# Sugestion to CCP to increase New player Retention and OMEGA

**URL:** <https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236>\
**Category:** Player Features & Ideas\
**Created:** [January 15, 2021, 12:06pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236 "2021-01-15T12:06:53Z")\
**Posts on this page:** 20\
**Page:** 7

<div class="post-metadata">

**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 19, 2021, 11:13am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/135 "2021-02-19T11:13:50Z")

</div>

i havent heard anything up to now. Why new player cannot benefit from this?  
and  
Why CCP cant make profit out of it .

---

<div class="post-metadata">

**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 19, 2021, 11:16am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/136 "2021-02-19T11:16:28Z")

</div>

> [@JuuR\_Zibaoo](#):
>
> in the end i have to ask what you really want … 5mill sp is trained really fast even as alpha … so if you have a trash alpha alt … just mak a new one … its free anyways …

what is in it For CCP in that ? Why New player has to spent couple of month more to create new one and train untill come up same lvl skill point ?

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [February 19, 2021, 11:29am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/137 "2021-02-19T11:29:19Z")

</div>

> [@bluelysian](#):
>
> i havent heard anything up to now. Why new player cannot benefit from this?

Of course new players can benefit from it. You’re asking for a benefit for new players, so that’s not a surprise.

The relevant question is, do new players _need_ this particular benefit? And does it help retention, as you claim?

---

<div class="post-metadata">

**Author:** ![JuuR\_Zibaoo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/juur_zibaoo/32/375053_2.png) [@JuuR\_Zibaoo](https://forums.eveonline.com/u/JuuR_Zibaoo)\
**Post date:** [February 19, 2021, 11:32am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/138 "2021-02-19T11:32:05Z")

</div>

@bluelysian

its free … if only 1% of all who try EVE as alpha start to pay CCP wins

> [@bluelysian](#):
>
> Why New player has to spent couple of month more to create new one and train untill come up same lvl skill point

you make 1.5 mills sp as omega per month … more with implants … more with rearrange attributes … so its very easy to make a new usefull alt … and if you go omega you can just train the missing skills on your main … so maybe you have a few skills you dont need each day but still … i have over 100 mill sp on one of my main chars … i have a lot of skills i dont need each day but sometimes they are usefull …

so dont think to much about that idea … its not worth it … the system has good and bad things … you cant allwys have what you want because its maybe against what others want …

JuuR

---

<div class="post-metadata">

**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 19, 2021, 11:41am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/139 "2021-02-19T11:41:54Z")

</div>

> [@Gerard\_Amatin](#):
>
> The relevant question is, do new players _need_ this benefit?

> [@bluelysian](#):
>
> Why New player has to spent a couple of months more to create new one and train until come up same lvl skill point?

just WHY? instead of they can rearrange it only once and CCP make profit over it . How many new players just leave game frustration addition of realiseation of they actually wasted lot of skill points over here over there while they had been chasing something good in their imagination and or saw at videos before they start play about they realised its not for them … then quit with accumulation of different frustrations ?

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [February 19, 2021, 11:45am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/140 "2021-02-19T11:45:21Z")

</div>

Why the why?

The main thing I’m missing in this proposal is a good reason. You say it increases retention, I don’t see how. You say it gives a benefit, I don’t see why new players need that benefit.

---

<div class="post-metadata">

**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 19, 2021, 11:46am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/141 "2021-02-19T11:46:56Z")

</div>

> [@bluelysian](#):
>
> How many new players just leave game frustration addition of realiseation of they actually wasted lot of skill points over here over there while they had been chasing something good in their imagination and or saw at videos before they start play about they realised its not for them … then quit with accumulation of different frustrations ?

i have met so many of them… they just didnt want to roll back re do it. with a charater in their hand by knowing they mixed and stirred lot of things ourt of focuse…

that doesnt give them accomplishment feeling really…

And this not to best feeling to motivate to do all over from start then for months…

also they suddenly become face to face realisation that i they would like to progress on the content they figured out fits to them at he end… now they need to travel same amount of time again to focuse their characters skills on there and be effective more

. just too much time for them to bother… they just moove on …

---

<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [February 19, 2021, 11:58am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/142 "2021-02-19T11:58:00Z")

</div>

> [@bluelysian](#):
>
> just too much time for them to bother… they just moove on …

Then I hate to say it, but theres a lot of other things in this game that will make them move on if this is a hurdle they cant over come too.

