32/369845_2.png) [@Erik\_Doshu](https://forums.eveonline.com/u/Erik_Doshu)\
**Post date:** [June 27, 2020, 3:10pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/21 "2020-06-27T15:10:29Z")

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> [@tutucox\_Khamsi](#):
>
> why do you try to sound like an expert in pvp wen you done no pvp in eve?
> 
> @Erik_Doshu
> 
> you are al right , you do pvp  
> let me give you some advice , enlist to a militia , this way you can get money wen waiting for pvp  
> stay INSIDE the plex  
> put your dscam at 1 au, so you can bail obvious ganks  
> but ill tell you , sometimes is better to loose the ship and kill 2 of them , even fight 2v1 , you will be surprised how many people think joining with a friend is insta win just to die together
> 
> edit:  
> btw  
> ![Captura de Tela 2020-06-27 às 12.05.42](https://global.discourse-cdn.com/eveonline/original/3X/1/3/1303886d550bb32527e7a1d7914dd4d1f08c998a.png)  
> btw best corp nave ever the amarr mind is full of light

Last time i flew with TMOCC, it was riddled with loudmouths and racist shits and precisely the kind of risk-averse and dog-piling player culture I was referring to.

No thanks

Ship pvp in Eve is properly dead for me.

I’ll find something else to do ingame probably though, so no worries.

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**Author:** ![Sugar\_Smacks](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sugar_smacks/32/430124_2.png) [@Sugar\_Smacks](https://forums.eveonline.com/u/Sugar_Smacks)\
**Post date:** [June 27, 2020, 3:57pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/22 "2020-06-27T15:57:04Z")

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Do what Jebbi does and fight with frigates and only look for solo frigates so by the time help arrives the fight is generally over.

It works for him.

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**Author:** ![Erik\_Doshu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erik_doshu/32/369845_2.png) [@Erik\_Doshu](https://forums.eveonline.com/u/Erik_Doshu)\
**Post date:** [June 27, 2020, 4:14pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/23 "2020-06-27T16:14:25Z")

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I find 1v1 frigate fights end up a one-sided exchange too fast for the loser if flown right. They’re fun, but only up to a certain point.

I prefer longer engagements, with some time and some care taken with the ships involved, the manœuvre exchanges to catch or be caught, range control game, and a decent tank management exchange. (like in cruiser fights …)

The ideal result from such long-winded fights typically ends with both parties at roughly 30% hull on last volleys, and until either one of them dies, ie: **fun**.

Those types of fights are so bloody rare/nonexistent I found.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [June 27, 2020, 4:21pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/24 "2020-06-27T16:21:03Z")

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> [@Erik\_Doshu](#):
>
> Those types of fights are so bloody rare/nonexistent I found.

lies ss

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**Author:** ![Erik\_Doshu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erik_doshu/32/369845_2.png) [@Erik\_Doshu](https://forums.eveonline.com/u/Erik_Doshu)\
**Post date:** [June 27, 2020, 4:22pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/25 "2020-06-27T16:22:32Z")

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> [@tutucox\_Khamsi](#):
>
> lies ss

The good ones are. Dont be in denial about it.

Or at least, given a 2+ hours wait/roam avoiding bored dogpilers or simply being constantly avoided by cowards and KB conscious cretins, to find one …

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**Author:** ![Sugar\_Smacks](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sugar_smacks/32/430124_2.png) [@Sugar\_Smacks](https://forums.eveonline.com/u/Sugar_Smacks)\
**Post date:** [June 27, 2020, 5:30pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/26 "2020-06-27T17:30:39Z")

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There is always the abyss for cruisers but you get absolutely no choice on who your engaging.

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [June 27, 2020, 5:33pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/27 "2020-06-27T17:33:38Z")

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Did OP have a point to make or discuss? Or was just he being salty?

