# Stucked overloaded gun "ghost" module can't be un-fitted from ship

**URL:** <https://forums.eveonline.com/t/stucked-overloaded-gun-ghost-module-cant-be-un-fitted-from-ship/512115>\
**Category:** General Discussion\
**Tags:** bug-reporting\
**Created:** [May 25, 2026, 4:49pm UTC](https://forums.eveonline.com/t/stucked-overloaded-gun-ghost-module-cant-be-un-fitted-from-ship/512115 "2026-05-25T16:49:57Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![Power\_Armor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/power_armor/32/413178_2.png) [@Power\_Armor](https://forums.eveonline.com/u/Power_Armor)\
**Post date:** [May 27, 2026, 3:33pm UTC](https://forums.eveonline.com/t/stucked-overloaded-gun-ghost-module-cant-be-un-fitted-from-ship/512115/21 "2026-05-27T15:33:17Z")

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Alright. And it seems you confused the rigs with the modules - only rigs should get destroyed and the modules should end up in your hangar like ship equipment. You should also be able to unfit the modules individually which will change your layout of the slots of the ship.

It is possible that you did just that…changed a module that changed your layout and suddenly you had one turret slot less. So either change the modules back until you achieve the correct count of turret slots to be able to remove it or repackage the ship which should also work.

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**Author:** ![Queotzcatl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/queotzcatl/32/436120_2.png) [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Post date:** [May 27, 2026, 3:38pm UTC](https://forums.eveonline.com/t/stucked-overloaded-gun-ghost-module-cant-be-un-fitted-from-ship/512115/22 "2026-05-27T15:38:40Z")

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I tried changing modules but that slot persist whatever I try.

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**Author:** ![Queotzcatl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/queotzcatl/32/436120_2.png) [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Post date:** [May 27, 2026, 3:50pm UTC](https://forums.eveonline.com/t/stucked-overloaded-gun-ghost-module-cant-be-un-fitted-from-ship/512115/23 "2026-05-27T15:50:21Z")

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OK, it worked!!!

Solved!!!

Repackaging worked, no more… sh… my food… wait… bye…

 ![Screenshot 2026-05-27 at 17.53.35](https://global.discourse-cdn.com/eveonline/original/4X/1/3/c/13cc7d0cde4c1c9cb11c8a65ec7f9414fe27db75.jpeg)

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 27, 2026, 5:04pm UTC](https://forums.eveonline.com/t/stucked-overloaded-gun-ghost-module-cant-be-un-fitted-from-ship/512115/24 "2026-05-27T17:04:34Z")

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Witchcraft! As if @Namdor had forseen it in his first reply 2 days ago. Crazy!

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**Author:** ![Uta\_Asmai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uta_asmai/32/476817_2.png) [@Uta\_Asmai](https://forums.eveonline.com/u/Uta_Asmai)\
**Post date:** [May 28, 2026, 8:34am UTC](https://forums.eveonline.com/t/stucked-overloaded-gun-ghost-module-cant-be-un-fitted-from-ship/512115/25 "2026-05-28T08:34:33Z")

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For this ugly yellow red texture alone [Pure Capitalist](https://forums.eveonline.com/u/pure_capitalist) needs to be smacked…and deserves everything… 🙂 And no this is no ‘matter of taste’…even this has limits 😛 Eye cancer producing textures like this are an assault on everyone that have to be avoided.

Next is a hello kitty skin…don’t give yourself up and find this ‘normal’…pretty please?

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [August 26, 2026, 8:35am UTC](https://forums.eveonline.com/t/stucked-overloaded-gun-ghost-module-cant-be-un-fitted-from-ship/512115/26 "2026-08-26T08:35:24Z")

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