# Suggestion: Changes to Rat Loot and T1 Blueprints

**URL:** <https://forums.eveonline.com/t/suggestion-changes-to-rat-loot-and-t1-blueprints/230211>\
**Category:** Player Features & Ideas\
**Created:** [April 5, 2020, 11:37pm UTC](https://forums.eveonline.com/t/suggestion-changes-to-rat-loot-and-t1-blueprints/230211 "2020-04-05T23:37:01Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Ms\_Steak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ms_steak/32/168834_2.png) [@Ms\_Steak](https://forums.eveonline.com/u/Ms_Steak)\
**Post date:** [April 6, 2020, 4:26am UTC](https://forums.eveonline.com/t/suggestion-changes-to-rat-loot-and-t1-blueprints/230211/4 "2020-04-06T04:26:39Z")

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> [@Maddax\_Mcloud](#):
>
> Remove the common meta versions from the game entirely.

Removing something is not the best solution to the problem, imo.

Shameless self-plug: [my old suggestion](https://forums.eveonline.com/t/resource-distribution-suggestion-consumption/208014)

> [@Maddax\_Mcloud](#):
>
> To compensate for this, i would suggest that normal rats start dropping a new set of Low, Medium, and High Quality metal scraps in place of the pre-built meta mods.
> 
> Low Quality contain Trit and Pyrite.  
> Medium Quality contain Trit, Pyrite, Mex, and Isogen.  
> High Quality contain some of all minerals.

What you propose is called “Gun MIning” and existed in the game in the past. It was so devastating to normal mining that CCP had to deal with it at some point - halved module reprocessing output and removed drone NPC alloys were a result of that fix.

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_[View the full topic](https://forums.eveonline.com/t/suggestion-changes-to-rat-loot-and-t1-blueprints/230211)._
