# State of the Union: Factional Warfare & Frontlines

**URL:** <https://forums.eveonline.com/t/state-of-the-union-factional-warfare-frontlines/372264>\
**Category:** Dev Blogs\
**Tags:** feedback, official, devblog\
**Created:** [August 3, 2022, 4:26pm UTC](https://forums.eveonline.com/t/state-of-the-union-factional-warfare-frontlines/372264 "2022-08-03T16:26:51Z")\
**Posts on this page:** 1\
**Showing post:** 89

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**Author:** ![Reuben\_Orlenard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/reuben_orlenard/32/388432_2.png) [@Reuben\_Orlenard](https://forums.eveonline.com/u/Reuben_Orlenard)\
**Post date:** [August 4, 2022, 10:47am UTC](https://forums.eveonline.com/t/state-of-the-union-factional-warfare-frontlines/372264/89 "2022-08-04T10:47:49Z")

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> [@\[Faction Warfare\] Meaningful, Strategic Goals in FW.2.0](https://forums.eveonline.com/t/faction-warfare-meaningful-strategic-goals-in-fw-2-0/364832):
>
> When we consider what is worth fighting for - and what is the manifest impact of our actions, CCP need to be bold and creative when defining the landscape. How the proposed plan would change the landscape; I would like to see some of the following features; (But I welcome other replies on what they can do to make interesting characteristics.) Major Construction ports \*Construction ports that have reduced cost / fuel when producing Faction specif…

Feel free to check out my related post RE Faction warefare.

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