---

<div class="post-metadata">

**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 19, 2021, 11:58am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/143 "2021-02-19T11:58:47Z")

</div>

> [@Ramona\_McCandless](#):
>
> Then I hate to say it, but theres a lot of other things in this game that will make them move on if this is a hurdle they cant over come too.

what CCP loose if they eliminate one of them … As i mentioned before.. this an accumulation

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [February 19, 2021, 11:59am UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/144 "2021-02-19T11:59:35Z")

</div>

Maybe _you_ could motivate them to not worry about SP in the ‘wrong skills’ so much. I mean, you’re a veteran and should know better that whatever the newbie trained in their first few weeks is never going to be wasted.

If a newbie seems down, tell them to make use of the skills they have now. Give them a goal to work for in the future! EVE is a game for the long haul, so they better learn soon that their choices have consequences, but aren’t game-ending.

Players can train whatever they want and if they want to fly thing one now, and thing two tomorrow, they may have to lower their expectations. A SP reshuffle when they get Omega will confuse their expectations even more, when they may start to think that this is a regular thing that is possible.

Teach a new player that they can train one skill today and make plans for tomorrow. And if they train one thing today and it isn’t the thing they want to use tomorrow, that it isn’t bad, as they will be able to use their currently trained skill somewhere further down the line. No skill is truly wasted.

And if you still think they are wasted, get some skill extractors.

Because that’s what you’re asking for: 10 character-bound skill extractors for newbies to turn all their earlier choices irrelevant.

---

<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [February 19, 2021, 12:06pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/145 "2021-02-19T12:06:13Z")

</div>

What? I dont understand that reply.

If they find it difficult to find the will to continue because they accidently trained Shield Manipulation to V, then how are they going to get over their first ship loss? Their first scam? Their first exploration that yields 1 carbon?

---

<div class="post-metadata">

**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 19, 2021, 12:21pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/146 "2021-02-19T12:21:01Z")

</div>

thats not the question you asked to me i guess… because it was not me raise the prior question… I just answer it … And even its simply not focuse point of this spesific sugestion …

---

<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [February 19, 2021, 12:23pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/147 "2021-02-19T12:23:13Z")

</div>

> [@bluelysian](#):
>
> And even its simply not focuse point of this spesific sugestion …

Its exactly your focal point.

You are saying that getting 1 or 2m SP in the “wrong” place somehow creates a wall of effort players are unwilling to climb.

---

<div class="post-metadata">

**Author:** ![Xanthellus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xanthellus/32/253691_2.png) [@Xanthellus](https://forums.eveonline.com/u/Xanthellus)\
**Post date:** [February 19, 2021, 12:25pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/148 "2021-02-19T12:25:43Z")

</div>

As, still, a new player I’m on the fence on this one. I can see how it would help players to fix “mistakes” they made, being new.

At the same time they made those “mistakes” because of a lack of effort on their own part. If they played for months they had all the time to figure things out, make more alpha accounts and try different things. If people couldn’t be bothered by that time it’s not going to happen anyway and no “fix” will solve that.

On top of that I feel that people finding their own ways and joys is far more important than conforming to what’s “best” at that moment. After trying several things I CHOSE to be Amarr and only fly Amarr even though many people suggested that to be silly and “wrong”. Would I have listened to someone going “you should do and fly this, use your single reset and you too can conform to the norm” then that might very well make me quit. My own choices, my own responsibility.