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [June 27, 2020, 5:57pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/28 "2020-06-27T17:57:05Z")

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> [@Sugar\_Smacks](#):
>
> EvE is full of people that think a gank is a win and people who won’t actually try to fight anyone 1v1 unless they have some sort of complete advantage. So its more like the pvp sucks not the gameplay.

Whay you’ve described is the sandbox nature of eve…which is gameplay.

> [@Sugar\_Smacks](#):
>
> There seems to be a large audience that doesn’t want a fair fight ever and doesn’t care how many people that runs from the game.

Again…sandbox nature. It’s not that we don’t want fights to be ‘unfair’, it’s that we don’t want fair fights to be forced on us.

It’s the basis of eve. [See the 8 golden rules of eve.](https://forums.eveonline.com/t/8-golden-rules-for-eve-online/3973)

> There is no such thing as “a fair fight” or “an unfair fight”. There’s only a fight. Circumstances are irrelevant.

> [@Scoots\_Choco](#):
>
> Did OP have a point to make or discuss? Or was just he being salty?

So salty he’s a threat to slugs.

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**Author:** ![Erik\_Doshu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erik_doshu/32/369845_2.png) [@Erik\_Doshu](https://forums.eveonline.com/u/Erik_Doshu)\
**Post date:** [June 27, 2020, 5:59pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/29 "2020-06-27T17:59:31Z")

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Meh, I guess, that’s more of a gimmick to compensate for Eve’s current pvp culture anywhere else. I might give it a try though.

Edit: just checked out some videos, ok so there you go again, people looking for a fast ganky wins instead of a real exchange with gank/kity cerberuses and stratioses… lel

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<div class="post-metadata">

**Author:** ![Erik\_Doshu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erik_doshu/32/369845_2.png) [@Erik\_Doshu](https://forums.eveonline.com/u/Erik_Doshu)\
**Post date:** [June 27, 2020, 6:06pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/30 "2020-06-27T18:06:40Z")

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> [@Daichi\_Yamato](#):
>
> Whay you’ve described is the sandbox nature of eve…which is gameplay.

What he’s described is, it’s the people that make up the gameplay, duh, it’s an mmo.  
The gameplay slate is what the human player makes it (along with personal flaws, gaming culture, social or RL context …), and if the majority of players are KB conscious and cowards, fearing the judgement of others for a loss, it’s not the game’s sandbox problem, but the players.

> [@Daichi\_Yamato](#):
>
> Again…sandbox nature. It’s not that we don’t want fights to be ‘unfair’, it’s that we don’t want fair fights to be forced on us.
> 
> It’s the basis of eve. [See the 8 golden rules of eve.](https://forums.eveonline.com/t/8-golden-rules-for-eve-online/3973)

Thing is, no one’s forcing anyone to give the unfair treatment either, it’s always down to personal choice and habits, and people generally tend to follow the norm of an environment’s habits/culture.

> [@Daichi\_Yamato](#):
>
> So salty he’s a threat to slugs.

🤷‍♂️

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<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [June 27, 2020, 6:35pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/31 "2020-06-27T18:35:13Z")

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> [@Erik\_Doshu](#):
>
> and if the majority of players are KB conscious and cowards, fearing the judgement of others for a loss, it’s not the game’s sandbox problem, but the players.

You’re too hung up on space-bushido. So is @Sugar_Smacks.

The reality is far simpler. They see a target. They shoot it.

If a gang of three come across a lone player what are they supposed to do? Have two of them sit out? No.

> [@Erik\_Doshu](#):
>
> Thing is, no one’s forcing anyone to give the unfair treatment either, it’s always down to personal choice and habits, and people generally tend to follow the norm of an environment’s habits/culture.

It’s not culture as much as human nature.

When people fight, they rarely deliberately handicap themselves if they feel stronger than the otherside. They use what advantages they have.

Combat in the real world isn’t only contest of skill, and neither is this the case for eve. It’s also a contest of numbers, technology, economy and strategy.

