# Structure hacking should reveal current fuel levels and approx fuel consumption

**URL:** <https://forums.eveonline.com/t/structure-hacking-should-reveal-current-fuel-levels-and-approx-fuel-consumption/52609>\
**Category:** Player Features & Ideas\
**Created:** [January 22, 2018, 1:25am UTC](https://forums.eveonline.com/t/structure-hacking-should-reveal-current-fuel-levels-and-approx-fuel-consumption/52609 "2018-01-22T01:25:54Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Pleasure\_Hub\_Node-514](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pleasure_hub_node-514/32/381326_2.png) [@Pleasure\_Hub\_Node-514](https://forums.eveonline.com/u/Pleasure_Hub_Node-514)\
**Post date:** [February 14, 2018, 8:25am UTC](https://forums.eveonline.com/t/structure-hacking-should-reveal-current-fuel-levels-and-approx-fuel-consumption/52609/5 "2018-02-14T08:25:57Z")

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You answered the point right there. Even before the addition of fuel caps and [fuel bay lockout mechanics](https://forums.eveonline.com/t/structure-fuel-neutralizer/52605), putting years worth of fuel in a structure is in an of itself a ‘statement’ that gains wider visibility if exposed to the hacking mini-game.

If you’re willing to show off ‘fuel for the fuel gods’ in say a wormhole it become an epeen measuring contest.

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