---

<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [February 19, 2021, 12:29pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/149 "2021-02-19T12:29:26Z")

</div>

I like your attitude

---

<div class="post-metadata">

**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 19, 2021, 12:40pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/150 "2021-02-19T12:40:11Z")

</div>

thank you so much for sugestions …

but im already doing these for many years… And not all new pilots i get 1. day of game play so we can talk with so these grows into pilot naturaly… This part is already something im working on it not come with sugestions but bring project life and its really working fine… we have very high retention …

Some of these pilots already into weeks or months even … and in several different corps or npc… already… so i dont have so much thing can do about it… but of course saying these things… but doesnt change the results so much

---

<div class="post-metadata">

**Author:** ![Han\_Zealot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/han_zealot/32/300893_2.png) [@Han\_Zealot](https://forums.eveonline.com/u/Han_Zealot)\
**Post date:** [February 19, 2021, 12:52pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/151 "2021-02-19T12:52:27Z")

</div>

> [@Xanthellus](#):
>
> My own choices, my own responsibility.

Even though I think the idea has merit, the attitude you put forth has just as much merit if not more.  
I went into this game already knowing about a lot of stuff from reading/watching online. I knew it’s a long-run commitment and treat it as such.  
I made mistakes and will make more mistakes, with skill straining as well as a few other different things like which modules help what and which ship is good for what but I learned in the process and _my choice my responsibility_ sums it up nicely.

This:

> [@Gerard\_Amatin](#):
>
> they will be able to use their currently trained skill somewhere further down the line. No skill is truly wasted.

> [@Ramona\_McCandless](#):
>
> If they find it difficult to find the will to continue because they accidently trained Shield Manipulation to V, then how are they going to get over their first ship loss? Their first scam? Their first exploration that yields 1 carbon?

I agree with that. A few ‘mistakes’ in Skill allocation isn’t ground to quit EVE and if it is then they weren’t going to stay anyway.

Another thing, Alpha is for trying the game, not play it.  
I think CCP is damn **generous** to let people play EVE for free.  
I think the Alpha State should only be available for a year at most. After that, pay subscription or uninstall.

---

<div class="post-metadata">

**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 19, 2021, 1:33pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/152 "2021-02-19T13:33:56Z")

</div>

@Xanthellus That was a great example from a new pilot who gets in forums read and write… and has an attitude with responsibility and eagerness to take responsibility for their actions. And eager to engage.

In this point not even in game but even in real life this stand up for a trait within many other traits… One of the reason EvE Online Players age average is high also that trait develops and matures up with an age for most people… And some people regardless of their age have it or never have it.

But we cannot simply boil down there and take this as a kind of measurement . We need to be able to open for many different coulours of these traits … …This is a game … Beautifull and unforgiven in its nature…And there is pilots with many different traits and personalities in their backpack and adaptation takes shorter for some people longer for others … and telling them in the first months of game if you are not capable to adapt fast and also be patient enough to wait… then its not for you… may be … may be not… may be will take couple of turns. being open hearted doesnt hurt anything

@Ramona_McCandless One of the things CCP helps them to orient and adapt to this nature is to give them chance to grow into the game … Any little thing helps… Therefore CCP launched the " Grief Help" project for the new pilots who lost their ships the first time … to ease their first crash a bit more and support them. So they care and it’s soo valuable.

---

<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [February 19, 2021, 1:37pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/153 "2021-02-19T13:37:48Z")

</div>

So why bother with any of this? Why not just give all New Alphas 3 in everything without the need to train?

Have you worked out how much time on average could possibly be lost by getting skills “wrong” before 5m is reached? Ive made numerous Alphas in all kinds of ways and really, the time lost because of one or two mis-chosen skills is pretty minimal, and is inconsquential compared to the skills used in Omega. Or do you think they should get _another_ SP remap every 5m skill points?

Where does the coddling end?

---

<div class="post-metadata">

**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 19, 2021, 1:38pm UTC](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236/154 "2021-02-19T13:38:09Z")

</div>

> [@Ramona\_McCandless](#):
>
> Its exactly your focal point.
> 
> You are saying that getting 1 or 2m SP in the “wrong” place somehow creates a wall of effort players are unwilling to climb.

it wasn’t because this idea doesnt cover for the pilots first 1 days or 5 days of game play… this covers a concern about they gain later on when they figure out the things

[Previous page](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236.md?page=6)

[Next page](https://forums.eveonline.com/t/sugestion-to-ccp-to-increase-new-player-retention-and-omega/290236.md?page=8)