Some -MOST- would say the game is better for having these extra dimensions of warfare.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [June 27, 2020, 6:42pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/32 "2020-06-27T18:42:37Z")

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The object of war is not to die for your country but to make the other bastard die for his. ~ Various

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<div class="post-metadata">

**Author:** ![Erik\_Doshu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erik_doshu/32/369845_2.png) [@Erik\_Doshu](https://forums.eveonline.com/u/Erik_Doshu)\
**Post date:** [June 27, 2020, 6:53pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/33 "2020-06-27T18:53:39Z")

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> [@Daichi\_Yamato](#):
>
> You’re too hung up on space-bushido. So is @Sugar_Smacks.
> 
> The reality is far simpler. They see a target. They shoot it.
> 
> If a gang of three come across a lone player what are they supposed to do? Have two of them sit out? No.

I mean that is the reality of it sure, I’ve been pretty much saying so myself this whole time.

The resulting easy and fast explosion is more interesting to most.

The exchange variations and combinations though, the process leading to a kill, that is seldom discussed nor played around with enough among players.  
It could be a thing, but it’s not because as a culture thing, the people just don’t see its appeal.

I find an appeal in it, but it’s down to personal taste, and Im only stating the obvious that I may well be in clear minority with it.

> [@Daichi\_Yamato](#):
>
> It’s not culture as much as human nature.
> 
> When people fight, they rarely deliberately handicap themselves if they feel stronger than the otherside. They use what advantages they have.

That depends what the ruleset is, or ROI. Every major war has/had one, and that ruleset depends on the context and people involved again.

> [@Daichi\_Yamato](#):
>
> Combat in the real world isn’t only contest of skill, and neither is this the case for eve. It’s also a contest of numbers, technology, economy and strategy.
> 
> Some -MOST- would say the game is better for having these extra dimensions of warfare.

Eve isn’t the real world though, and I’m arguing it’s been trying way too hard to be like it, that people (devs and players) just completely took it for it was and left it at that.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 27, 2020, 7:30pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/34 "2020-06-27T19:30:36Z")

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> [@Sugar\_Smacks](#):
>
> EvE is full of people that think a gank is a win and people who won’t actually try to fight anyone 1v1 unless they have some sort of complete advantage. So its more like the pvp sucks not the gameplay.

I don’t get why some people think that ‘fair 1v1 fights’ are the only fun type of PvP, and that the PvP sucks if it isn’t fair.

There are lots of games on the market where you get matched with other players of similar skill for ‘fair fights’. EVE isn’t such a game.

I play EVE because I enjoy the ‘unfair’ kind of PvP in here.  
I enjoy mining while paying a little attention to increase my survivability so I can warp off and taunt that bomber that just flew into my ice belt for being too slow.  
I enjoy the banter in coms while waiting for our hunter to catch another miner who isn’t fast enough and drop my own bomber on it.  
I enjoy big chaotic fights (as long as it’s not big enough for tidi…) and enjoy flying around in small skirmishes, although I feel like I have a lot to improve there.

Please don’t give me ‘fair 1v1 fights’, I’m not playing EVE to show my superior skills. I’m playing EVE to have fun.

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<div class="post-metadata">

**Author:** ![ISD\_Lord\_Arranoth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_lord_arranoth/32/297296_2.png) [@ISD\_Lord\_Arranoth](https://forums.eveonline.com/u/ISD_Lord_Arranoth)\
**Post date:** [June 27, 2020, 7:33pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/35 "2020-06-27T19:33:55Z")

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<div class="post-metadata">

**Author:** ![ISD\_Lord\_Arranoth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_lord_arranoth/32/297296_2.png) [@ISD\_Lord\_Arranoth](https://forums.eveonline.com/u/ISD_Lord_Arranoth)\
**Post date:** [June 27, 2020, 7:34pm UTC](https://forums.eveonline.com/t/state-of-gameplay/251744/36 "2020-06-27T19:34:19Z")

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